i see a LOT of differences. First will be more "dinamic" than link system. if they "redo" teams every week, with a mora dinamic calculus.
the balance u want its impossible because this inst matchmaking system from pvp, where a algorithm select players from a "pool" to stablish the teams.
is part of fun of WvW some unpredictable and chaotic nature, so theres will be unbalanced setups.
Sorry, but I do not see any fun, seeing 50 blues, 30 greens, and 5 reds. That's just zero fun, it's not playable. It's even not a game anymore, so this needs to be adressed. It was already very unbalanced before, but now, with the beta, it's just totaly awful. All the maps are blue, slightly green, and not red at all. The only balancing mechanism I'ml seeing so far are people leaving the RVR because it's so boring for everybody, winning without challange, or loossing because being alone...
Unbalanced is totaly predictable, 50 against 5 will always give the same result...
I see little practical difference between alliances and servers
in World vs. World
Posted
Sorry, but I do not see any fun, seeing 50 blues, 30 greens, and 5 reds. That's just zero fun, it's not playable. It's even not a game anymore, so this needs to be adressed. It was already very unbalanced before, but now, with the beta, it's just totaly awful. All the maps are blue, slightly green, and not red at all. The only balancing mechanism I'ml seeing so far are people leaving the RVR because it's so boring for everybody, winning without challange, or loossing because being alone...
Unbalanced is totaly predictable, 50 against 5 will always give the same result...