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Petr.4102

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Posts posted by Petr.4102

  1. Hmm, one thing I have not considered.

    EoD strike missions are gated behind purchase of EoD. Fractals are not.
    If I am correct, you can do Fractals even on free account without buying anything.

    In short, what they are saying is: If you want your Mystic Coins, stop playing Fractals, buy EoD and start playing strike missions.
    You have bought PoF or HoT? Too bad, no MCs for you anymore. 

    It could be their desperate attempt to increase EoD sales, for what we know. We do not have any numbers, they know how much preorders there are compared to other expansions. They have the statistics how many hardcore players or fractal farming players there is without EoD. They could have seen "ah, fractal CM players mostly did not bought EoD, they probably do not care about casual content, lets move things they like, that do not have 'Fractal' in their names into new content, so they move too."

    • Like 5
  2. 31 minutes ago, Izzy.2951 said:

     

    I mean you are saying in other words, i can make x100 times more money in GW2 than a new/returnee player (not by being more skilled or playing more), just cos i have sitted in GW2 for ages, have full ascended with good AR and a title that grants me more loot. Idk if thats really fair, dont you think?

    Im not saying challenging content should be rewarding, im just saying by the metrics Fractals are wayyyy more rewarding than any other content and its very unacesible, the devs have already stated theres loads of more people playing Strikes (even with bad rewards) than Fractals CM.

    I dont think that GW2 will grow by denying access to new/returnee people to content (cos gear needed or cos difficulty jumps). I mean you are already gonna make much more gold than any other player in EoD cos you will do Fractals CMs, raids etc, have alts on chests etc... but just not as much with fractals cms, thats the real point.

    PD: i will leave fractals CM with 0-1 rng drop of mistic coin, thats my thoughts.


    Making 100x more money in GW2 because someone spent ages playing that game? Who is stopping you? Go make that "100x" more money too. Find 4 friends, start doing fractals. Reach scale 100. Do you think our group knew how to beat fractals? No. Do you think our group knew how to beat Raids? No. We were learning mechanics and failing. We learnt new builds, we learnt how to not die. We learnt mechanics and over time managed to do bosses. Over time it got easier. It is 100 CM with Fraility, Boon Overload and Fractal Vindicators? Well...   we will probably wipe 3-5 times. It happens.

    You cry it is unacessible. Why is it? You do not want to spend time to learn boss? You do not want to spend time learning your class? You do not want to spend time on building a group of 5 people? Are you lazy? Want to join with random peoples, be healed by 3 scourges so much your barrier is never lower than 50% of you health and when you ignore Boneskinner's red circles, they teleport your corpse out of the way and ress you? And then you say "ty for run, bb", loot the chest and go your way? Where is the fun in that?

    What about actually learning the mechanics? What about trying to improve yourself? You can clear Fractal CMs even with unoptimal trashy builds...   just go with Marauder instead of Berserker. Or go Soldier. Will it take longer? Yes. Will you fail many times? Yes. Will the reward be not worth the effort at the begining? Definitely, but you will improve over time and you will get better in other content too. 

    PS you really think, that having alts on chests is "fun way to farm"?

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  3. 6 minutes ago, Izzy.2951 said:

     

    1st you are already saying that Fractals are already rewarding even without the rng mistic coin with all the stuff they have (titles, skins etc etc..). You still havent played the new strikes and you are already saying they are boring, you dont know if theres gonna be a title or a long term achivement, you dont know how Strikes CMs even are, or if theres gonna be cool skins/infusions or watever.

    Basically what i get from here is "oh i was doing this", i spent a lot of time to get my fractal god title and i dont want it to ever change. Even if new/returnee ppl cant access it, even if its OP compared to any other thing... cool stuff.

    Isnt fractals as repetitive as all instanced content once you know the mechanics?  appart that you need ascended gear, a certain amount of AR and fractal god to earn more rewards XD 


    Actually, I am saying it is rewarding for some time (60 more days till Fractal God). But none of those things are of monetary value by themselves. Not like you can cash it in to build legendary weapon. They just decreased likelyhood of continuing doing it after finishing the long term goals. Or whether I will want to suffer for 60 more runs to acomplish them.

    And yes, I am saying they are boring. The same way of boring as all the strike missions that are there...  same as d DRM are... and the non-CM fractals...  (fine I like uncategorized fractal, but that is an exception). Maybe strike CMs will be more interesting, but if there is no better reward than from regular ones, or if it is one-time reward like from Raids? That is one run and I am done.

    I am not saying the bosses will not have interesting mechanics, or there will not be interesting backstory. I am looking forward to it to play it few times. But if it is aimed at casual players, 3-4 runs and I am done with it. Forging steel is really good story and events, I like it the most. But you can't fail, you can solo it, it just takes eternity and for what reward? Having challenging content with no reward is boring to repeat, having boring content with good reward is also boring to repeat. 

    You probably never did fractal CMs, right? You have never felt that "Nice!" moment when you opened the chest and saw those 2 or 3 coins appear there. Integrated matrices? Fine, I will flush them down the Fractal God toilet, 150 Blade shards? Ok, I guess I will craft 3rd spinal blades pack. With MC, you knew you are few more coins closer to your next legendary. 

    What they are saying is "You were doing something challenging and sometimes received something nice? No go do a casual content and you will get it 100%".

    That is another factor in it. MCs were random. You never knew you will get one. You were not expecting to get it, but it is really nice feeling when you get some. Even going as far as "racing" who will get more MCs on that day, who is more lucky. Being told that I will get exactly 10 each month when I do this amount of strikes? It takes away the surprise. It takes away the feeling of being lucky. It turns it into a chore.
     

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  4. 1 minute ago, Izzy.2951 said:

    It is so funny that people who claim to have 14141414 legendarys are complaining about this change, that just blows my mind. If it was a new player that just got into fractals CM spending a lot of effort. But these people that dont need the money at all, that have everything in the game, maybe just to get the new gemstuff for free yikes... its just idk. Just get your MC from strikes, and keep doing fractals CMs if you like them, they will still be rewarding and something complementary to do, ofc much more easy and fast than raids (lets not talk about dungeons).


    Actually, for me for example, Raids, Fractals and Festivals are mostly all the content I do after all those years. I get like 60-80g and and 15 LI and 10 LD. So per week it is 1 of those "tokens" per 3-4g. LIs are actually pretty abundant once you can clear the raids and are currently only for legendary armors. It is vendor trash with no price that you are unwilling to trash, as you had to fight for it...  so it just fills your alts when your material storage have overflown.

    The point is: doing "same repetetive unchallenging barely-rewarding content " (strikes) is boring. Doing "less repetetive (once a week) somewhat challeging content with decent rewards" (raids) is fun. Fractals are inbetween. Somewhat challenging, really repetetive, yet provided interesting unique rewards and goals.
     
    Doing challenging stuff without good reward...    I will do it once. I have proven to myself I can do it, no need to do it ever again (Dhuum and other Raid CMs)...    unless there is monetary (matrices, MC, infusions, gold weapons) reward or long term goal (Fractal god).

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  5. It is interesting thought. 

    Why removing MC from Fractals, when they are insignificant portion of the MC income? If they really add only miniature amount of the income and apparently barely anyone earns them this way... Why not reward people who try challenging content and instead reward...   repetetive strike missions?

    If you need to do all strikes twice a week for month to earn 40 MC but you need to do Fractal CMs daily for month to get 54 MC...   you are literally saying you need to increase reward from Fractal CM. Yet it is being decreased...  why?

    This is just a desperate attempt to push more people into playing Strike missions. I do Raids weekly since their introduction. I do Fractals twice a week. I have no time for boring Strike missions...   

    There is no real challenge in strikes...  you learn them once, they will be same forever, no instabilities...    No interesting infusions to drop...  No long term goal or title to achieve (Fractal god), No unique legendary item to get from them (Ad Infinitum), no story at all (the Ark & Dessa storyline is the best to this day), no interesting mechanics so far (I still have no clue what is the mechanic for Boneskinner...   Try ignoring mechanics on Arkk). 

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