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Posts posted by bigbobpataki.4796
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37 minutes ago, Randulf.7614 said:
I suspect lower selling gemstore items will go in the vault. The equipment template system allows for diff social looks and I bet is a massive money spinner for them compared to builds.
I have to say, this season's rewards were uninspiring. And all it really does it increase the number of people buying gold with AA. Which Im not sure is healthy
I also think it is the gem store factor for equipment templates. Which is a shame, they could offer just 1 instead of 2 even, considering its more useful, and I don't think it would put a huge dip in their numbers while being a nice gesture.
And the new coat, infusion, I think are nice too. Like the poster above me said, you quickly hit a wall where you just get gold, and I think thats where the lost potential is. There are so many rewards in this game, getting just gold seems a little weak.- 3
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Yep. Even if we get them in an alternating seasons type rotation where we get a couple build templates one season, a couple equipment the next. Seeing just the same is boring and I was kinda hoping anet would see this.
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I'll preface by saying I'm not even talking about the quality of the skins, or the noob traps (obsidian shards, vision shards, tier 5 bags, etc.).
Reward wise, the wizard's vault has a lot of potential that isn't being realized. Seeing the same okay-ish rewards (coins, clovers), legendary weapon kit aside, being repeated without any interesting or compelling competition for the eventual strict gold option is disappointing. I'd like to see more rewards in the spirit of the ascended weapon/armor kits, things that might not be universally useful, but a portion of the player base would consider useful, especially for the convenience of just doing the dailies/weeklies. Provisioner tokens, bundles of LS currencies, legendary shard chests, maybe even a limited amount of LIs. I think there is room for creativity here, and a lot of disappointment is going to come from making the same rough reward choices as last season.
Edit: I can't spell- 20
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Core trait rework, along with a new core utility skill line+semi-related trait line for every prof.
New weapons will get boring fast, build around existing elites rather than contribute to more elite spec bloat.- 1
upcoming relic... no golemancer... Starting to really dislike this relic system...
in Guild Wars 2 Discussion
Posted · Edited by bigbobpataki.4796
number of relics that got added
This. I think lost in a lot of this thread is that relics themselves aren't bad ideas. Kitty is right, they're a huge inconvenience compared to legendary runes, but I hope that'll be solved eventually with legendary relics. I think access to them is a more temporary problem.
But., the real bad is getting just 6 with the new patch. The system will never work and won't be worth the change if its biggest pro, having fun and interesting effects, is never fully realized. That means getting both new and old effects back that compete with the current, boring "stacking damage/conc/expertise" effects. 6 relics a patch is going to be a drip feed that will make the system feel worse, especially compared to the old effects (and the missing effects).