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bigmouse.2163

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Posts posted by bigmouse.2163

    • Do you play on NA or EU? NA
    • What team were you on during January 12-26? Titan's Staircase
    • What team were you on during January 26-February 2? First Haven
    • If there is a day of the week and time of day you usually play, what are they? No particular day
    • Did your world restructuring matchups feel more or less balanced than your regular WvW Server matches? About the same
    • Did you select a WvW Guild for the beta? Yes
    • Was your guild part of a larger alliance guild? Huh? I thought this wasn't possible?
    • Were there usually commanders around during your normal playtime? Around half the time, slightly less than usual
    • Which week felt most balanced and enjoyable for you? They all felt similar
    • What part of world restructuring felt the most well executed? The matchups were fine
    • What part of world restructuring feels like it has the most room for improvement? Fix the bugs, especially the queue bug and the mistaken team assignments
  1. The first meta I remember was churn bomb - you had a group with a guardian, a thief, and three dagger eles. The eles would churn and then use lightning flash to teleport onto the enemy just before it went off. You could instadown people with it, but it was kind of fidgety and was soon replaced by hammer train.

    Hammer train was the second I remember, this is what the famous guild Redguard [RG] used. If you search for them or their commander Sacrx on youtube you can find videos. Before stability was common, this tactic was dominant as you could chain CC enemies with earthshaker for example. They were also the first to make good use of combo fields, mainly water for healing between pushes.

    GWEN (Guardian, Warrior, Elementalist, Necro) was kind of a variation on hammer train. It had more variety however and the first use of what we now call "clouding" (kind of) started here. The best GWEN group I remember on NA was Everything Purple [EP].

    Pirate ship was kind of like GWEN, but focused on ranged bombing - this is when melee pushes became less commonly used. Aggression [Agg] or Night Shift [NS] used this type of strategy, they have videos on youtube as well.

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  2. After playing a week and change in two different matchups, everything seems... normal. Sometimes we're winning, sometimes we're losing, sometimes we're in second. Sometimes people make proper callouts, sometimes not, sometimes defenders respond sometimes they're nowhere to be found. I win some of my fights and lose some of them.

    So I don't hate the beta or anything, after all this time I still like WvW. But when will this end? How many more years, how many more betas? And while the beta isn't (to me) any worse than normal WvW, it's not noticeably better either. I am for the idea of players having more control over who they play with though.

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  3. I don't really like boonball. That said, there's never been a meta people didn't complain about. We complained about hammer train, GWEN, and pirate ship, and now we complain about boonball. When boonball is replaced by whatever the next thing is, we'll complain about that too.

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  4. My matchup was good over the weekend, pretty close, but now during the week my team is losing by 2:1 margins during the (NA) daytime.

    So Anet has all these metrics and algorithms they use to determine matchups. Can we see them? I want to know how they're measuring participation.

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  5. I don't think world restructuring is ever going to happen. I don't think Anet CAN do it. How many betas is this? Seven? Eight? The original bugs are all still there, and the ONE thing that's supposed to work (let us play with our guildmates) isn't. I literally don't think they have the knowhow/ability/dev time to implement this. And it's dishonest of them to keep promising something they're not going to deliver.

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  6. I'm one of the people who doesn't like Desert Borderland. It's too big for my taste, you spend too much time running towards things, which means those looking for faster play go to EBG or Alpine.

    But what if Anet enabled raptors in Desert BL? You could get around the map way faster and it would probably be attractive to more players. Not only that, but players that don't have warclaws yet can play on Desert on raptors until they get them.

    I'm sure there would be exploits, like jumps that got you into keeps, but there must be workarounds for that. Either put an invisible anti-raptor fence around walls or (possibly) make it so you can only use raptors in your own territory, much like gliding is now.

    IMO this would speed up Desert BL and make it more active.

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  7. Even down in T4 NA there was a noticeable jump in participation. It demonstrates that increased rewards will in fact lure people into WvW that don't usually play the gamemode as much. That's good for long term health.

    I don't know how to keep them there though... a new player's first experiences in WvW can be discouraging, as they'll likely get merked by any experienced ones at first unless they have experience in Spvp or something. They should put a big sign up that says something like "you'll die a lot at first but stick with it"

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  8. I think people are too hard on arrow carts in here. Enough super/guild arrow carts and even a boonball will melt, and someone on an arrow cart is gonna be doing more damage than someone just clouding.

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  9. My entire way of looking at World Restructuring/Alliances seems to be different than most on this thread. Personally, I expect that there WILL be stacked teams (or whatever they end up being called), but I don't see that as a problem unless they all stack on to one place instead of two or three, and there's too many bandwagoners to fit on one team. 

    So I envision a top tier that looks much like it does now, but the playerbase has more tools to control who they end up with.

    I DO like the idea of WvW as a competitive gamemode where the score matters, and I hope they even go further in that direction.

  10. 10 hours ago, SoftFootpaws.9134 said:

    here's another long thread where players keep mixing up world restructuring and alliances. we are getting world restructuring as its already finished; alliances is just the user interface that allows guilds to link together (the restructured version of world linking).

     

    please read their studio update post more carefully.

    World restructuring is finished? How? The tab in the WvW interface is empty, we're still using the same servers as before, and there's no news as to when this will change. What am I "mixing up" here?

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