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Domlek.7918

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Posts posted by Domlek.7918

  1. On 2/9/2023 at 5:28 PM, Bookah pls.9352 said:

    It's funny that you say this yet wow has had boss mods since raiding began and every single tier since the very beginning there are guilds who don't manage to clear all content despite using the boss mods.

    I'd love to watch someone who doesn't like boss mods attempt something like wows mythic archimonde laser mechanic successfully.

    Yeah but that sounds like a problem because of the mod. I don't know how blizzard tests the bosses but I think they would make it more managable without mods if they wouldn't be meta since day 1. Honestly this sounds more like a balancing problem because of existing mods rather than just hard bosses you could do without these.

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  2. On 12/31/2022 at 2:46 AM, Vyr.9387 said:

    Mods are a grand thing because they're made by passionate people for other passionate people, which no company can even fathom to ever come close to, be it in workforce or, many times, said passion, too.

    The choices in the poll are a bit too invasive, aren't they?
    What I envision would be what I'd loved in WoW - the malleability of the UI.
    Dug up some ancient sshots for illustration:
    here's the default layout (the only option of the vanilla UI was turning on or off the additional hotbars - the top row)
    and here's a very tamely modded one.

    As you can see, there's a Grid add-on to see the entire raid (customizable to show the amount of absorbs, incoming healing, DoTs... literally everything needed including the tiles acting like a targeting said person),
    a CD tracker I can't quite recall the name of,
    the bread-and-butter of raiding at the time - Deadly Boss Mods - contributing the timers and alerts for fight mechanics, automatic callouts (like you see Shadowned in the chat proclaiming "Malleable Goo on me!") for targeted spells, and a bunch of other stuff,
    and the hotbars looking very different - and transparent unless moused over - while being able to be put literally anywhere thanks to Bartender.

    But virtually every aspect of the UI could be customized, from the (mini-)map (starting at simple visual tweaks done by SexyMap to things as extensive as Carbonite, which was more or mostly less what Blish does in GW2) to bags, browsing the game's item database, chat turned into Messenger with stored conversations, personalized windows for whispers...
    You can just browse CurseForge and salivate over the sheer amount of things there, not to talk about their functionality.

    There have never been any gameplay changes, though, as the majority of the poll's options seems to be suggesting.
    Which is a pretty ridiculous proposition to start with for a multiplayer game of MMO proportions, and should definitely stay within the offline realms.

    As for the cash-in question: I voted yes, because everybody profits from people enjoying the game, if indirectly.
    SHIKASHI.
    In case EA.net rises from its slumber in another cycle of devouring greed as it's been the case with the Build "Templates" - which is not even a kitten anymore, but a full-grown feline apex predator - there should be no mercy.
    People deserve more than this nonsense, even if they don't know any better.

    This reminds me of the recent world first in Final Fantasy 14. The creators are right when they say that mods like DBM destroy the point of hard content. Imagine an addon telling you what to do at all times during HT CM. Everyone would manage the strike without any problems if you have at least 3 brain cells. I am absolutely against raid/strike mods that give you timers for certain mechanics. Where is the difficulty? Where is the skill? If you don't have to use your brain anymore....

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  3. In Queen's Gauntlet you can't use "Dragon Trigger" it will still load the bullets but won't let you use the Dragon Force abilitys. Please fix because like that you can't use bladesworn in the arena.

    • Haha 1
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