We want to design builds that allow players with a high level of mastery to demonstrate their prowess and be appropriately rewarded in terms of effectiveness. At the same time, we want to ensure that there are builds for every profession that require less mastery to be effective. These builds should allow players to succeed in parties and clear content, while still having room for them to improve their mastery over the combat system and increase their effectiveness.
As Elementalist main, to be honest, I'm very jealous power Mechanist 111111. So, can you make Elementalist staff 1111111 build, which can channel 3 fireballs and self-quickness at the same time?
Guild Wars 2 Balance Philosophy
in Professions
Posted · Edited by GiveMeAnOreo.6453
As Elementalist main, to be honest, I'm very jealous power Mechanist 111111. So, can you make Elementalist staff 1111111 build, which can channel 3 fireballs and self-quickness at the same time?