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Spltzr.5167

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  1. I have things I'm working towards, I didn't even rush a character to 80 to get a mount (btw I saw a lot of recommendations to do this, and saw a lot of low level players using this) because I like the slow pace of the exploration. Can't wait to get a glider too! But a skin I paid for? Yeah, I kinda want that right after I paid for it.
  2. This is exactly my point! Veterans -> have no use for the system New players -> Can be obnoxious if you want to use it early I find no reason why you guys want it. Seems to me like you either don't really interact with it at all in the early levels, or it just gets in your way and you ignore it until it's no longer a problem you need to even register.
  3. Yeah no I get, I mean I can play the rest of the game just fine. But no matter what I do, I'll always have this impression of GW2 where I paid for the game, saw a skin I liked, paid for the skin, and then couldn't use it on my characters at leisure. Just to be clear, I don't think they should do away with this system as a whole. Every mmo ever follow this "design the problem, sell the solution". I just tend to spend more on the ones I don't feel pressured to do so, like Warframe or Path of Exile, where yes everything is overpriced, but it just works once I bought it.
  4. I mean yeah, it's a "silly" problem. I imagine most players don't even put money into the game for skins until they played for a while. But in my specific situation, it's a problem nonetheless. I would be so happy if they would sum up what they expect me to pay in charges and then just charge me upfront for a permanent/free-use skin. Those systems that try to charge me along the way feel like I'm playing a gamigo mmo.
  5. Obviously not for me specifically, "me" as a new player. Every player with some game time in this thread said "this system doesn't affect me at all". You can't say this problem isn't designed to affect new players only.
  6. Yeah, FF14 uses a really dumb system too now that I think about it. I played completely for free until level 60 so I didn't noticed at first. But on the second character the system really becomes annoying. Skins use that "glamour prism" which only unlocks at level 50! And then it's very similar to here, using one of those prisms per armor piece you want to change. Only the dye was more openly available. The prism was craftable but was a pain in the butt. Guess the only thing that helped FF14 was that I could level most stuff I wanted with the same character, so I didn't create that many characters after the first. WoW I didn't really play much, made it to 80 when that was caps and started another character that went to 40 I think? but all transmogs cost some of the in-game currency that I never ran out of, so that system didn't really bother me much, since it never got to a point where it prevented me from using it, even if I transmoged frequently while leveling.
  7. Hey! I'm the one who bought the skins for leveling! I'll admit, I didn't read the fine print. I played other mmos like FFXIV, WoW, SW:TOR, or other free to play games like Path of Exile, Warframe and many mobas, and in every one of those games, when I bought a skin, I just used it whenever. So I went in the store with that expectation. Btw I don't even think the system is 100% terrible and should be abolished. I can see how it caters to enfranchised players that have tons of transmutation charges. It's just a system I don't agree with, asking the new player, that barely knows your game, to pay extra to use a skin they already paid for, in a game they just paid to get in, leaves a really bad taste in my mouth. I got an outfit to fix this problem they designed for me, and I'll keep playing because I already paid for the game, but I don't think I'll use this cash shop ever again.
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