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nuwanomura.5763

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Posts posted by nuwanomura.5763

  1. It sucks . most of time you are stunned out off your dragon trigger. and now magnet aura is a counter to the goddamn spec.

     

    all its utility skills are bad for wvw with exception of the projectile block wall.

     

    no cap base war fare better than this crap.

     

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  2. 16 minutes ago, Kodama.6453 said:

    WvW, yeah, I can see it.

    In PvP you are not supposed to charge the complete attack anyway. The trait daring dragon was specifically implemented with PvP in mind so you can spam the attack back to back and in PvP you also get diminishing returns for charging the full attack, all to encourage that you don't spend the entire 2,5 channel standing there.

    And if you are "rooted" for like 1 second, then it really isn't much different like many other channeled attacks which require you to stand still like prime light beam.

    WvW is really the only environment where I considered it probematic. But in zerg play, a very big portion of elite specs is not viable, so that's w/e.

    a good way to make it good is to make that the last ammo you charge in dragon trigger has like 2.0 coefficient power. so if you manage to fully charge it will hit very hard.

     

    I don't like how a skill is not supposed to be fully charged when the skill has a charging mechanic.

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  3. this a pvp/wvw stance

     

    a fully charged dragon trigger is1.3 power

    coefficient. dragon trigger selfs root is easy to read also has 10cd and to fully charge is another 5 secs.

    granted if traited you cant be blinded and also stuns but that cause unwinding dragon is very strong and not the skill.

     

    now dragon tooth is 1.5 coefficient after nerfs.

    it is skill that follow the Target inflict blind if traited and burns has 8 secs cd has minimal cast is ranged.

     

    it bother me how warrior has always the short end of the stick.

     

     

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  4. 57 minutes ago, Kodama.6453 said:

    Really don't get why people think the self root on dragon trigger is such a death sentence. Especially after they already significantly decreased the time you need to charge the attack.

    You get a small shadow step to get out of immediate harm with and also an aegis to be able to block an incoming attack if necessary. I personally had absolutely no problem with this mechanic so far. Granted, it requires knowledge of a fight, so I wouldn't use bladesworn for encounters I have absolutely no experience with. But in these, I can just use another e-spec.

    That because you thinking on a pve stance.

    try being rooted in wvw and pvp you will understand why is a death sentence.

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  5. The changes is good but achieved nothing.

     

    ranged damage is underwhelming.

    the issue or the spec is being self rooted with no stab for 5 secs.

     

    they understood that with deadeye that was a 1500 range class but can't understand that a root for a melee class is death.

     

    Anet surprises me how they don't care for warrior sometimes.

     

    Maybe the meme of anet hating on warrior were true.

     

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  6. 4 hours ago, SleepyBat.9034 said:

    It's because if spellbreaker runs all damage mitigation options you basically can't hit them. Great Sword 3 is an evade, Defiant Stance converts damage to healing for 5 seconds when traited, Full Counter does its thing every 10 seconds, Shield 5 with a 3 seconds block, Balanced Stance gives no crit for 5 seconds, and of course two evades and potentially double energy sigil.

    Well but warrior is not spellbreaker is it? also mesmer has as much blocks and invul as spell breaker 

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  7. 44 minutes ago, Yasai.3549 said:

    It used to. No idea why they decided to slap Shield Master in the face like that, especially in the face of these potential overhaul of CD Reduction traits. 

    I feel they dislike warrior 

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  8. I feel like shield need a cd reduction. why don't shield master has a 20% cd reduction like most traits that upgrades a weapon skill?

    I mean the mastery only give you 1 adrenaline per hit which you need to get hit 30 times to get full adrenaline and reflect missile which is not even aoe around me, so its not even that strong.

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  9. 3 hours ago, schento.4980 said:

    you know that Spellbreaker is overpowered?

    with the 50% damage on top of its 1.32 power ratio in PvP breaching strike easyly hits for 7-8k before stuff like "Sun and Mun" style and "Pure Strikes" get involved. I personaly have hit 12.5k crit with Breaching Strike this monday.

    btw, Elementalist's base health is 11,5k.

     

    still wanna stick to your argument?

    Haha they buffing elementarist where in high rank competitive they had a team with 5 people elementarist and they nerfing on 45% damage with no compensation.

     

    yeah you right warrior needs to be nerfed that hard ... if any other class got gutted on frickin 45% damage i bet people would be up in arms.

     

    but warrior is the punching bag.

     

    lemme remember you berserker sucks on competitive also does bladesworn spell breaker was the only viable  high level warrior.

     

    now we are relegated to a walking WOD.

     

     

     

     

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  10. 9 minutes ago, Infusion.7149 said:

    While I would like arms to be reworked to not require crits, it isn't true that Arms is used on power builds. It's almost always run on condi builds exclusively.

    Most power builds run strength , discipline, plus more recently tactics or defense after damage modifiers were added. That is part of why you won't see any builds other than condition berserker as a condi builds.

     deep strikes and bloodlust are useless as power build and i must take them.

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