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Baldovin.1392

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Posts posted by Baldovin.1392

  1. I was wondering would it be great if they implemented the XP gain for mastery worldwide instead of region and content lock?

     

    Example would be if we could level up the EoD mastery while doing events in HoT maps and vice versa (of course, if you meet the prerequisites like having expansions and etc.).

     

    So we are not forced to be in specific region/map if we want to lvl different masteries.

    • Haha 1
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  2. Yes, it's a typo, will correct it now. I meant not, not now.

    Regarding what's not working, well almost all the achievements in that category. For example: "Interest in Food", my character is a max level chef but the achievement is not triggered, and the rest of the achievements in the Tutorial category. 

  3. On 10/5/2021 at 10:54 PM, Veprovina.4876 said:

    If i were you i'd wait. Seems performance is very important to you, and a 10 year old game should by all accounts run at 200+ FPS on your specs, so wait til you see what they do with DX11 and how well they implement performance upgrades, and once they're up to your satisfaction, then buy the expansion if you really want to. 

     

    My theory is that they're going to give it all in to DX11 now so that it's "out of beta" by the time expansion is released. That way, new people and people coming back will all have a better experience and if they didn't will want to buy the expansion for sure.

    No one will want to buy an expansion when their game runs on 10 FPS. So i think performance will now be a priority.

     

    This is Anet so i could be totally wrong, they don't always go towards the most obvious move - for better and for worse - so just wait and see. If you don't care about the few bonus skins, then you're losing nothing by just chilling and seeing what happens. 

    Yea, I have decided to wait and see if they will improve the engine or FPS with the new DX11 feature. 

     

    At the current state, unfortunately, the game is unplayable for me and I'll have to sit this one out until this feature is fixed. 

     

    Thank you all!

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  4. 43 minutes ago, kharmin.7683 said:

    So upon reading this it was like Christmas present. I went strait to the graphic options to enable it and test the new DX11, restart the game and the disappointment was immeasurable. My FPS was till low. 😔

     

    So just for the reference, my FPS is 15 at medium configuration, and if I chose the best performance option it is around 25-30 which is still to low compared to the ugly settings I get.

     

    My hardware configuration is:

    * CPU: AMD 8350 Eight core-OC to 4.51 GHz

    * GPU: Sapphire R9 290X OC TRI-X

    * RAM: Corsair Vengeance Pro Series-16GB DDR3 1800MHz

    * MBO:ASUS M5A99X EVO R2.0

    * Operating on Windows 10 Pro x64

    * All drivers up to date, just for reference GPU driver is Radeon 21.3.2

     

    So as you can see I have a decant PC, but GW2 is barely playable for me. So one can understand the need for extremely beater upgrade on their game engine and performance, since other games run flawlessly for me, and unfortunately GW2 does not.

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  5. @kratan.4619 said:Why would we need an underwater mount if they have, as so many others have stated, stopped supporting underwater development?

    Still, you can't deny that there is a wast underwater content that was originally created, and it would be much easier to traverse it with the Skimmer.

    Adding a mastery to use it as an underwater mount should not be a big problem since they already have the model and there would +1 more reason to use the Skimmer since it is one of the underused mounts.

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