Jump to content
  • Sign Up

GIMSE.3095

Members
  • Posts

    9
  • Joined

  • Last visited

GIMSE.3095's Achievements

  1. that's not true. A group of organized players being countered by an equal amount of unorganized players isn't balanced in a teambased game.
  2. I Guilds boonball against other boonballs because they find it fun. https://gyazo.com/c354a0b713a05f46cb2fdf58773d6f4f Look at this picture and tell me which server boonballs and which clouds. Guilds literally coordinate to lose matchups for content. Example:
  3. Capturing a map with 50 people is extremely ineffective, splitting up into groups of 10 would be at least 3x faster. Assuming 50 people wanted to actually do that, 5 people could split up into groups of 2 and 3, and from that alone split the boonball in half. Your complaints don't make any sense. This is like me complaining that 200 people used 111 on me at once, and then asking anet to nerf 1111.
  4. Are you sure you're not confusing boonballing with clouding right now? Okay, so essentially your problem here is that 50 people are sitting on discord screaming at each other, coordinating all their support, to chase down a few people around an entire map?... In what aspect would this even be considered unfair? That would mean a single thief could kite around 50 players Either way, we have different experiences, but based on stats boonballing is objectively not an effective way to farm kills or win matchups.
  5. Yes, that's literally the point. People who play in boonballs are looking for proper fights, not kills, which is exactly why they get tired of servers like Mag. I play on 5 different servers, and as soon as there are no other boonballs left to fight, guess what happens? people log off, cause bullying pugs is not fun for anyone who enjoys organized zerging.
  6. Are you aware that the servers that farm the most pugs (Mag, FoW, WSR) cloud instead of boonball?
×
×
  • Create New...