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Bart.5296

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Posts posted by Bart.5296

  1. @"Gihn.1043" said:everyone has such an amazing hard-on for the greatsword, but i like what another poster said: 4/5 out of 9 professions already have it. what are you going to run, gs and sw/sw? thats too many blades. There is a serious need for some really underused weapons in this game, and greatsword is most definitely one of the most used. shortbow was another cool one, but we all see what the devs did with it in renegade.give us DUAL-pistol!! blindfolded melee mystical gun-fu soldier class is extremely unique, compared to the greatsword option. have it be able to switch between melee and range, a stance within stances maybe, or split it mainhand melee pistol and offhand range pistol. and this is even taking into account rev's sore need for weapon variety, and just look at the different ways spellbreakers could use the daggers! the mix of pistols will give rev some much needed flexibility in builds, even if not to the extent spellbreaker did.no matter what though, everyone on this thread seems to want a serious damage spec for the rev and not yet another support. hence: dual pistol, power spec for next expansion. NOT EVERY CLASS NEEDS TO WIELD ETERNITY, people

    In my opinion there is no such a thing as "too much blades" :PBut I understand not everyone may like blades as much as some - that's the reason behind the poll - to indicates to devs what are the "moods" and impressions regarding rev's next weapon.

    As for pistols....I don't like it. An frankly, most of the public don't like this idea of technology-revenant as well. Neither do devs, I have troubles with finding a source, but i'm pretty sure i recall interview in which one of the dev claimed that revenant is somewhat the opposite of engineer - it looks toward past, unlike engies. Thus, revenant naturally more resonates with "ways of old magic", blades, bows, shortbows, malee etc. Don't think gunpowder fits heavy armor classes in general - since solider professions draws inspirations from medival warfare // classic high fantasy. Especially it contradicts rev, which is this shamanistic warrior, taping powers from the "underworld // other dimensions".

  2. More than agree with you on missing mobility. I think we need reduce greatly shortbow cast time (accordingly somewhere between 1/3 sec to 1/2 sec.). Some skills needs complete rework - imo shortbow 2 should cause torment, and sevenshot should be removed and replaced by revenant's version of "disabling shot" (thief) or "quickshot" (ranger).

    Currently Kalla traits seems to be boring, focused in majority on passive-offensive mechanics. Instead, we should be able to pick between defensive/evasive traits and offensive ones. Traits also need to promote active gameplay and have more synergies. "Wrought Iron-Will" is a good example of this sort of trait; I just think is not rewarding enough and needs to synergize with another powerfull trait.

    As for utilities - additional mechanics as you mentiom above are such a great idea. But I also think it would be nice to have some additional effects for the moment spirit is summoned, e.g "darkrazor" should grant 2 sec of distortion/evade upon being summoned etc.

    I also like mechanics basing on Kalla favor consumption. I even started a thread about "orders from above" consuming stacks of Kalla favor and making revenant to dodge backword, similar to riposting shadows.

    Overall I really love Kalla theme and it just need some work, to become great specialization and ton of fun, which - currently - is not the case unfortunately.

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