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Edelweiss.4261

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Posts posted by Edelweiss.4261

  1. Legendary equipment locks what should be a baseline or easily accessible feature behind a gold/time-sink that most players will never get beyond. The implication that having legendary equipment shows more investment(be it time, "dedication", or "commitment") is nonsense. I don't waste my time with raids/fractals because I find them less enjoyable than watching paint dry. This does not mean I have invested less in the game in any meaningful measure. That someone may stay under the illusion that their investment is more valuable than mine is exemplified by a number of posts in this thread. Simply put, this thread highlights why implementing legendary equipment was a terrible decision.

  2. Strike missions lean more towards raids/fractals/etc, so I view them as ignoring GW2's strengths, free-form cooperation with strangers. Content similar to raids exist in other MMOs. Content like GW2's open world, however, is unique to GW2. If they truly want to design difficult content, they should design it within the context of the open world. Personally, I place value on the connection between a large group of strangers more than I do on so-called "difficulty".

  3. "Kodokuna Akuma.9570" said:The point of these is to get people into raiding.Are we sure that is the point? How exactly would this get people to raid? Even if we assume that raids are too difficult(a questionable assumption), strike missions don't really provide a meaningful midpoint between fractals and raids from what I've read. If we assume the problem is player interaction/communication(somewhat more reasonable), then this also fails to provide a meaningful bridge in that respect. For players like myself that find raiding completely uninteresting, strike missions also change nothing. In what way do strike missions bridge a gap between raiders and non-raiders. At least providing legendary insight would provide these missions with some purpose(though still a questionable use of dev resources).

  4. "coso.9173" said:different things for different people, but the same way you ask us not to tell other people what or how to play, do not ask people what to post on the forums.You post what you want. People post criticism of why they don't want it. Seems fair to me. I'm not sure you are being told to not post.

    For my part, I don't like when we create problems for solutions rather than solutions for problems. The problem that we need to retrain to use mounts in the cold comes from the solution that is to regrant access to mounts. The solution comes before the problem. The problem is, thus, contrived. Mounts, on the other hand, solved an existing perceived issue among certain players(what fraction I could not say) that our characters were too immobile. I remember many builds pre-PoF would include utilities just to help you traverse maps a bit faster.

  5. I don't find much content that I play difficult, but I'm glad for it. I don't care about challenge, I want to have fun. Having to blow my cooldowns on a random mob just sounds wasteful. For me, this would just make core Tyria significantly more tedious and time consuming. Given that recent balance patches feel like unfun nerfs for most classes, I think OP might get their wish eventually. =(

  6. @kharmin.7683 said:We already know that (seemingly) whenever ANet has told us something was coming, and if it missed the mark, then they got slammed for it. I don't fault them for no longer putting these things out there. The playerbase can be ruthless.

    While this is certainly true to an extent, I don't think clamming up is the best course of action. Communication needs to also effectively manage expectations. If you say you are working on something with the disclaimer that it might get canned, communicating that the idea was canned and why needs to be done sooner than later. There are those who will complain no matter how well you manage expectations(and they will be loud about it), but these people(or others) will complain just the same from silence.

    The claims of lies will sting more than the claims of silence and, I think, will feature more prominently in the minds of the developers. I think this is why silence is opted for over communication. Unfortunately, communication generates a lot of goodwill from more understanding fans while silence generates anxiety. Still, developer mental health is important, so silence may be better for more fragile people like myself.

  7. @Linken.6345 said:V was always supposed to be able to chose male or female body with either male with female voice or the other way around.So that comparison is kinda moot mate.

    • its in the future were u can detach and reatach body parts at will.

    I'm talking about the marketing. The game was originally marketed using a female 'V'. That changed as the process moved along. This probably happened because a male 'V' was more marketable. If someone has an issue with pandering, they should have an issue with that.

    I think an issue here is that people use too simplistic heuristics about what is or isn't pandering. Is the character a minority? Must be pandering. I don't know about others, but I find stories about people different than myself interesting. Maybe the creators think similarly.

  8. @"Dragon Priestess.9760" said:The dragons should NOT have a gender. Thinking of them as people is silly imo. They are ABOVE people, they are sentient forces of nature that are far above any silly human concept like 'gender'

    Giving Elder dragons genders is demeaning to their status.

    Okay, well I guess that seems fair. They've been treating the elder dragons as human since Mordremoth, though, so I think they abandoned the "sentient forces of nature" idea.

    Plus i'm really not into the lgbt representation in media thing. People should make games as they want without having to care about politics. It becomes less about the story and more pandering to the lgbt audience.

    I'm betting this is the real reason. What makes you think people aren't making games as they want without caring about politics? Just because you wouldn't include them in your stories does not mean the same of others. Do you get upset about the blatant pandering to cishet white males in the vast majority of video games? Did you get upset when 'V' from Cyberpunk was changed to be a man on the cover so as to better sell to men? I doubt it. Our mere existence shouldn't be considered political.

  9. New weapon types is, in my opinion, the best change that can be made for the game. Let these new weapon types break some of the general rules for weapons. Maybe let them hit more than 5 targets or maybe give us a weapon that turns 1 instance of damage into 2 instances of a little over half damage. Let weapons be tactical options over just picking the best weapon for a given build.

  10. @knomslayer.9457 said:I think Jormag is both. They... im using they. They can choose to be a male or female. Ever heard of gender dysphoria? Yeah thats it.

    Gender dysphoria would be, in grossly oversimplified terms, negative feelings about your assigned gender. What you are suggesting sounds either genderfluid or something like the two-spirit. This could be an interesting topic for exploration if it is handled carefully.

  11. I agree on QoL, but I have reservations about the rest.

    From what I've experienced and read from others, "balance" wasn't any better before elite specs. Increasing the elite specs will bring new nodes that devs can tweak to alter balance as well as new tools that players can use to counter strong builds in PvP. I'm in support of more options.

    Elder dragons have, so far, been the best threat Anet have provided outside of the original personal story. Scarlet, Joko, and Balthazar have all been uninteresting to me. Joko was amusing in GW1 for a little while, but I got sick of him quickly. GW2 doesn't handle its villains well, in my opinion, so having an enemy with at least some interesting lore and speculation is the best path(again, in my opinion). I'd kill for some Innsmouth-type content, though.

    Racial storylines are nice, in theory, but I don't think the devs are in a good place to execute them after the layoffs. If things improve, then I'd go for this.

    I'd like dungeons more if they weren't instanced. Instanced content moves away from what I view to be GW2's strength - community. They seemed like a strange holdover from GW1 at launch.

    Hype is unnecessary if you have good content.

    I believe that not everything should be accessible for everyone.This notion is garbage. If someone works hard for something, they should be able to attain it. Making content unobtainable to disabled people is ableist nonsense.

    I'd like new playable races, but the work required based on dev responses makes this seem not worthwhile. In SWtOR, this works because races are basically the same armor-wise, but GW2 races seem to require too much work.

  12. This was, if nothing else, an interesting read. Each dragon having a domain of magic and domain of control could be an interesting alteration. Mordremoth controls through the mind. Zhaitan controls through turning subjects into shadows of themselves. This could open things up to things like your take on Kralk's control by "order". I would be glad to see an element of this at some point, but I suspect things will be much simpler. One thing to note is that things can change. I vaguely remember something about Zhaitan's second domain being thought of after death. Perhaps, I'm mistaken?

    Edit: I just realized "controls through the mind" and "turning subjects into shadows of themselves" kind of sounds the same. I mean that Mord seems to ["implant thoughts"](https://www.guildwars2.com/en/news/points-of-interest-episode-18-summary/ ""implant thoughts"") whereas Zhaitan made most "mindless" according to the wiki page on Risen. This seems distinct in (primary)method of control. As an aside, the concept art on that page makes me want more Risen.

  13. Can't seem to get spoilers working, so skip my last paragraph to avoid season 3 spoilers.

    This is actually really difficult because I've had so many great moments interacting with other players. My first time fighting the Shatterer(before the update) was a great feeling. I remember playing a staff guardian that focused on healing.

    In terms of the story, I really liked that moment after

    ! Balthazar is revealed. Not the reveal itself, but how it affected Marjory and Kasmeer. The idea of your lover not being able to choose you over their god really stung for me.

    Also, I think I'll always remember joining an order(it took me a while to decide) and experiencing Claw Island. I wish I got to make other choices that let me express my characters even if they don't change the larger plot. There was one such occasion in season 4's Long Live the Lich that I really appreciated. I was very grateful for the roleplay it provided. Kudos to whoever worked on that.

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