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Mem no Fushia.7604

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Posts posted by Mem no Fushia.7604

  1. Idea for conjure frost bow:

    - stats power and precision or ferocity,

    - skill 1 - 1200 range and increase of speed and damage,

    - skill 2 increase damage and range to 1200,

    - skill 3 - rework - shot arrows that will circle around character, each arrow can hit one time enemy, radious 240, number of arrows 5,

    - skill 4 - increase range to 1500 and increase number of impacts,

    - skill 5 - rework - launch one enemy by 300 distance and launch range 300, high damage, high defiance break.

    Special mechanic for conjure frost bow: with each second of handling conjure frost bow you gain 2% of damage increase. Duration of conjure frost bow 20s. Additionaly with each succesfull hit frost bow gets bigger which impact its skills:

    - skill 2 - gain one additional arrow per 5 seccesfull hits,

    - skill 3 - gain one additional arrow per 5 succesfull hits and increase radious by 20,

    - skill 5 - at 20 succesfull hits it become aoe launch with high damage.

    This idea is for damage conjure frost bow that gets stronger by using it. It would be nice if conjure frost bow would get bigger and bigger to reflect its current power. Removing second conjure frost bow would be good.

     

     

     

  2. Buff Core ele without buffing elite specializations. Add to skills, utilities, elites and trait codition: "if elite specialization not equiped skill, utility, elite or trait have increased efficiency".

    Examples:

    Staff ele: fire 3 - increase radious from 240 to 600. Add third stack of burning.

    water 4 - enemies slide (there is mechanic of slide in game). Make slide new control effect that works even if enemy have stability.

    air 2 - increase radious from 180 to 360. If enemy have already blind damage is increased by 25%

    earth 2 - make cripple and a little damage proc every 1/4s before eruption

    earth 5 - press second time to teleport to procjetile

    Scepter ele: fire 2 and 3 - swap cooldwons

    earth 2 - increase thoughness to 500, hurl still have 5 projectiles, but bleed stacks increase from 1 to 2 per projectile.

    earth 3 - rename to Dust Angel. Make it ground target. For 3 seconds make dust creature (that can't move) that cripples and blind enemies. Press second time to make it burst and teleport to its loaction.

     

    New elite specialization for thief Specter have targeting allies and enemies if I'm not wrong. Ele could have same treatment on staff water 1, conjure frost bow 1 if we could have "heat seeking" projectiles for those two it would be good.

  3. So killing that ambassador removed ability to whisper beyond Jormag's lair. So killing ambassador-losing abilities is opposite to eating magic-gaining abilities. Does that mean impact on mindset also?Aurene knows more than before, is more serious.Second thing about ambassador is: it's part of him outside of main body, so Jormag can made ambassadors of: shadow/death and mind/plant, to solve problem with conflicting magic inside own body. No need to go inside Jormag to solve that one.

  4. We also used foefire from ghosts from Ascalon to kill risen and sink ship - it was very effective to kill undead with power of another undead, so it could be additional weakness for dead dragon too.

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