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Huldrelokk.6598

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Posts posted by Huldrelokk.6598

  1. Someone crashing with bsod by Memory Management error code?
    Was happening only with GW2, the problem is simple, the game was trying access more memory of my gpu than what was available, this is happening with some games using DX11 and GPUs with 4GB VRAM. Idk if is a issue with the game and the engine  but is what was crashing here like the old 32-bits client, now looks like the issue happening too with GPUs.

  2. On 1/27/2022 at 4:00 PM, Daddy.8125 said:

    But it does realistically. He did it with a random group from pugs. And no on struggled. 

    You have some idea that you cannot ever be as good as them. Ofcourse you can be providing you wanted to be, same for everyone. 

    It just takes practice. 

    Snoecrows in speedruns die hundreds of times before doing what they do. Everytime 

    Your reality is just about PvE game mode, long range is useful outside of this game mode and we have a big community outside Aerodrome and Fractals.

    • Like 2
  3. 44 minutes ago, Daddy.8125 said:

    No one needs the meta the content in this games a joke realistically. The raids got cleared by a mighty teapot doing a raid of level 74 core proffessions. 

    We cant consider streamers and entertainment experiments to measure or not the viability of something as i said before.

  4. 7 minutes ago, Daddy.8125 said:

    Because the challenging option exists for players who have s enjoyment of harder things. Not for s reward. 

    I don't find weaver "hard work" having fun is never hard work. 

    A bad DH won't do maximum DPS on a DH a bad soulbeast won't get past 30k by the end of its second burst rotation. 

    Every proffession has this, in sub par hands it doesn't perform well ofcourse however elementalist having a harder curve will mean that less make it through the bracket but that's fine. 

    Unfortunately at some moments we just need complete the content, i enjoy Elementalist by the challenge too but nowadays don't care much how much you know about a class, unless you are a knowned player, you will be forced to accept the meta and enjoy content with what the group demands and Elementalist are out, the challenge can keep, this dont need exclude the needing of more friendly options on the class, every class can be putted on the pot of  "challenge" if you choose the build to it, Celestial Weaver for example is strong, easy to play and almost immortal playing WvW, but... i understand your point.

  5. 3 minutes ago, Daddy.8125 said:

    Grimjack defintly shows a different story here realistically. 

    We are talking about normal players playing the game, we cant never use players out of the bubble to validate viability of something.
     

    4 minutes ago, Daddy.8125 said:

    Have you heard the saying. Doing the same thing again and again and expecting different results is a sign of insanity? 

    If Anet have trashed 2 ranged weapons why would you beleive they'd do it different on a third? 


    Because they need, i prefer believe about a serious enterprise looking for improvements and with employees with enough neurons to make a team reunion to discuss like us.
     

    6 minutes ago, Daddy.8125 said:

    But it actually does realistically. 

    Hybrid weaver is a 39.5k DPS. There are only 2 other speccs which hold that level of dps realistically. 

    The problem isnt we can't compete with other proffessions as a pure DPS. Because we very much can. The issue is pure DPS builds have no place in the current meta with the supports level of damage with existing builds. 

    That's the point, why play with Weaver 39.5k with hard work envolved and high risk of die in the middle of the fight if we can do the same thing with classes doing the same thing with more survivability? Its all about efficiency, i really really love the class but now i play for fun when is applicable (WvW still is very fun).

     

    12 minutes ago, Daddy.8125 said:

    Because this is a mmorpg. And in mmorpgs difficulty cannot be considered when balancing a specc. 

    Ironically I can do more DPS on my weaver then my DH, Weavers rotation is long, but more forgiving when not done perfectly then DHs. 

    Difficult options exist for those who find it fun. Not directly for rewards. 


    On this point i agree, we can recover rotation mistakes with more efficiency than a DH.

  6. 10 hours ago, Daddy.8125 said:

    .

    I read all your replies, you have good points but my opinions keeps the same at some points.

    1 - Elementalist cant compete with other classes in ANY function currently, healing, dps or wharever.

    2 - The risk is high and the reward low, why we will play with a paper class with a long rotation while we can do the same thing with a DH for example pressing 120 less buttons and dealing the same damage with more sustain? Weaver is not worth.

    3 - Ok, maybe you dont like ranged attacks and can see some problems with long ranged weapons on the game, for example you said about our boons and healings needing group stack to be efective in groups and you are completely right, the major point about a new ranged weapon is options, Scepter and Staff is dead, they can be useful in restriced situations and that's it, a deep rework can fix it but what's the chance?

    4 - In the past Greatsword like Mesmer was in the pool of discussion with Longbow and Shortbow, nothing is a barrier to stack and do PvE group mechanics if you have long range weapon on the set, Benchmarks with Staff ele always was showed with melee distance and before the patch that killed staff dps the stack rule was perfectly matching with the weapon regardless of max range.

    5 - "Downed state meta" is not a meme, you can get 5000 hours playing with weaver and still will get a hit kill that will make you feel a beginner, this fact is out of our control is just what the class is, a light class with low hp and no resistance, unless you sacrifice some damage stats to get some defensive hope what cant be solve the problem.

    6 - Hammer choosed looks like just to fill the pool of options to use the weapon, Hammer was like Elementalist, forgeted.

    7 - If they rework Conjured weapons to works like Eng kits maybe we will solve alot of problems with the class, what's the reason to conjure a weapon with expire time? Keep the ground conjured weapon with expire time (or just remove this feature) and let us use the options freely with free time, conjured weapons are far of be strong enough to cause instability on the game (Fiery Greatsword is really strong).

    I appreciate your replies.

    • Like 2
  7. 10 minutes ago, Jski.6180 said:

    Its staff for at least 4 years? if we are getting another expansion with elite spec.

    What i think keep ele from being that "true ranged caster" is the lack of 1,200 or 900 ranged "good" utility. Tempest got 600 self ranged shouts weaver has self only stances and catalyses has self only "not" stances. Maybe if anet would fix conja weapons to have at least a good ranged skill maybe but the rate anet is balancing there game and just how much they go out of there way to keep ele out of content i do not see it going well.

    Yes! Exactly, but IMO Elementalist is a complex class in every possible spec (Core, Tempest and Weaver) and they avoid to put effort to fix the problems involving the class, Catalyst is just another class to fill the "stack and attack" strategy envolving PvE but when we talk about ranged class we just want options to have fun in every game mode, we can still stack and attack with a true ranged weapon.

  8. With Weaver spec every Elementalist enthusiast was expecting something long range with a future new elite specialization, Weaver can do high damage with melee attacks and with that the melee combat style was filled, but we get a new closed ranged class and being clear and direct with a poor design, along the years after PoF and the rumor of a new expansion incoming we was imaginating the Longbow and attacks with 1200 range again or in the bad case shortbow but they choose Hammer from the dephts of their minds and we got a new melee class still strange and without clear function on the game.
    Elementalist currently is a class with high risk and low result, the joke "downed state meta" is real, i love Elementalist but now is sad what we can do with effiency on the game compared with the others.
    Ok, we have players that meter the quality and efficiency of a class hitting a static golem and watching numbers, but out of that context Elementalist class are out of the plans and with EoD this looks the same situation.

    • Like 14
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    • Confused 2
  9. Now GW2 is just another predatory game trying drain money without quality content, 400 gems to try 5 or 6 cool "skins" (just a special dye).New skins without armor, or new details, just new combination of colors.€ 120 to get all? No thanks.Massive RNG destroy everything how happen with all games using this disgusting system.I can pay to buy what i want, no what u want give me, MY MONEY, MY CHOICE.

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