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Nimrod.9240

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Posts posted by Nimrod.9240

  1. 4 hours ago, Puck.3697 said:

    Ngl, even if pistol was fun it wouldn’t be a good reason to buy Soto lol. 
     

    Legendary armour / story / able to use any weapon on any elite are tbh far larger change ups. 😂 don’t think I’ve ever bought an expansion for the sole reason of what a class gets. 
     

    but if your stuck playing ele without warhorn I feel for you 😔 I’m pretty certain that leaves you with few options at the optimal side of that class 

    No need to feel for me. 😄 I dont care about the story or whatever, Im only in it for WvW. I think I made it to the second HoT map years ago? Dont even know anymore, lol.

    I have 2/3 legendary armor sets complete in WvW and saving up for the last one. Most of time running core sc/d ele and I am having a blast farming willbenders and getting salty whispers from mesmers. 😄 No need for an undercooked new weapon. Now thinking about it, if I remember correctly I fought one ele with pistol in WvW, right on release day, and none since then. Tells you everthing you need to know about this piece of 💩, tbh.

  2. On 12/12/2023 at 1:53 AM, Sahne.6950 said:

    @Nimrod.9240

    Arcanewave is roughly the same thing ...just with more CD basically. The blastfinisher isnt really worth the 33% higher cooldown.  Afterall you mainly take it to procc the arcanetrait ferocity and you cant maintain 100% uptime with arcane wave... 

     

    But go with whatever you like ^_^

    1 sec immob is King cuz of the following reasons: 

    1)Dtooth -> use the root just before it lands to prevent him dodging. This Catches people sooo much.   Same to ensure the phoenix. 

    2)Kiting. Firing it backwards to root is the diffrence between dying to a beyblade willbender, or not.

    3)Catching up with people. Pretty selfexplanatory. Its by far your longest range skill and perfect to hold people in place juuuust enough to get into 900 range.

    Got it, thanks for explaining.

    I didnt thought about the CDs. Been using arcane wave for so long (core zerk staff in WvW) you sometimes forget what other actually skills do. 🙃

  3. 1 hour ago, Sahne.6950 said:

    Meanwhile, me in EU Queue:

    Ngl... you need to play this airtight. But once you got the hang of it... the AoE burst becomes straight up unfair x)

    Inb4 someone wants to nerf this.

    Why arcane blast and not arcane wave?

    With wave you can blast your fire field for more might stacks (or any other field of your teammates) and have an AoE blind, chill or immob as cherry on top. Well, 1 sec immob is kinda meh, but the blind and chill is very strong.

  4. 22 hours ago, Sahne.6950 said:

    I know we all still a bit traumatized....  so this might be disturbing to hear for some people...  But ele is trash.

     

    Fake news!

    "The state of ele"? Ele = Elementalist -> that is the name of the core profession. No elementalist was shown in this video!

    As we all learned during the witchhunt well articulated class balance discussion not long ago, ele was suposely supersaiyan-tripple S+-godtier OP. That means now (after all the "well considered and with utmost precision and great care" applied nerfs), it must be a well balanced viable and valueable part in any team comp that is able to go toe to toe against any of the other profession it will face in PvP nowadays.

    Clearly the reason why the weaver and cata got stomped was because not playing ele (core! with signets!1!!)

    Right?

    🙈🙉🙊

    • Haha 2
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  5. Last no downstate event week was quite a while ago, but no downstate is boring, so as the titel says; please an event week where boon and aura share between players is disabled.

    So if you want boons 1) bring em yourself and 2) remember combo fields?

    Will nerf the "unkillable" boonball and strenghtening (solo) roaming vs small groups. Could be quite fun actually.

     

    What you think?

    • Like 7
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  6. On 2/18/2023 at 9:19 AM, MarzAttakz.9608 said:

    10/10 for defending your build. Good stuff.

    So essentially a havoc squad support. I also play DPS staff (Dragons + Marauder) so know the squishy. Do you find you're able to capitalise on the immob in zerg fights with all the cleansing thrown around? Going to have to give this a try!

     

    19 hours ago, Sahne.6950 said:

    @Nimrod.9240i have been trying your build!

    And while it indeed worked while i was in a group, fighting another small group, it lost alot of its power when i left that setting.  Against big zergs the immob gets cleansed rather fast, and when i dont have people to back me up, i felt completly useless.

    ...

    WvW rule of thumb, as the number of players in a zerg increases the individual impact of each build declines and my build is no exception. At least the go in + immob part. Too much stability spam.
    The support side (of staff in general) actually increases a bit with the number of people because of your ability to multiblast your water AoEs. Plus aura spam.
    And you still have unsteady ground, static field you can use and try to cut of the tail of the enemy zerg to chip it away.
    There are worse builds you can bring to a zerg vs zerg fight.

    @Sahne
    Got ya, thanks for trying. 🙂
    But as I said above, I think the support side is strong enough that this build still has merit in big zerg vs zerg play.

    • Like 1
  7. On 2/17/2023 at 2:59 AM, MarzAttakz.9608 said:

    Care to explain the wow factor and synergies because I'm just not seeing it?

    Water: Soothing Ice on a 60s cooldown? Daft. The rest of Water traits are standard Aura share from core times.

    Arcane: Renewing Stamina, okay, but your only reliable source of crits are from Arcane Power and you have no Power, no Condi and minimal ferocity to do anything with the crits. Final Shielding once every 75secs. Elemental Surge, okay maybe for chill and immob I can agree with - burning and blind already covered with Fire 3 on Staff but no Condi damage or duration.

    Tempest: Okay with the traits and I also siege alacrity bot via template & equipment swap.

    Regarding Wanderer + Nomad why so tanky? You're basically nerfing yourself if you're anything other than an immob and overload bot, please explain? Why not just go Celestial and be done with it without gimping yourself too much...

    I am a fan of Arcane utility, mostly on my Staff Catalyst where I feel Arcane Brilliance and Wave compliment sphere or field blasting quite nicely and provide good options for both offense and defense.

    Prior to this build I was runing core zerk staff for a long time. At some point I got simply fatiqued by beeing so squishy and I thought, well, maybe its time to go the other direction and see how tanky I can get. And as tank only makes no sense, I thought about what else could I do while being hard to kill.
    So I was looking through the traits and utilities and came to arcane power. It is pretty meh if you are reading what it does, it only grants crits as you pointed out. It is not the crits I have it for, not MY crits to be more precise, but with the GM trait it also applys a condition based on your attunement for your next 4 attacks. Well, this works on earth overload (on all except water actually).
    This is 4 seconds pulsing AoE immob on 5 targets + another 4 seconds as the overload ends while your mates next two attacks are a sure crit. As I said in my previous post, this is not a solo build, not enough damage. But it enables my teammates to evaporate anything I catch. Not to mention the other sources of immob and CC on staff.

    You say its only an immob bot.
    I say, yes of course it is an immob bot, coupled with other CC options a plenty to make the enemys life as miserable as possible, coupled with up to 16 seconds of mag aura if you choose so, coupled with ok big AoE condy clear, decent regen + great burst heal and the option to resurrect a downed teammate even under heavy fire.

    This is not some heal slave ele, camping water forever.
    This is not some (I hope it gets nerfed someday) meta cele kitten.
    This is not an ele that has to hide somewhere in the backline.

    This is a staff ele build whos job is to be the first to jump in right in the middle of the enemy group.

    And that is why it is a) build so tanky and b) I said it is more a diffrent kind of staff ele. 😉


    Good that you mentioned soothing ice. With the instant aura buff to frozen ground there no need to use this anymore, will switch to stop, drop an roll. I totally forgot. Thank you! 👍

    • Like 1
  8. 16 hours ago, Sahne.6950 said:

    100% agree. 

    its a Huge bandaid with the goal of making Staff viable.

     For PvP i sadly dont really see why one would run Staff over scepter/fc or Dagger/fc.

    But for WvW this is a welcome change and it felt very fun to play it in a zerg. Altho i am still not sure if it rivals d/f.... maybe i just havent found the right build yet, but d/f still seems to outheal Staff by alot.

    If you are up for a more diffrent kind of staff ele you may want to give this a try:

    http://gw2skills.net/editor/?PGQAYlNwQYKsEWJmSXutVA-zVRYeBfGFszITFQvSANOAA-w

    I have been using this in WvW for like two years now. Dont know if this is usable in PvP tho with the restricted gear available. But in Wvw, oh boy, nobody expects the spanish inquisition an arcane ele, let alone on staff. Obviously not a solo build. But in any group (chaotic pug fights maybe the best) this is some serious force.

    And there are options:

    - the arcane shield in the build is your wildcard slot, I switch between arcane shield, aftershock (more cc + mag aura now with stability) and lightning flash depending on what i expect to face, but you can put in pretty much everything here, earth shield, eye of the storm, armor of earth, even earth sigil has some merit (frostbow for the memes lol).

    - same with the ulti, rebound for the aura (zergplay), water elemental for the heal (small group/roaming), sometimes tornado

    - I use lucid singularity because WvW and the alac works on siege (and I am to lazy to switch every time), but ele bastion should be the better choice

    - final shielding or arcane resurection is a 50/50, both are good

  9. 3 hours ago, Serephen.3420 said:

    Alac? I don't think you've even played vata let alone know anything about it😅

    Oh you are right, I meant quickness. kitten, I always mix that kitten up. Playing to much tempest lately. Lol, Sorry.

    Still, does not invalidate the rest i said.

  10. 5 hours ago, crosknight.3041 said:

    Honestly, im actually curious how the development of the catalyst went with how messy everything about the catalyst turned out. feels like everything was designed and turned in last minute.

    Oh, that is easy to explain actually.
    After PoF the top brass at Anet decided the game was "done". No more big content or new expansions for GW2 in the future. Instead they used the cash shop money to start new projects (I think the rumors afterwards were some mobile thing or starting on GW3 even?). Of course they never disclosed this to the players who were expecting more expansions after PoF.

    Surprisingly they never told NCSoft, too.

    At some point NCSoft were like "Yo Anet, whats up? Where does all the revenue go?" Man, I cant even imagine their faces when Anet told them there were no plans for GW2 anymore. Oh boy, was NCSoft not happy.
    They fired like half the studio and demanded new stuff, aka a new expansion, like A.S.A.P.!

    Well, now Anet got a problem. Their studio smoking ruins, a good chunck of the workforce gone including the leaderboard, the morale in the dumpster, bad press in the media, confused and angry players all around, no future plans for the game whatsover and a pissed owner breathing down their necks.

    Anet was desperate.

    And what do you do when you are a desperate developer? Of course, you grab your shovel an go plundering the graveyard, aka the official forum.

    Go back and you will find threads way prior to EoD about helping core ele who was outperformed hard by the Elite-Specs back then.
    Player ideas were buffing base stats (became Catas clunky EE-System), getting new boons (Alac), or by giving core a new F5-Skill to help distinguish and elevate it from Tempest and Weaver.

    And that is why playing Catalyst feels like something is of, right? Like puzzleparts who doesnt really fit together?

    Because Catalyst is Frankenstein's Monster, sewn together from ideas meant for helping core ele initially.

    It is not only Catalyst, fishing in PvE is another example of those old player ideas Anet dug up hapharzardly to shove into EoD.

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  11. 4 minutes ago, TrollingDemigod.3041 said:

    I'm pretty sure that Reaper is capable of doing that without much problem, the other class that comes to mind to do that is Tempest focusing on Auras.

    Oh tempest for sure! Lets see on my arcane tempest build i run in WvW.

    Frozen ground 5 Second dutation pulsing 2 Seconds chill, I think comes to around 8-9 Seconds total? (and AoE lulz)

    Arcane blast 3 Seconds x2 = 6 Seconds (and AoE lulz)

    Arcane brilliance 3 Seconds (and AoE lulz)

    Arcane Power 3 Seconds x4 = 12 Seconds

    So up to 30 Seconds. If i would change lightning flash for Flash-Freeze + 4 Seconds on top. Oh and theres lesser arcane shield +3 Seconds in case the enemy hits you. We at 37 seconds now. Oh and then there is the frostaura on overload and rebound (+ potentially flash freeze), that applies also chill if you get hit, but I dont know the duration (sorry!). Oh and you could run frost bow instead of flash freeze! Whats that, 5 Seconds x 2 bows x 2 uses?

    So we are at 40-50 Seconds? Highly theoretical though, you have to literally camp water. Can you even chain everything toghter in a rotation? I never tried to be honest. Plus its more fun to camp in earth and immob spam anyway, lol.

     

  12. 6 hours ago, fuzzyp.6295 said:

    Anyway, to get back on topic here are some suggestions on adding Alarcity to Arcane Skills without making it seem too broken:

     

    Arcane Blast/Wave - Add: "If target is hit, gain [x] seconds of Alacrity." (Duration of Alarcrity given scales depending on number of foes hit with Arcane Wave.)
    Arcane Shield - Add: "If shield does not detonate, gain [x] seconds of Alacrity."
    Arcane Power - Add: "Nearby allies also gain [x] seconds of Alacrity."
    Arcane Brilliance - Add: "If used as a Combo Finisher, gain [x] seconds of Alacrity."

    I don't really think its necessary, but I'd imagine Anet would lower the crit damage a smidge to compensate for the new boon.

    I think this would be beyond broken. Alacrity is one of, if not the strongest boon an ele can get and I think from a balance point of view it was a wise decision from anet to prevent eles from generating alacrity itself. It is not that I would say no to somethig like this if anet will ever consider it (I play arcane staff tempest in WvW, so yes gimme!), its just I think it will be quite OP.

     

    I do agree though, that arcane skills should get some added effects, like maybe resistance on arcane shield, a daze on wave, knockback on arcane blast and quickness (imho second strongest boon for ele) on arcane power?

  13. @steki.1478 said:

    @Zeesh.7286 said:The trashiest bit is the root while casting meteor which totally kitten you up. (Remove the kitten root on meteor anet. PLEASE)That's why I use sigil of celerity on my core ele, so I can quickcast the MS, makes it sooo much more convenient.

    Rage one seems more reliable since you wont always disable someone (unless the sigil procs on targets with stability), but quickness duration is shorter.

    With rage sigil you cant control the crit = the proc. Celerity is way more reliable even if it does not proc on stab. I mean we are talking about zerg fights, there is always someone around without stab to trigger it.

    You have pulsing aoe fields and at least 60% crit chance so it's a lot more reliable.

    I disagree.For me it is important that i can decide when to proc it, not have it proc the moment it's of CD with on crit RNG.With rage sigil, what if you want to proc it because the enemy zerg is about to push, but too bad, you crited some random dude 10 secs ago so it's on CD? Won't happen with celerity.Also, 3 vs 5 sec duration.

  14. @steki.1478 said:

    @Zeesh.7286 said:The trashiest bit is the root while casting meteor which totally kitten you up. (Remove the kitten root on meteor anet. PLEASE)That's why I use sigil of celerity on my core ele, so I can quickcast the MS, makes it sooo much more convenient.

    Rage one seems more reliable since you wont always disable someone (unless the sigil procs on targets with stability), but quickness duration is shorter.

    With rage sigil you cant control the crit = the proc. Celerity is way more reliable even if it does not proc on stab. I mean we are talking about zerg fights, there is always someone around without stab to trigger it.

  15. @"Dahir.4158" said:Earth traits are in need of a buff. We should at least be able to access Poison/Torment somehow since Bleeding is 100% related to it, in-game and in real life (infections). The PvE/Competitive Bleeding nerf to Strength of Stone was not needed at all, and neither was the 3-second cooldown per target. I mean, how often does the average Elementalist go out of their way to immobilise people? I get that there is a meme build dedicated in doing such a thing, but it's not game-breaking, is it?...I am running a heavy CC/imob build in WvW, dont know if its the meme build you speak of, but I think its pretty nuts (bunker arcane staff tempest). But I dont run earth with this.I think one of the problems with the earth line is the lack of condi cleanse. Diamond skin seems nice and all, but for it to work you need to be over the threshold, meaning you better also take the water line to get the healing in the first place. Condis are not impacted by toughness, meaning if it comes to the decision what defensive setup you want to run in your build, water is almost always superior because of the amount of condi cleans it provides (+ healing + reduced CD for cantrips!).I think every build, to be even considered competetiv in PvP/WvW, is "hardcaped" by its ability to deal with conditions, and earth alone is bad in this regard.Maybe instead of Diamond Skin, we make Earhern Blessing a Grandmaster and change it to something like "decrease the duration of ALL conditions applied to you by (dunno, between 40-66%?)".

  16. @steki.1478 said:

    @Jski.6180 said:If the rez on signet of water was better i could see a real use for it but as far as i can tell its only a single tick of a normal rez.

    I am still trying to find a way to use Transcendent Tempest over Elemental Bastion.

    That's a pure pve trait. You get much bigger benefits from any of the other 2 outside of pve dps builds.

    I use Transcendet Tempest in my Arcane Controll build in WvW, I think its great.

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