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Jaskar.3071

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Posts posted by Jaskar.3071

  1. @"Gaile Gray.6029" said:Please see Mike O'Brien's comments on this subject here.

    Thank you very much for your effort!

    I appreciate that MO himself made a statement, and while I still think the adoption license system is not the most rewarding way to pay for mount skins due to the rng, i can understand the decision to not change it now.I also appreciate the announcement that the coming mount skins will not be affected by rng. Looking forward to spend my money on those :)

  2. @Djinn.9245 said:

    @goji.4172 said:

    @Djinn.9245 said:

    @goji.4172 said:a thought: i would actually be completely fine with the system in place if the price were halved to 200 gems per roll. that way if you don't get what you were hoping for it's cheap enough that it stings less, and Anet gets an increased likelihood that people will roll again while also not cheating people out of hundreds of dollars for randomized virtual cosmetics

    I wouldn't. I like picking exactly what I want. What if I bought 4 random chances (800 gems - around the price of a glider skin) and I still didn't get a skin I wanted? What if they were all ugly (to me)? Or if they were all for mounts I didn't use regularly? No, I would rather just spend 700 gems for 1 skin that I choose. I won't buy mount skins at all any other way.

    id prefer that too, but with the established system already in the game all i can really hope for at this point is a price cut : (

    I hope for a good deal more than that. I hope for Anet to correct this marketing mistake. Lowering the price won't make any difference to me.

    AgreedThe RNG is the problemI am absolutely sure this outrage wouldnt have happened without it

  3. @Silyth.7382 said:The way the mount skins were done is super frustrating having no control over what skin or even what creature it is for. It's a lot of money to get a lot you don't want.

    I assume that they are hoping the random (other than just trying to force a large amount of money) is to get diversity in skins shown. But that just seems silly. We all have different looks. I prefer more realistic while other prefer so shiny that your eyes burn from the sun like quality of it. We would diversify ourselves.What would be great if they did instead:

    • in store: 500 for specific skin, 2500 for matching set of the 5.
    • in game: achievements / tasks done with mounts to unlock skins
    • in game: purchasable skins from the original npc we got them from. These can be a rediculous amount of gold, that's fine. Tempts people buying gold with gems or makes people play.

    paying for them with gold from the npcs we got the mounts initially would be even better than gems.but the REAL problem is the RNG (that would obviously also vanish with the gold-solution)

  4. @maxwelgm.4315 said:I like that you guys created this thread, but c'mon, didn't you realize general opinion of the gemstore is not favorable even though the numbers (that only you have and that's fine) might be going well?

    Everyone and their mothers praised the Caladbolg quest for example and hailed it as the new direction that should be taken with current events. With the pace of releases to the gemstore it is by now very clear that the art team is more than capable of churning out some of the best cosmetics I have ever seen in any game, and in a large number too. With that said, why lock 100% of them behind the gemstore? The funerary collections pale in comparison to even the Black Lion skins (that are another case of "why in hell are these not a Caladbolg-type of collection?"), whereas we have amazing gemstore armors that I can't even decide which to wear.

    If 40%, or even as least as 30%, of the current gemstore set of skins were available in collections and achievements (and we could be talking about 'hardcore' stuff like triggering legendary mobs at the end of jumping puzzles), most players wouldn't even notice you just released 70% of the whole art team's work as lootboxes. So my dear feedback to this whole situation is please stop playing extremes.

    Hell even one skin of each mount as unlockable would change things a lot. But we didn't even get a second dye-channel in the standard-skins...And the RNG in this just makes me feel bad about buying anything at all.The Lion chest Keys are at least obtainable ingame without Money, but locking the skins behind money AND rng ist too much...I will refrain from any further gem-purchases until this Money-Grab stops.

  5. @Rikou.4720 said:Must of gotten removed during the merging process. hm. Reposting my feedback from tumblr tho: Just my two cents on this whole issue but. I’d like to suggest refunding everyones gems then allowing them to either have the packages divided per mount so the odds are more favorable for the skins they want or allowing people to buy a token they can exchange for the exact skin they want. Personally I’d prefer the latter. I love you guys payment model and I’ll happily throw money at you. Just don’t show me stuff I want, and force me to deal with RNG to acquire it. It feels like a money grab and I had previously thought really highly of you guys. As Jim Sterling said….I’m deeply disappointed in you guys going this route. I don't have an issue with the price as is, I do have an issue with the overall RNG aspect. Just to make that...very clear...

    I totally agree! I am really disappointed that the really beautiful mounts could end up on a gambling table.

    400 gems per skin is good, but the fact that you only have a 1 in 30 chance that you get the skin you want is really bad. Reasons are plentiful in this thread.

    And furthermore the 2000 gem price for a SINGLE skin (reforged warhound) is just too high, even if it has a unique sound and ability-effects.

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