Yeah 10 man skills have no place in wvw. It's bad enough shade skills are all instant cast and available to the scourge at all times. The other two necro specs have the profession mechanic gated by a transform cooldown. To keep gameplay more interesting, a nerf to the convenience of shades might be more appropriate than hammering the numbers over and over.
Future Potential WvW-centric Balance Changes - September 13th 2019
in Professions
Posted
Yeah 10 man skills have no place in wvw. It's bad enough shade skills are all instant cast and available to the scourge at all times. The other two necro specs have the profession mechanic gated by a transform cooldown. To keep gameplay more interesting, a nerf to the convenience of shades might be more appropriate than hammering the numbers over and over.