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Notsure.7028

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Posts posted by Notsure.7028

  1. @AliamRationem.5172 said:

    @"Notsure.7028" said:I havent been able to decide. I want a main so i can focus on one character and start getting that ascended gear and stuff, but I cant do that until I choose a main. I dont even have 70% world completion on any character of mine yet. I pretty much only play pve / open world.

    My current choices for a main:Guardian - My first character and probably the farthest in the game but kinda bored with him.Ranger - love ranged combat and staying out of melee as melee in GW2 gets so messy.Elementalist - I am tempted to give this class a try.

    I love playing the support role when in groups, and I want a class that can solo and survive as much as possible since I play at various times.

    Hi, Notsure! We share a name! Well, my YouTube channel is called "Not Sure" anyway! You can see from my videos (there's one posted earlier in this thread) that I love to play weaver! So, of course I 100% support the decision to give elementalist a try! It's definitely one of the most fun and unique classes to play, in my opinion.

    Ironically, after a couple weeks being back I remember why I left and I see that the things I had issues with are still prevalent in the game so looks like im bowing out again. Have a good time!

  2. I havent been able to decide. I want a main so i can focus on one character and start getting that ascended gear and stuff, but I cant do that until I choose a main. I dont even have 70% world completion on any character of mine yet. I pretty much only play pve / open world.

    My current choices for a main:Guardian - My first character and probably the farthest in the game but kinda bored with him.Ranger - love ranged combat and staying out of melee as melee in GW2 gets so messy.Elementalist - I am tempted to give this class a try.

    I love playing the support role when in groups, and I want a class that can solo and survive as much as possible since I play at various times.

  3. @Twyn.7320 said:[The original quote was removed because someone reported their message, so this is a repost from before, but I feel like it needs to be said. Now, it doesn't refer to a direct person's message.]

    I need to highlight something, because it misses the point of why members of the community dislike the current direction of the Living World. It's not because we're negative and psychopathic. I can enjoy positive characters when they have relevance and their antics aren't forced down my throat. When they actually fit the setting, it can be a really snazzy thing. I could easily say that people who like Taimi and the cast of characters are passive viewers, who aren't actually engaging with the narrative, but engaging with stereotypes that provide escapism. I'm not going to generalise, however.

    The section of the community that dislikes this cast of characters want emotion from the narrative. Characters without emotion are boring, stereotypical husks with no relevance. This is why Braham had a lot of potential before he was character-assassinated in this Episode. His deviation from the typical trend of: 'We're heroes in white' was actually interesting. The section of the community that generally disliked Braham tended to bring up that it wasn't a part of his character to do that. The point is: Braham didn't really have character before Episode 3 of Living World Season 3. He was just a walking stereotype, and Anet tried something and for me, it worked. I actually clapped when Braham rebelled, sue me.

    The issue that my section of the community has is that we aren't 'represented' in the narrative. Before someone says: 'We don't need to force representation, stop contradicting yourself.' What I mean is: There's a disagreement of philosophies in how people enjoy the Living World because we haven't been shown anything other than a tunnel vision approach of keeping everything the same way across multiple stories. In every single story, it starts and ends with the same outcome: The main heroes survive and we win, we push back the darkness. We never lose. To elaborate the point a bit more:

    LWS3 Episode 1: We push back the White Mantle. 'Lazarus' escapes, but the White Mantle are threatened.LWS3 Episode 2: We save Aurene and the Ring of Fire.LWS3 Episode 3: We locate Braham and save him from peril, along with Rox. We prevent the spread of Jormag.LWS3 Episode 4: We defeat Caudecus and the White Mantle. Demmi dies, but she appears in the same Episode. She's a side character, not a main hero.LWS3 Episode 5: We stop Balthazar's plan and the Dragons go to sleep. Marjory gets injured, but survives.LWS3 Episode 6: We kill Lazarus, Livia survives.Path of Fire: We kill Balthazar, Vlast dies but enters as a really meaningless side character, no main hero dies permanently.LWS4 Episode 1: We stop the mass invasion from becoming far worse. Taimi survives.LWS4 Episode 2: We prevent the Awakened from wiping out the Olmakhan. Rata Primus is destroyed. Everyone survives. Joko runs off with a sample of the Plague.LWS4 Episode 3: We kill Joko. The Scarab Plague is destroyed. We all survive. Faren gets injured but survives.

    So, in 30 months (presuming 3 months between each Episode), not a single Main Hero has died. The sudden shift in story-telling began with Living World Season 3, so it's the best starting point IMO. This narrative with the Dragons has lasted almost 5-6 years, and the Main Heroes that have died are: Trahearne, Eir, Personal Story Mentor.

    And that's all that I can remember vividly. If I've missed anyone, let me know. This isn't meant to be an attack on people who have a positive outlook of Guild Wars 2, but an objective attempt to elaborate on the issues that a section of the community has against the Living World in its current format. Something really needs to change.

    I feel plenty of emotion from the various characters, perhaps it isn't the writing that is the issue, perhaps it's the players interpretations that is the issue.

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