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TheDeafGuy.4519

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Posts posted by TheDeafGuy.4519

  1. 11 hours ago, Dadnir.5038 said:

    Racism is often people thinking that a different skin color, hair color, culture, langage or other silly things make someone "evil". Heck! Women were burnt at the stake merely because they had red hairs which led people to believe they were "witches" and that as such they were "evil". Now, if you look at those past deed would you say that the red haired women were "evil" or the one that burnt them due to their prejudices were "evil". The answer? Neither were evil, the women had unfortunate body characterics while the other were led by their beliefs and fears (even if it make them monsters in our 2020 eyes).

    Yeah I like Gw2 too.

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  2. 7 hours ago, Lobsters.3869 said:

    Firebrand in full minstrels:

     

    These are just my utility actions

     

    Aegis/Swiftness duration 33 seconds.  2 charges meaning 12 seconds of down time.  Meaning I'm giving 4 people 2 blocks every 12 seconds and swiftness range 600.

    Regen 2500 duration 8 seconds and condition remove 2 conditions every 3 seconds range 450.

    Stability 5 seconds and resolution 5 seconds every 8 seconds range 450.

    Just these alone are OP as they are.  The ratios from boon time to cooldown time are bonkers and the range is crazy.

     

    For example I switch to my minstrels staff weaver and I get:

    Stability 3 seconds every 12 seconds radius 240

    Swiftness 16 seconds every 20 seconds radius 240

     

    The ratios aren't even close.  There are some classes which are designed better like the elementalist which have windows of weakness that are far longer then most other boon spamming classes.  Firebrand is the melee class so shouldn't their boon range be 240 and the weaver is a long range so shouldn't their boons be 450 or 600?  Its the opposite.

     

    The only people who can run in these boonblobs are people who have the game video settings on low or are running some 200fps super computer.  I'm not that.  In a zerg fight I'll get 5 fps, so I play my ele and get about 1/2 the actions during a fight that one of these nerds do playing a boonspammer.  The designers obviously decided to help these elite nerds out by making supports which can spam boons with very small windows of vulnerability.

     

    Maguuma is anti-boonball.  Long Live the Cloud!

     

     

     

    I want whatever made up class this is because this is either purposeful misinformation, you don't play firebrand, or you need a math crash course.

     

    I do agree firebrand is an overloaded support or guardians in general compared to other classes.

     

    Advance! Has a 30 sec cd (24 traited), meaning you technically give aegis and swiftness every 24 second with a freebie.  The nice thing about ammo skills is you're able to store a second charge and not let time go to waste when you have it off cd compared to single use skills. Perma swiftness isn't a feat. 

     

     

    Mantra of lore has 12 second recharge, stacks up to 3 times, its range is 450, however radius is a minimal 120.  This means in boon blobs, it's good.  Small spread out skirmishes, not that useful.

     

    Mantra of liberation has a 25 sec cooldown with 3 charges.  Not every 8 seconds.  What you're doing is diving the cooldown by the charges.  That's not how it works, if I use up all 3 charges in a fight, and use it off cd, its every 25 seconds.  Charges are still nice however, but your math is making it seem way stronger than it actually is.  Again the radius is 120 while the range is 450.  Good for blobs, small skirmishes is more difficult to use.

     

    Last thing, why is this being compared to staff weaver?  A better comparison would be tempest who has shouts that are 600 radius too.  Tempest has better condi cleanse than guardians if traited and played correctly.  They also have better healing output. 

     

    I do think more classes need more access to stability or limit the stability access to guardians.

  3. 21 hours ago, Jumpel.3972 said:

    Mostly what I use but I prefer S/P for the cc.

    And take Sanctuary rune so you break/share barrier (and so the venom) then get barrier from heal each time you shadowstep

    I've done this and the dps is super low, like 4-6 k from sanctuary with decent uptime on torment and condi damage. But it's better than nothing.

  4. Make cosmetic infusions universal like the armory or be able to wardrobe regular +9 agony infusions. (Up to how many actually infusions you have on the account ex: 2 chak infusions means you can only wardrobe up to 2 +9 agony infusions on a different character)

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  5. Just now, kermq.6258 said:

    but i did bind dusk and dawn before

    Anet had already said specifically about this.  If you have dusk or dawn (still in your inventory), you will get a token so you can still craft eternity.  But you will lose the dusk and dawn from your legendary armory.  Since you crafted eternity and sold it, you do not get any tokens or the actual weapon since you did not have then In your inventory when the armory came out. So you only get the skins 

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  6. Yeah they need to do something about the legendary weapons from what I'm hearing.  I think they should have asystem that snapshots the legendary weapon stats  (sigils and infusions too) for the build you're CURRENTLY on and save it in the armory next to a blank copy so you can easily re-equip it from the armory.  This will still require you to open your hero panel and click on the weapon you want to replace.

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  7. Maybe for you, I don't think a lot of us keep transfering infusions like you do.  I do think anet should give us an option to upgrade an infusion to legendary status maybe so we can use expensive cosmetic infusions across characters if needed. (Since the ability to do so is already there, just tedious).  I can see it becomming a thing down the road.  Before anyone says that'll tank the infusion market, I really doubt your average Joe is spending thousands of gold for the same infusions to be worn across different characters.

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  8. 15 hours ago, Dreadstone.4815 said:

    Greetings all. Long-time MMO player (EQ, WoW, Rifts, DAOC, among others), but new to GW2. Some thoughts and observations. (Please note, I have not participated in WvW or PvP, except to grab the TP to Lion's Arch with respect to the latter.)

     

    The Good:

    1) Community. Between mentors, people announcing certain MOBs up, people stopping to rez another player, answering questions in chat, surprisingly nowhere near as elitist as I would've expected for a game of this age. Bad communities kill the newcomer experience, GW2 has (from what I've seen) little to none of that.

    2) Crafting. Interesting system, with lots of overlap and interplay.

    2a) Gathering. If you had told me six days ago, when I had 750 iron taking up space in my bank and bags, I would be, once again, gathering more iron, I would've said "no way". Boy was I wrong. (Working on my first Legendary)

    4) Races . Interesting take. To me, this is more of a post-apocalyptic game, where, sometime in the past, the world "moved on" (To use a Stephen King term). Instead of Dwarves we get Charr (Like to build things, blow things up, drink and fight, not necessarily in that order), Sylvari (Tree-hugging Trees) instead of Elves, Asura (Gnomes), and cold-weather, large humans (Vikings) and vanilla humans. (Human).

    5) Classes. Says a lot when other games keep asking for an Engineer class. The flexibility is nice, albeit a bit overwhelming at times for a noob like me.

     

    Neutral:

    1) Dungeons. Burst, kill, move on. Did a couple of dungeons, and after years of other games, not my cup of tea. No forced 'holy trinity' is fine, but the speed and mechanics heavily favored ranged classes. (more on this in a moment)

    2) Open-world bosses. Love the fact that the community pitches in to help. Not a fan of the zerg mentality in some cases.

    3) Loot. I get a lot of it. Which is fine, but, most is useless except to burn / disenchant / salvage / sell. In fact I get so much loot that the very act seems to lose its "specialness"

     

    Oh Boy

    1) Jump coding / Collision detection. Bad. If the solution offered "Get a shrink potion" is the only solution, then we have a problem Houston. Now, GW2's jump coding is nowhere near as bad as SWTOR, but, sometimes it's close. This is magnified by

    2) Gliding. Can't dismount in mid-air. Sorry Raptor. Sometimes when jumping the glider will automatically engage, and you miss your spot. This is especially problematic on vistas.

    3) Combat. Against Champion MOBs,(as well as dungeon MOBs) that follow the paradigm (Cover the ground in crap and force the players to move), melee classes seem to be heavily penalized. (I have an 80 Ranger and 80 Revanant) .

     

    Take care all.

    Sheeeeeesh.  I'm not going to say you're wrong since it's an opinion.  But I think GW2 has the best jumping /animation of any mmo.  You have a lot of control while jumping.  If you're running full speed and jump you can slow down mid jump if needed.  Unlike WoW where you're stuck in the same speed and projectory.  Can you even jump in BDO? Don't even get me started on New World (NDA).  Just a funny thing to complain about regarding actual issues.

     

    Like mentioned before gliding happens only if you hold down space bar which doesn't affect your jump height or anything. If you're complaining about that, that's an easy fix.  Surprised you didn't find a work around as an mmo player.

     

    Combat.  This is more of an experience issue.  Once you're able to rotate your camera and still cast abilities , you're able to dance around mobs and bosses much easier as a Melee player, also you can dodge if needed.  Casuals may never get to that point, but they may never need to if they don't do endgame PvE content like fractals and raids.   Thinking the game favors ranged is almost laughable,  but you're new to the game so I understand it's just your insight.

     

    Now you good sir,  take care! 🙂

    I would maybe invest just a little more into the game or future games to find work around to any issues you have and maybe see if it's just a playstyle change.  I do understand the openworld zerg mentality and dungeon rushing.  If its not your cup of tea, that's totally understandable.  

     

     

     

     

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  9.  

    9 hours ago, XenesisII.1540 said:

     

    Pretty funny because you mostly named the meta classes in those groups, there's no reason to get creative with a group when there is one to rule them all in those categories.

     

    Mesmer use to own the rights on mass stealth with veil and mass invis, then it was completely handed over to scrapper which also able to blast for longer duration and gives superspeed, it's a no brainer who you take for stealth now. This is one of the situations they handled badly in spreading the abilities.

     

    For stab groups already run guard and rev and scrapper as meta slots, soulbeast are not even a question of or, they're not even invited to zergs.

     

    Condi cleanse you take scrapper first because of purity of purpose, no question, guard is already there, tempest and war are just extras fillers.

     Well considering Scrapper is already loaded with mass cleanse and super speed, ofc they're going to utilize their stealth on top of that since their other elite skills aren't all that great.  Its just being efficient.  If thieves come out with a really good support class with the next elite, I'm sure smoke fields will be spammed by them next, only reason they're not bringing it cause they don't fit in the meta right now. I'm sure zergs can utilize thieves if they wanted to, but like I stated above, no reason to.

    Mesmer elite stealth is still one of the best stealth's in the game due to its range and duration, but why take that over lets say gravity well when scrapper is already bringing the stealth.  

    For the stab part, they may not be invited to zergs, but smaller groups definitely could make use of them as mine has. There's more to WvW then just zerging as already mentioned.  

    Purity of purpose used to be busted that's why they 100% were taken, they still have some of the best cleanses in the game, don't get me wrong, but the cleanses have an extremely small radius in comparison to some other options that classes have.  Take mediscrapper for a more spread out group, not gonna do too hot.  

    But this comes to my comment, if a class is doing too much, or king of multiple things, then nerfs are needed ofc.  

    I also know that they're meta, that's the reason why they're meta lol. It's not a bad thing, just saying giving aspects to other classes might make support classes more flexible.  There's unfortunately always going to be a meta, there's really no stopping it, but having more classes and builds that are allowed as replacements might make the game more flexible.

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  10. 2 minutes ago, joneirikb.7506 said:

    And I think that could be good options for other skills or trait lines. 

    Say Guardian Honour/shouts are the main source of stability in a group setting.

    Then perhaps have FireBrand/Mantra's be good at sharing something else (Aegis/Quickness, something). 

    Or one of the other core specialisations/skill-sets have another (Aegis, might, etc)

    It basically sets a limit on how many types of boons/effects you can share per class. And elite's would give more options. Would require ANet to go over the entire current system with a bulldozer, and remove all the over-performing aspects here. Similar to the idea about about converting condi into specific boons, depending on the class.

    I was just editing my previous comment after thinking about it before you replied.  It's not at all a bad idea, the elite specializations should add onto what they specialize in, whether it be something another class already focuses on but just in bits to help balance subgroups.

  11. 6 minutes ago, joneirikb.7506 said:

    The more I read this thread, the more I think that each class should have something unique that only they bring. And this *HAVE* to be from the core class, not the elites. 

     

    Basically, they should roll so guardian for example focus on stability, and they should make all stability sharing from the core class, not the FB. So that any future elite spec can build around the same core element to function in different ways.

    The only big issue with that is pigeon holding.  If only guard is able to take stab, you'll always need a guard for each sub. If a certain class can cleanse efficiently, you'll always need that class. If only one class can stealth, you'll always need that class. (For advantages).  I think its okay to let other classes have certain aspects that another class does extremely well. We all know guard is king of stability,  as should be, but there are other options.  We know thieves are kings of stealth,  but there are other options. 

     

    I think having other options will make the game more colorful and not so stale.  Only issue is if a certain class is king of more than two things or close to being.  

  12. People just need to get creative with the sub groups, not everything has to follow the meta. If you want stealth for your sub, find a: scrapper, mesmer, thief

     

    If you want stab: boon soulbeast, guardian, rev

     

    Want condi cleanse: healbreaker, tempest, guard, scrapper, etc

     

    More elite specialization will bring more variety of specializations that can possibly bring some of the things listed above.  

     

    We do need more variety of classes covering stability, team stealth and etc.  so there are more options for players to help fit the subgroup puzzles.

     

    The meta for wvw is definitely one of the most efficient comps, buts not the only efficient one and only playstyle in wvw.

  13. Our static is looking for a solid experienced raider.  Our raid group has a fine balance of wide ranged skilled players and we lost an experienced raider, so I would prefer to have a decently experienced raider to help balance our group.

    We are not a hardcore group, we're very casual but we like to clear fast.  We don't allow toxicity of any sort if intentional. What we would like someone who can play DPS or Alacirage, other roles may be fine if you can mail me more information.  We're super friendly and love to talk during our runs, but just remember to stay focused.

    Our full clear time is approximately 3 hours and we raid Fridays at reset.  Please mail me  or pm me on the forums if you're interested 🙂

    Some mechanics we would like for the new player to do is being able to Kite Dhuum, and possibly lamp or kite for Qadim outside of their dps roles, if you're confident in learning these mechanics, that is okay too. Don't hesitate to ask questions.

  14. I absolutely agree 100% with the idea of Anet not thinking about the overall effects of balance changes on every aspect of the game.  They definitely need to work on that better before implementing balance changes as things have been ruined, such as boss encounters, classes, and abilities. 

     

    Things that come to mind is: condi herald resistance changes and not being able to survive , retaliation changes on bosses being meaningless or getting kill credit in wvw, swiftness getting capped at 30s for skills that grant more than 30s (recently fixed), cc doing no damage but had intended effects to do damage or more damage  based on a situation (headbutt with stability, or gravity well), 300s skill traitlines not getting touched, and I'm sure many other issues I'm missing.  

     

    Onto the topic of superspeed, I 100% understand your frustration, I do think the change will do more good than harm.  I found it a little annoying having to time superspeed (personal opinion), when it comes to min maxing, you either dropped superspeed for a second or less or overlapped it a second or less.  Anyhow, it was inefficient.  Allowing a 10s cap of superspeed that can stack is perfect as most superspeed skills give about 3s to 7s. (rune of zephryte) Meaning it is still possible to overstack and lose superspeed, but I do feel this change is more of a quality of life change.  I think that 12 seconds of superspeed is a little absurd, but I understand it's not consistent with the balance changes.

     

     

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  15. @weaponwh.9810 said:thanks, i guess main mitigation is aegis, stability + my own healing? any other skills ?

    If you mean party mitigation, then you're exactly right. You don't really need to focus on mitigating yourself, only bosses that require some thought to stay alive are VG(dodge blues), Xera (blurred frenzy confusion spam), Deimos, SH, Largos, Qadim, QTP.

    You can also drop god teir cc as a form of support with sanctuary

  16. I have a shoddy HB tank pov video, I main it for for static, gear is full minstrels. Some bosses are missing however (just don't have a recording)

    But anyway, I main HB in fractals and raids so if you have any more questions you can pm me .

    Edit: gear is full minstrels with honor 1 2 2Virtue 3 2 2FB 2 2 3

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