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totaloverride.3240

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Posts posted by totaloverride.3240

  1. you don't need decay, when you have constant balancing updates....just as you get used to some class, new update arrive, and either you change class or you quit game after few updates.... bcs your class become obsolete...i'm just tired of changing classes (with that change, entire gameplay and rotation change)

    and now you throw a new wrench into this mess....grind for legendary gear (weeks per piece) now you wanna decay that?!?!!??!?!!?what is wrong with you?!?!?!!?!?!??!is this intro for 10$ per piece for eternal gear?

  2. @"Irenio CalmonHuang.2048" said:

    General:

    Necromancer:

    Necromancer has always been designed to be a resilient profession that was light on Stability. Since this update specifically is removing some stability from their traits we made sure to buff their stunbreak skills appropriately in response. Additionally we've fixed a few issues with minion responsiveness and buffed a few of the weaker minion command skills.

    Why don't ANet try to remove Necro altogether?!?!Are they love to torture Necro players?!Scourge is devastated with last update, after this "patch" it would be unplayable...Reaper will get so much nerf, that i will only farm ore with my necros.Power is going down big time, so power necro is not a sure thing anymore.This game is turning to "manga style farming" game.T4 fractals for necro? instead of creating T5, ANet cut your dmg... interesting strategyRaids for necro are not an option even now... imagine after this "patch"...Soooo, we'll see how it'll go with dungeons....Necro is removed from endgame... eradicated....

  3. IMOwith last update, scourge become deprecated,and there is a chance in future, with new "balancing", to become obsolete.ppl who don't play Scg just don't understand what it means for scg to not have a Shade on character while having placed one.

    Someone said: "don't place shades"first: In that case [blood as Sand] is uselesssecond: you must stay near main target, so you become immobilized, or you loose dps dancing around.you have scepter radius 900, and must stay on knife radius whole time. IT IS INSANE.

    for PvEscourge can't do support from afar, bcs at moment the shade is put on team mates, scg is probably killed by ads.also, radius of shade (around scg, not placed one) is too narrow, to support whole team, ppl must stack. so either... or...

    @Dadnir.5038 said:...but not in open world PvE.

    Yeah, in Kryta.Take a walk trough Orr...Champions in Cursed shore were beatable by solo scg, now you need group.Champion's ads are nightmare. even grubs are melting your health.Shade 20sec duration is too much (when you put shade near you, you become immobilized, few steps left/right and that's it)

  4. @ZDragon.3046 said:Thats not correct scourge was adjusted in wvw to try and make them more risky when using their shades but at the same time their shades got considerably more effective which is not a good thing overall for larger zerg fights.

    playing scourge in WvW is risky. no decent cleanse, no dmg sustain, our health is all we got (20k on full zerk).but there is so many one-shot-kill-classes like dudus, DA, FB, or few-shots-kill, even mesmer is more survivable than necro.

    as Scourge i was runing into a fight against 2-3 enemies, and survive until reinforcement arrive. and being victorious in scourge vs one or two enemies fights.now you see 2 - RUN, HIDE, PORT, DCnow you see 1, you must check it's class, and then decide do you risk fight.

    With this nerf, scourge is removed from WvW.FB and Thief reign supreme.

  5. @"noiwk.2760" said:i think Scourge is awful to play in PVE now. they wanted to nerf it in wvw and pvp. but they nerfed it in PVE instead.this is an awful and unwelcvome change especially when Scourge wasnt even a meta or anything close to it in both raids or fractals and never needed a pve nerfa buff if anything...

    Agree

    problem with WvW/PvP after nerfing.Scourge Squad shades-carpet was very problematic, taking insto acount shades on players, you get "lava-floor/carpet".but: now you can't (just can't) play Scourge as roamer. there wasn'y many Scourge roamers, tho. now: none.i was playing power scg in WvW, now you can get easy killed by t2 camp guards. you place shade => you are dead.everywhere i look, i see FB, core Thief or DD and few PewPew 1500 range one-shot-kill-dudu.

    PvE after nerfingWhy in world, did ANet nerf PvE?!did you try to kill Giant Champ in Cursed Shore? do you get melted by grubs or some ads on other champs?wanna try solo MAMA now? Siren's Reef mobs?

    problem is that you need to stay inside Shade to survive, so you practicaly become self-immobilized if you put shade somewhere.CD (shade lifetime) is like "forever" and Necro never was dmg sustain class, as, let's say, warrior. so if you get surrounded by ads, you are dead.

    @"Voltekka.2375" said:Since pve has little need for booncorrupting, why does nec have so much of it, right?(did you know that classes can oneshot people still, from stealth, or from 1200+ range, despite any nerfs that may have happened?)

    Agree...boon corruption in PvE... anyone use that?!boon corruption in WvW with so much sustain/cleanse/"Resistance" on other classes...with shades around player, Scourge got some chance to survive surprise/stealth attack, without it... not so much...Scourges don't even have decent condi cleanse ("you must have target", "you must hit target", you must have pets....) with few conditions on you are helpless.and NOW ANet destroys only thing that made Scourge playable...

    maybe i'm playing this wrong... Maybe ANet plans to remove Necro class altogether.

  6. @"Trise.2865" said:Or you could play it as intended and put actual thought into where to place a Shade and how to move, instead of dumping them wherever and face-tanking everything.

    tried that, but 20sec is sooo long when "place shade" is on CD

    @"Lexi.1398" said:TBH all they need is a "remove shade/s" button and done.

    @Voltekka.2375 said:Place shade on yourself. 10 targets. Youre welcome.

    scourge become close combat class instead of ranged condikinda was able to manage huge crowds in PvE, (scare/fear shade was like a wall)

    @ZDragon.3046 said:Its more than likely going to happen as a short term fixI dont really like scourge as it is right now but i support the change of reverting this back in pve considering it killed me in raids last week.Yea its not fun with how clunky it is right now.

    Scourge was heavely nerfed, imo...proof is that there is not so many Scourges in WvW for a long time.remember Scourge zergs fights in WvW in the begining?

    now i can't use shade to help friend in tough situation PvE or WvWthe moment you put shade away from you, you become so fragile,i miss scaring ads in boss fights

  7. @burntcrispy.4527 said:What skin are you using?This bug been in the game since, almost as long as mounts. It usually happens in crowded areas, and I only seen it with the basic default skin.Try using another skin, If you have one.

    default skin, all mounts,after wp, you try to mount, and you endup half buried in ground for few seconds, then being thrown forward at random distance from start position

  8. @"GWMO.4785" said:Correct me if im wrong.. but i feel like im missing something here. The description on the Rune kit says "100% chance of salvaging upgrades". As where silver kit has 80% of RECOVERING upgrade. Copper kit has 20% chance of salvaging upgrades (it always did. i never got an actual rune or sigil from it ever since the change). Same for Mystic kit but 80%. And finally the black lion kit has 100% chance of recovering upgrade, excl. infusions.

    So...Why do some of these kits say salvage and others recover? shouldnt these be the same with the cost being higher or lower depending on the kit?Why does non of them actually recover the upgrade other then the black lion kit? i know its a chance. but very oddly it never happend...

    all silver/copper/runecraft are salvaging all runes/sigilsso it's a scam

    i want tool not to salvage runes/sigils. only if i click on rune/sigil, then they should be salvaged.argument that "it is faster this way", is so stupid that i don't want to comment on it

    once we empty TP for low tier runes/sigil, new rune/sigil system will blowup, bcs 99% of salvage you get dustyou think runes/ sigils are now costly? wait few months it will be pain in the * to craft or buy them

  9. @Lamont.5973 said:

    @totaloverride.3240 said:Runecrafter's kit should give rune not salvage the rune!!!!!!!!!!This is one more scam. I bought this and now i regret that.i want my 200g back!

    It salvages the rune? What is the point of buying this thing then? The silver has an 80% chance of salvaging the rune anyway which, in my experience, means 100%. Why would I buy this thing? Thank you for your post, though, you saved me 600 gems I would have spent because I misread the description. I have to agree this is sort of a scam that relies on people either not reading or not understanding the description before buying.

    scam!

  10. @"Gaile Gray.6029" said:The team has identified the issue that caused this bug, and they will be moving toward testing and then deployment of a correction. While this is not something that will happen in the next day or two, it is on the “To-Do List” and it will be resolved as soon as the team is confident of the correction.

    That "To-Do List” must be long, looooooong

    is there any news on "Sunken chests" problem?5CH3cn8.pngxWVenAO.png

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