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Sombra.3246

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Posts posted by Sombra.3246

  1. @Veprovina.4876 said:

    @Veprovina.4876 said:So i wanna buy a Commander's tag somewhere down the line cause i wanna do some commanding here and there. Especially when there's no other commanders around, a lot of people, and i wanna do something so i make do with a Mentor tag, but then you can't lfg with a mentor tag for events, and show people where you are at the same time, so, yeah, commander....

    Like, i wanted to do some bounties, put in LFG, people joined - it's a squad, but then the mentor tag disappears and i can't show people where i am.

    Does Catmander have the same function as Commander or are they different?Also, part of the reason i'll be getting commander is
    . But it says i need to have purchased Commander's compendium. It doesn't mention Catmander's compendium... So i'm wondering if i need to buy a specific one.

    Also, do people percieve the tags any different? I don't, but i'm just asking. Like, do people take the commander tag more seriously than the catmander one?

     Commander's Compendium, is purchased from a Commander Trainer for 300 Gold coin + 250 Badges of Honor; unlocks the default commander icons. Catmander's Compendium, is purchased from the well-hidden blue or yellow Catmanders for 300 Gold coin + 250 Badges of Honor; unlocks cat-themed commander icons.The Catmander's Compendium will cost 150 Gold coin + 250 Badge of Honor, if the player has already purchased a Commander's Compendium.

    Basically the only difference is the icon, the price and the process of acquisition. Hope this helps.

    So the only thing that's different is the icon and the price if you already have one?What about Warbringer? Does it matter which compendium i get? Or do i have to get the Commander's compendium specifically?

    It does not matter which one you get, both give you the same options as commander. As for the Warbringer that is just for aesthetics, if you want to look extra cool while being a commander. So ultimately the choice on compendium is up to you to decide on which icon you like better.

    • Confused 1
  2. @"Veprovina.4876" said:So i wanna buy a Commander's tag somewhere down the line cause i wanna do some commanding here and there. Especially when there's no other commanders around, a lot of people, and i wanna do something so i make do with a Mentor tag, but then you can't lfg with a mentor tag for events, and show people where you are at the same time, so, yeah, commander....

    Like, i wanted to do some bounties, put in LFG, people joined - it's a squad, but then the mentor tag disappears and i can't show people where i am.

    Does Catmander have the same function as Commander or are they different?Also, part of the reason i'll be getting commander is Warbringer. But it says i need to have purchased Commander's compendium. It doesn't mention Catmander's compendium... So i'm wondering if i need to buy a specific one.

    Also, do people percieve the tags any different? I don't, but i'm just asking. Like, do people take the commander tag more seriously than the catmander one?

     Commander's Compendium, is purchased from a Commander Trainer for 300 Gold coin + 250 Badges of Honor; unlocks the default commander icons. Catmander's Compendium, is purchased from the well-hidden blue or yellow Catmanders for 300 Gold coin + 250 Badges of Honor; unlocks cat-themed commander icons.The Catmander's Compendium will cost 150 Gold coin + 250 Badge of Honor, if the player has already purchased a Commander's Compendium.

    Basically the only difference is the icon, the price and the process of acquisition. Hope this helps.

  3. @Danikat.8537 said:This topic is not for complaining about name availability or asking for names to be removed from existing characters. It's just a bit of fun.

    I just went to make my weekly 'key runner'/for fun character concept and this time I decided to go for a lore-appropriate male norn elementalist with the goal of making him look like he could be an NPC, or at least would blend in with them. For a name I chose 'Einar The Wanderer'. Not the most original name I admit (I literally googled Scandanavian names and picked one from the list, then added a title I liked) but usually the name + title combination is pretty safe because the chances of someone else making both the same choices is much lower. But it was taken!

    That got me thinking about this topic, but it's not nearly my most surprising. That's either the time I tired to get 'Already In Use' and found that not only was that taken by Alreadyinuse was too, or the time I tried every variation I could think of for Zanthia, Alchemist Zanthia, Zanthia the Mystic etc. and couldn't get any of them. Maybe that shouldn't be surprising because it's taken from another game, but I didn't expect there to be that many GW2 players who remembered and liked an old point and click game enough to name their character after her.

    What about yours? Which names have you been surprised to find were already taken?

    (Oh and if you're wondering I got Einar The Traveller instead.)

    Name: Sasquatch

  4. @razaelll.8324 said:

    I see that pvp balance changes are done very rarely and in my opinion that is the main reason people get frustrated. I believe that if you do small frequent balance updates , more people will participate in pvp.

    Best regards and be healthy!

    This exactly the problem, good eye buddy, but keep enjoying the game it's still great

    Thanks buddy!

    Wow I want some love too buddies <3

  5. @Kachros.4751 said:I mainly just want to see what everyone's opinion is regarding thief in its current state and to see the arguments both against and for its viability/non viability.Just to declare my own view, it still has massive potential within an arranged team if played well enough and in a specific comp, however in the current meta it doesn't really seem to belong too well, regarding ranked it just comes down to if the thief is simply good, and will get some value or if they are bad and will basically just feed, which only a handful of thieves can seem to get good value within ranked.

    Always has been dead.

  6. @Hannelore.8153 said:It'll probably be in September or October just like the last two expansions. Games generally don't do summer releases lightly because its bad for business, usually in the summer the last thing people are doing is playing games.

    Though that might be different in the current world, given the restrictions on going out.

    Hmm, you might be right, we shall see.

  7. Will we get a one time free transfer when this is implemented, for players that would like to switch from EU to NA for example?

    "This is why, in the new World Restructuring system, we will remove all players from their current worlds, and make new worlds every eight weeks. This will create more granular pieces, which allow us to avoid situations like the Crystal Desert example."

    That just means that we will no longer be in our individual servers within NA or EU, it does not answer my question.

  8. @"Gaile Gray.6029" said:A message from McKenna Berdrow:

    I want to update everyone on the design we currently are investigating to help achieve population balance between worlds, and the goals we hope this new World Restructuring system can achieve.

    The goals of the World Restructuring system are:

    • Create great matches
    • Handle population fluctuations
    • Balance teams
    • Diversify WvW experiences

    It is important to keep in mind that we still are investigating and working on this system. It is possible that this system will continue to evolve as we develop it, and we will be constantly testing to make sure the system meets our goals and our expectations for a quality experience. This post is an opportunity to share with you our plans for the new system, and respond to questions before the system is far long in the development process.

    Restructuring Worlds

    Even though world linking has brought world populations closer together, it is impossible for us to get populations and coverage any closer because the current worlds do not give us the granularity needed to do that. For example in NA, Blackgate has decent coverage across all time zones whereas worlds like Crystal Desert have higher peak times and lower off-hour times. Because world linking isn't granular enough, we don't have the ideal link that allows Crystal Desert to have coverage that is similar to Blackgate.

    This is why, in the new World Restructuring system, we will remove all players from their current worlds, and make new worlds every eight weeks. This will create more granular pieces, which allow us to avoid situations like the Crystal Desert example.

    Since worlds will not exist any longer, the "World Selection" that currently is available in character select will be eliminated, and instead a selection for playing in either North America or Europe will replace it.

    World Creation

    The system creates new worlds and assigns them a pre-generated name at the start of each season. We use 'season' to describe the time between World Restructuring. We plan on eight-week seasons, which is similar to the current time between links. We will discuss more about seasons later.

    World Creation builds teams so they have similar predicted participation, skill, coverage, and language. Team assignment moves players onto teams by calculating the contribution value of a player and using that calculation to distribute players fairly. We plan to track stats like play hours in WvW, commander time and squad size, time of day, and participation levels. The exact stats have yet to be determined and we are open to suggestions of other stats to use in this system. This new system will expand upon the current calculation that uses play hours for linking.

    If a player has played WvW before, we will be able to use the statistics from their account to sort them into a new world. The system also makes a world assignment for players who have not played WvW before, when they first begin WvW. Ideally the system will assign a new player to a world on which their friends or guild mates play, thereby making it easier than it is at present for people to play with friends in WvW.

    Playing with Guild Mates

    We want to make sure that playing with WvW guild mates is easy in this new system. Guilds will be able to specify if they are a WvW guild. This essentially means the World Restructuring system will consider that factor at the start of each season when assigning the guild to a world. On an individual player level, once a player's guild has specified they are a WvW guild, the individual player will be able to set ONE of their guilds as their personal WvW guild. When World Restructuring happens at the start of a season, as long as you have specified your WvW guild, you will be assigned to the same world as everyone else in your WvW guild, guaranteeing you will be able to play with your guild mates.

    Creating Alliances

    We also want to make sure that existing WvW communities can play together in this new system. A WvW guild will be able to invite other WvW guilds to their WvW Alliance. WvW Alliances function as a party for guilds. When World Restructuring happens, the system assigns all members in the WvW guilds that make up the WvW alliance to the same world. These WvW alliances will have certain restrictions on them, such as a finite number of guilds or number of players. Our current plans for alliance size are somewhere between 500-1000 members, and we are still considering the technical and match-making ramifications of the number that we settle upon.

    World Creation Summary

    So to summarize world creation: at the start of every season our new World Restructuring system will use recent statistics, based on similar predicted participation, skill, and coverage, to create worlds filled with alliances, guilds, and unaffiliated players.

    a3c5eWvW%5C_image1.png

    The above graph displays an example of what makes up a world under the World Restructuring system. Keep in mind, due to the algorithm used to keep worlds balanced, the number of alliances, guilds, and individual players can be wildly different between worlds, but the participation and playtime should be relatively the same.

    Seasons

    51132WvW%5C_image2.png

    Seasons break WvW into cycles where several matches will play out. The current design for seasons is 8 weeks, but we are open to feedback. Matches are still a week long, so there would be eight matches a season in the above scenario. During the season, we will still be using 1-up, 1-down.

    Stages:

    1. Season
      1. Once new worlds have been created and everyone has been sorted onto their WvW worlds, the new season has officially began.
      2. During a season players can manage their WvW guilds and alliances after reset and through the end of Week 7, but their WvW guild and WvW alliances will not be updated until the start of the next season.
      3. Ex: If you are playing WvW with Guild A this season and decide to set Guild B as your WvW guild in the middle of the season, you will not be able to play with Guild B until the next season, unless you transfer (more about that later).
    2. Season End
      1. A week before the season ends, that is, during Week 8 in the season, you no longer will be able to manage your WvW guilds or alliances. Your WvW guild and alliances will be locked down at this time.
      2. Everyone is kicked out of WvW, as they are with every reset. WvW will spin back up, as it currently does after reset, and everyone will now be sorted into their new worlds.
    3. World Creation
      1. Alliances, guilds, and individual players are sorted to be on a world.
      2. This will happen at the same time as current WvW reset.

    Transfers

     

    Region Transfers

    Transferring between regions, from NA to EU, will still exist. We have not determined the costs for transferring but a region selection will be available on the character select screen that will allow transfers.

    World Transfers

    We understand that even though this system tries to keep guilds and alliances together, there will be times during the season when people want to change teams. Because of this, there are plans to allow transfers between worlds during a season. This means that new worlds will have size restrictions on them, as they do currently.

    Players will be able to select worlds from the WvW panel in game. Worlds that are available for transfers will show up in the new WvW world panel. Worlds can be in these three different states:

    dbcd7table%5C_WvW.png

    The cost of transfer worlds has not been determined.

    Transitioning to this System

    This system is going to take time to make. As mentioned in the WvW FAQ, part of the reason we did World Linking was because it utilized a lot of existing tech and did not require a considerable amount of time. This allowed us to address the growing population issue quickly, while also being able to address other WvW issues. This new system is going to take considerably more time to make. We do not have a release date, but this is going to require several months of work and it will share resources with any other WvW changes that we work on.

    Transitioning to this system is going to be slow and we want to make this transition as smooth as possible. Once this system is ready, we plan to give everyone several weeks to form their WvW guilds and alliances. We also want to give titles related to the worlds on which players currently are playing when World Restructuring goes live. If there are other transition ideas, we would love to hear them!

    We will continue with World Linking until World Restructuring is ready to ship.

    Feedback

    That was a lot of information and I am sure there are many questions. The team will do its best to answer them. We appreciate any feedback on this system. Your opinions of this system, as well as the community's response, will be an important part of how we tackle this project.

    If the reception is not great for this system, then the other alternative is most likely to continue World Linking. Even though making a choice between the two systems might seem like too drastic a change for some people, we have been exploring other designs to deal with WvW populations for years and we believe that World Restructuring or World Linking are the only solutions that meet our requirements. Simply "blowing up" worlds or removing people from the worlds on which they currently play is high risk (which is why we have avoided it for so long), and the only reason we are considering World Restructuring now is because it allows players to maintain and continue to build some of the communities they've created through the years.

    Will we get a one time free transfer when this is implemented, for players that would like to switch from EU to NA for example?

  9. I would like to see a price reduction on all items in the gemstore.I spend alot of cash on gems to buy items in the gemstore so I am a big fan. But I am not a fan of the prices of some items in the gemstore. I have been seeing a trend of things in the gemstore getting more expensive (example the single mounts that cost 1600 gems). There is also a trend with promotions not being much of promotions, the discount is so low or they bundle things up and make them the same as the price was originally that it makes no sense to buy. In any case it is just my suggestion to lower the prices for gemstore items I am sure it will bring a lot more revenue in micro transactions.

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