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titibalbon.7495

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Posts posted by titibalbon.7495

  1. @"MLinni.6109" said:

    I'm in the camp that scrapper needs to be nerfed to oblivion. This is a failed spec idea. It is either garbage or exceptionally OP. I'd rather it be the former. Besides, engi is the most underplayed spec anyway.

    So we need to make sure nobody plays any elite spec of engineer either? If scrappers are such a horrible problem for poor condi users in the game, why do we still see 10-20 scourges in all full zergs? It's not like cleanses protect you from CC. In my opinion scourge has no place in WvW and ruins the gameplay for tons of classes, making most melee gameplay void in zergs. Scrapper is mostly a scourge counter nowadays. If people get off their scourges, there'll be no need for scrappers probably.And even now, there's only a handfull of scrappers. Why is that?And as someone who plays a scrapper, even with all the cleanses, there are cooldowns which you must use to help your teammates. Eventually you will run out of them. Also you still die if you get pushed. Not even minstrel gear will help you survive if you get hit head on.If you'd like for it to be garbage, get off your scourge. Tell your friends. In a game there are counters. But scourge cannot really be allowed to "counter" about everything. THAT is horrible gameplay.

    The thing is, necro is an awesome class while engis don't belong in this game both thematically and mechanically. It's ridiculous how these forums defend an obviously OP out-of-place spec. Medic scrappers need a nerf. Period.

  2. P> @coro.3176 said:

    I'll just copy/paste what I said in the other thread:

    @coro.3176 said:The changes to Cleansing Sigl and Antitoxin with the other synergies make condi damage effectively impossible. Let me lay it out for you.

    As a Support Scrapper with antitoxin runes, I can cleanse
    • 10
      conditions every 20s with Purge Gyro, plus
      2
      more for each combo in the light field (self and allies)
    • 10
      conditions every 12s with Fumigate (only allies)
    • 2
      conditions every 20s with Super Elixir, plus
      2
      more for each combo in the light field (self and allies)
    • 2
      conditions every 17s with Bandage Self and the Cleansing Synergy trait (self)
    • 8
      conditions every 15s with Cleansing Field (self and allies)
    • 4
      conditions every 9s if I equip sigil of cleansing (self)

    So, assuming 1 combo in each light field (not unreasonable), I can cleanse approximately
    43
    condi per 20s from nearby allies, and
    36.5
    condi per 20s from myself.

    That. Is.
    Madness
    .

    oh, and all of those conditions cleared are converted to boons

    oh, and I'm personally taking 25% less condi duration from the antitoxin runes in the extremely unlikely chance a condi sticks long enough to actually tick damage

    As a condi build, how am I
    ever
    going to get damage out of my Blowtorch burn on a 12s cooldown, or even my poison dart volley on an 8s cooldown?

    Condi is literally unplayable vs that amount of cleanse.

    It's not JUST scrapper that is cleansing too much, but scrapper (or more accurately, the engi trait synergy) is the main offender.

    There are only 14 conditions in the game, and they stack with each other, so with just 1 support class like this and you can keep your entire party effectively immune to condi. That's not good gameplay.

    I'm in the camp that scrapper needs to be nerfed to oblivion. This is a failed spec idea. It is either garbage or exceptionally OP. I'd rather it be the former. Besides, engi is the most underplayed spec anyway.

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