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daydreamer.3092

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Posts posted by daydreamer.3092

  1. hmm i do 1v2 and 1v3 a lot and i think the game is more balanced with downstate. dont forget that you can trait for rezzes (1vid i guess) and when someone is rezzing they cannot attack you, so you have chances left. when you want to trait for stomps you have to pay for it too (as warri i ue rampage a lot to do it outnumbered)

    when downstate would be removed only powerburst/retreat classes will remain and the game would be completly broken imo

  2. zerker is better when you want to burst down a single target because you can follow/cc/stomp better. ( i do use rampage sometimes to stomp inside the enemy zerg). A good reaper will do more overall damage for sure but has to retreat more often when trying to finish.

    zerkes has advantages when you want to rez your teammates too

  3. @Kidel.2057 said:

    @"daydreamer.3092" said:i think the reason for timegating this is to prevent a burnout by doing this boring port and run grind for too long...why do we have to get back to the same positions again? why arent there any engaging quests to do instead? (brain drain i guess)

    after finishing this i will never come back to this map again because i will remember this mindless grind and it will be a pain

    This only make sense for the collections that need the daily reset. What about the feeding achievement that requires 4 days of clicking 1 button once a day? You can only feed the skyscale 3 times a day and you need to feed it 12 times

    you are right, just finished saving skycales, but this:" why arent there any engaging quests to do instead? (brain drain i guess)" is still the same

  4. @"Cobrakon.3108" said:Why Cant the Missions/Quests for the new mount be fun, why so many collections? why not a couple instanced fun story missions combined with a few collections and other gameplay mechanics?

    exactly my thoughts. looks like " hey we have a nice map, what to do with it?" "Lets place a few collections in there, so everyone is forced to see every corner" "But what if the ppl like stories and interesting enemies?" "sry, no time (and brains) left"

  5. i think the reason for timegating this is to prevent a burnout by doing this boring port and run grind for too long...why do we have to get back to the same positions again? why arent there any engaging quests to do instead? (brain drain i guess)

    after finishing this i will never come back to this map again because i will remember this mindless grind and it will be a pain

  6. one of the worst, if not the worst story part ever. Completly lack of character development. I think its possible to exchange the NPC story characters (Taimi, Rox, Canach, Zafariah etc) with anonymous ones like Zephyrites and most people wont recognize, because they do only act in the most common uncreative ways anyways.

    Concerning gameplay its just a port and run story and it does feel unfinished with regard to this matter too. Pretty sure its the result of the brain drain in the team and i hope they can regenerate.

    Last story part was great, this one is boring af

    Maybe add a single player challenge mode so i have to help my pet

  7. you know about the dcs so i will mention a few minor bugs.

    • i did only collect 1 mucus sample, the rest was skipped
    • the eggs in the refugee just vanished, then i had to fight the spider boss directly
    • in the mists i got an achievement (think "Right On Track") when defending Blish after one of the mages screamed about a veteran(?) passing their lines, but no enemy appeared and i just watched the scenario
    • maybe increase the map size or add a wall when fighting the deadeye at second spot. i dodged and left the map while still being able to hit Zafira

    Fun to play anyways!

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