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Morgan.4381

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Posts posted by Morgan.4381

  1. They need to stop creating new maps from almost scratch, they suck. Drakkar lake in gw1 is so much better, in every aspect : you're immersed, it feels huge and Dangerous, and graphic fits way better than gw2's. Damn it ANET stop pushing stupid maps for the sake of it. And add more gw1 soundtracks in it

  2. @"Moradorin.6217" said:It looks like noob armor anyway. When do we ever get a fix for the PvP Mistforged Skins that look so horrible and never got new skins? Also Why does the WvW mistforged look awsome, while the pvp mistforged looks like kitten.

    ArenaNet Rule #1 : "If it doesnt come from the gemstore and can make people creditcard for it, then we dont care"

  3. @Sobx.1758 said:

    @"Morgan.4381" said:Because Anet doesnt like depth. and this apply to every aspect of this game. Rather milking people with gemstore init ?

    How would this add any kind of "depth"? If anything that would simplify it and boost the defenders, which isn't needed at all. OP pretending that there would be some "hard choice" or tradeoff in this whole thing is just false -it would be just another change that would support a winning side. Awful idea.

    No, it gives the choice and the opportunity an organised squad to come and re supply a dry t3 for example. This wouldnt be op since you still have to enter your own sieged fort which is probably surrounded by zergs. Also, you didnt bring this supply from the twisting nether, you had to take it from one of your other structures which is now more vulnerable. High risk / high rewards, see ?If your server suck well thats too bad (and actually anet fault aswell for giving no purpose to actually win rather than the ladder) and it's maybe time to tag up as a commander and teach people basic tactics you know. So yes, this would add depth to the gameplay, factually

  4. Maps are a joke, and the core system is the worst/simpliest boring thing i've ever seen in any RvR game; but since they wont rework that..

    1- No more stupid mounts2- Hub vendors moved to cities so people who enter WvW are ACTUALLY here to fight3-Make WvW meaningfull , structures should be way harder to take but should also take longer to build. Zerg trains is cancer4-Fix this boon spitting meta5-Gameplay in general should be slowed down. More risks/rewards move6-Find a real purpose to WvW competition other than just this stupid ladder no one cares about, make people wanna team up and actually win, other than just want to complete their sh*t rewardpath. ACTUAL rewards at the end of a match up (maybe some great advancement in WvW XP and currencies towards legendary armor) AND no reward if your realm doesnt win.7- Rework this stupid WvW XP system that encourage zerging forts, as well as WvW rewards in general especially legendary armors which are a joke. How do you want to motivate people if they got 0 goal ?8- A real Alliance system (which won't happen ofc, they can't even add a proper build Template system what should i expect ?)

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