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Araleg.3152

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Posts posted by Araleg.3152

  1. 4 hours ago, TheGrimm.5624 said:

    I don't think this would work.

    A valid tactic is if a server is zerging a single map is to go and hit them across other maps. This solution would remove this tactic which is to encourage them to disperse to address all the other spots if they want to zerg a single map. Also if a single side was doing poorly against two others this would make it a valid tactic for them to ask or worse case tell all of their players to logoff to leave their so called "elite" players even numbers forcing players to leave the game mode, or game, reducing population while we are all seeking more populations. As far as the mercenary idea, I am not familiar with it from PS2, but considering how many complaints we see about alt-account trolling I don't think allowing players from other servers fill the queues on servers would work out at all and more than likely leading to extreme trolling. 

    The WR is meant to address over stacked servers. How well it does that....?

    Could probably:

    - Remove queue from maps so you only queue for WvW, once you're in you can change map at any time (still an internal queue for maxed maps).
    - Pin the numbers to a minimum of say 20 and average it out over an hour.
     

    Planetside 2 also:

    - Rewards a lower populated side with increased xp, given the k/d and map control differences.
    - Locks alternative maps if player numbers get too low.
    - Locks certain grids from being captured during low pop hours.
     


    At the very least ANet could:
    - Grant outnumbered buff based on player numbers across all maps, reduce the requirements and have different tiers of buff.

  2. Simple solution:

    - Limit the amount of players across all maps to +/-10 the average population on any given side.
    - Allow people to join any sever as a "Mercenary" with a 50% xp buff to balance the queue.

    Over populated servers end up stuck in queues and have to disperse or join as a Mercenary.
    Might be worried about spy/sabotage, but the NSO system in Planetside 2 seems to have worked fine.

    From my experience the new beta revamp just shifted the problem from population to guild vs pub stacking and won't solve this at all.

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  3. Having always been on a 1st or 2nd place world I never really appreciated how much this system sucks if you're losing.

     

    This beta restructuring doesn't feel like it's solved anything, more like chucked the food into a blender and put it back on the same plate. Now seeing what it's like to be steamrolled, yikes it's putting me off ever playing again.

     

    From steam rolling to being steam rolled:

    - Will now take 3~ hours longer to max out pips.

    - Now have to actively work to keep participation up, never once fell to tier 5 last week, doing so frequently now.

    - Went from ranking up 6+ times an hour, to roughly 1-2 now.

    - Barely any loot, we rarely ever finish anyone off, whilst the enemy side wipes us all out.

     

    What's worse is it's even harder/stressful to play when you're losing, compared to just brainlessly spamming keys following a blob around.

     

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  4. So if myself and a friend somehow manages to not get paired on the right server, we're not in the same guilds and have no interest in joining a WvW guild, or maybe one gets kicked due to inactivity. Are you expecting us to pay xxx gems every 8 weeks just to play together for the few weeks we decide to play?

    Seems like this change will alienate casual WvW play.

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