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Tom.6032

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Posts posted by Tom.6032

  1. On 2/18/2023 at 9:08 AM, Sarrs.4831 said:

    not sure why repairing walls would be bad. bad because walls auto-topup when the objective upgrades maybe? idk

    you almost make it sound like the system is incentivizing sentrying, which is fantastic tbh

    Its not that repairing is bad, though it can be if done at the wrong moment but rather the system rewards repairs but not actually killing the enemies attacking.  Of course this might be that as a support I was not doing enough damage to count?

     

    Defending a keep several times this morning but no bonus because I was fighting rather than repairing.  Currently the system rewards players for just staying behind a wall and repairing until supplies are exhausted.

  2. Been trying to complete the achievement A Star to Guide Us but getting stuck with the Griffon Adventures.  Do I need to complete every other achievement to complete a Star to Guide Us or can some (like the Griffon Adventures) be skipped.  Just want to know so I don't waste anymore time on the achievement which I am finding impossible. 

  3. On 4/28/2022 at 12:32 AM, Bronze Centipede.5230 said:

    One of the great things about Guild Wars 2 is the degree to which it lets you do your own thing rather than forcing you into activities you don't enjoy.

    One of the worst things about Guild Wars 2 is content gated behind jumping puzzles. It can often be impossible to pass the story or access an area without doing them.

    As a casual player to HATES jumping puzzles, my free time is limited and valuable and the last thing I want to do is spend long periods of my leisure time having a bad time.

    Not sure I count as a casual player, but I couldn't agree more.  I personally find jumping puzzles tedious and would rather be doing other things in game, but the good loot (legendary trinkets etc.) gates behind them makes them kind of a necessity.

     

    Would be great if AN just treated them as their own thing with decent loot and AP for people that want to do them but let those of us who dislike them ignore them. 

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  4. You should know that Riverside play to win/PPT - not sure how much fun it is for them but that's always the way they have played.

     

    While I think it would be an idea to adjust WVW scores to take into account the active [in WVW] population at a given time you cannot complain simple because you are outnumbered by another server.  

     

    After several weeks of playing against Deso and WSR and being constantly outnumbered I have little sympathy for your position.  Ultimately it is only a game so ether enjoy it or do something else. 

  5. While I love that WvW is getting some attention I can't say I like where this is leading. Now maybe I am not seeing the whole picture because of the server I am on but this seems as if it will put a lot of people of WvW while not actually addressing the current problems.

    My server (Gandara) has been full for a while now and we have a decent prime time population for the most part. The problems as I see them;

    1) AFKers for Pips not actually contributing but taking up a place in a map - the proposed change does not address this - please just let people cash out on leaving WvW or link pips to experience gain (no activity no progress).2) Some servers are able to maintain a high tier position simple by night capping objectives when they face little opposition. Of course come prime time on the opposing servers they are unable to compete - while the proposed change may serve to 'equalise' populations across servers at all times it would seem that simple decreasing war score for a server when they outnumber the opposition/out of prime time would be a better way.

    Ultimately I do not think this will have too big an impact on me, Gandara has a large community guild which will form an alliance and so we will [mostly] stay together but smaller guilds (often those based on a common language) will be consigned to becoming nomads.

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