Jump to content
  • Sign Up

Winters.8756

Members
  • Posts

    5
  • Joined

  • Last visited

Posts posted by Winters.8756

  1. Motivations are consumed on placement, however they should not be due to risk of DC/crash. It is that or the rewards should be given for PLACING the motivation rather than on event complete, because as it stands there is a chance you get nothing for using a motivation. These can be rather pricy and a large issue for T3/T2 rifts. For T1 since mobs die so fast maybe not (outside of maybe some severe lag causing you to be unable to tag)

    • Like 2
  2. 2 hours ago, Linken.6345 said:

    Well if you have wvw heavy and raid or spvp heavy it is not the same set.

    And there by you dont get compensation.

    Sure, TECHNICALLY it's not the same set. But can you offer a reason that functionally this is different? There is no added benefit to having them, and in fact I would rather be able to delete the duplicates as they are clutter. NO ONE wants these in their armory. Sure, it's TECHNICALLY not the same set, but in reality it's a duplicate that offers no extra use and costs the same. The problem is it would be extra coding effort to recognize them as duplicates just with different base skins that aren't even unique which doesn't matter anyway because you can just skin swap legendaries for 0 transmutation charges.

    • Like 3
    • Confused 1
  3. 21 hours ago, Rubi Bayer.8493 said:

    Hello everyone, we have been following this conversation and continuing to read your feedback since my last post, and I'm here to give you another quick update. Like other major elements of the expansion, we’re planning on providing more information on relics before launch. For relics specifically, we’re working to get that blog ready for publish on July 18—and because I know you’re wondering, that timeline is so we can write it, review it for accuracy, edit it, and translate it into all supported languages.

    We know that the legendary rune compensation is of great interest to you, and we'll be sharing more of our plans about that in the blog post. While that's still coming, I want to clarify a bit about my note on compensation. This will not be an unrelated item; it’s going to be part of the relics system. We’ll have more details in that upcoming blog post.

    Finally, I want to thank you all for continuing to have this conversation and share your feedback with us. It’s been helpful and we all appreciate it.

    I appreciate that this is being thought about and addressed. I am however wondering if while the devs are looking at legendary armory compensations are they going to rectify how not everyone was compensated for duplicate legendary armors sets for when the legendary armory was first released? I have talked to support multiple times about this and to this day I still have two sets of legendary armor for each piece that I don't need, they actually are a hindrance and at the least my life would be easier if they're removed, they provide no use whatsoever. 

    Also, if whatever the compensation is doesn't go through properly for everyone will it be revisited this time or like last time for those that don't properly get whatever the compensation is will they be SoL like last time at legendary armory release?

    • Confused 2
  4. Sorry if this is the wrong place/it's already been discussed. I made a quick glance but I don't browse these forums much so was at a loss at where to look.

    Anyway, I actually really like this content, even if it feels a bit limited...However the requirements for the special ops armor have me a bit miffed. In the past when new content comes out that requires items you acquired in past content but likely would have deleted, they offer you a way to buy that back...In this case, the Ancient Canthan armor is relatively pricey and required to buy the special ops armor on top of other things + achievements. I have no issues with that as an idea, but it really feels like a slap in the face having crafted these for the skins and then salvaging them and now...I guess I just need to hold onto absolutely everything just in case? Is this some weird attempt and selling more bag slots? TBH that's being a bit inflammatory and it's most definitely an oversight... If any devs see this I hope this goes the route of Bjora weapons and we're allowed to buy them for some form of currency instead of now having to have huge discussions and speculations about whether you're going to make items we make for skins recipe pieces. IMO if you have the skin, that's all you should need to be able to use it as a component/unlock the purchase.

    • Like 5
    • Thanks 5
×
×
  • Create New...