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gnotshr.9136

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Posts posted by gnotshr.9136

  1. Based on your post it seems that your main concern is lack of WvW population. Do you think that giving players the opportunity to earn an extra 10, 25, or 50 gold a week going to incentivize them to WvW?

    .There are guides online to make 30gold in an hour. Why would a player spend an entire week for chance get 50g when they can farm 30g in 1 hour?

    .Reaching the diamond chest can be done very easily in the first couple days of a WvW match. After achieving the diamond chest, what would be the incentive to continue to play the rest of the week? Why play the game mode for 7 days when you can get full rewards in less than 2 days?

    .Do you think that the new players who come to WvW for gold rewards will be forming organized havoc squads that bring dynamic game play to WvW? Or will they just join the biggest blob they can find to get the rewards as fast as possible with minimal effort?

    Imo, the people who have stuck with WvW over the years haven't done so for the loot, but I could be wrong.

  2. @"saerni.2584" said:What are you complaining about?

    The stealth on steal?The life stealth effects?The extra blinds?The boonrip on stealth attacks?The condi cleanse in stealth?The regeneration and initiative in stealth?

    Or are you just complaining because you got killed by a thief and imagine they were running SA?

    Since they are referring to trait line as "skill-less" I believe they are referring to the passive nature of those abilities/effects you just listed.

  3. @Infusion.7149 said:WVW: It's rather solid if you ran staff daredevil for groups but not an essential class. It's high risk but Vault is one of the few skills that does large damage anymore.WVW roaming: Due to the marked debuff around towers and guards, it isn't advisable to run d/p builds you see in PVP I think. When I roam I usually run s/d or s/p.

    As someone who solo roams thief 90% of the time..

    Lots of thief skills do large amounts of damage, not just vault. Sometimes its just not as straightforward as one might think.

    Most roaming thieves are running D/P and just avoid fighting in areas with extra reveals if they need to. The other popular roaming build is the core condi thief. I personally run P/P and have great success with it. Once every few days I'll see a roaming thief with a staff or a sword. Once in a blue moon you'll run into a D/D thief.

    As stated above build diversity is pretty good especially when compared to where thief has been in the past. Seem you already know D/P power and P/D condi, which are both viable/meta in both Wvw/pvp.

    Keep playing thief.

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