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Posts posted by Voraxen.2035
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On 7/29/2023 at 1:43 AM, KingJake.6529 said:
Some of these changes are good, however, they will never implement any of this because PvP brings them no money, simple as that. There are not enough players that invest time into PvP and the situation is only going to get worst as more players keep slowly leaving the gamemode. They should stop trying to make the game "competitive" (has never really been) and just make it more casual fun, bring more build variety, bring back some stats or straight make different amulets for pvp, maybe some wacky changes to maps that could be fun in unranked. But really there is no point in trying to waste your time and energy on a company that is not interested on supporting a maintenance gamemode like PvP right now
I could not disagree more with your thoughts here. I play spvp casually everyday for hours. Spvp community deserves developememt time just like pve and wvw. Not equal by any means but at least a similar percentage to the amount of players that love spending their time this way. If the fashion show can get quality of life updates then so can spvp.
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We've got to share some appreciation. We DID get some new titles and it feels great! It doesn't change the matchmaking, the available builds, rules of conquest, or really anything that matters but it sure feels good getting a reminder that they KNOW spvp is still an available game mode that deserves enhancements and achievements.
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Same here.
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How is it possible for thief to get absolutely nothing, yet a-freakin-gain. I stand by my initial impression. This balance team has been the worst thing to happen to thief since launch. Didn't think I could be let down more than in the past. Lazy lazy lazy.
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Let the enemy bleed out in downed state.
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Anything that any game developer does is met with complaining. Especially with MMOs. That doesn't mean you stop development for your game. /shrug
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#no
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Makes sense that guardians have traps but not thieves. For sure. Also, great balance tactics, remove ability from class instead of balancing the rune.
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Me: Posting about a dead game mode that needs a quality-of-life patch because it's been 5 years since we've got a drip of development time.
Others: IT"S A DEAD GAME MODE BRO
Yes, we know. That's why I'm posting this. This game mode has dedicated maps, queue systems, automated tournaments, achievements, gear, dailies, weeklies and has been considered a 'pillar' of the game since launch. My call is for a breath of life, just some sort of periodic improvement like EVERY other game mode gets. It doesn't need to be a team or a dedicated person or anything on going. Just a top off to show the community that is left that they are valued as paying customers. I try to consolidate other good ideas I've seen on this forum so developers can reference it if they ever were allowed to help. Google suggests about 250 developers at Anet and it's insane that there has been 0 output from this AAA MMO. -
Hi there. Really enjoying the content from Secrets of the Obscure. I love the new spvp stuff the most! The map is great, the new game mode is great, I love the new skins and achievements. So cool Anet!!
Oh wait, yet again no content. Nothing since 2018. Please anet, PVE, WVW, PVP. You have three game modes to your game.- 3
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On 7/30/2023 at 10:34 PM, Alejandro.2908 said:
Absolutely. These are the directions verbatim:
Once completed, please try starting Guild Wars 2 again."*"
This solved it for me. 🙂
These instructions didn't get enough praise. 10/10 precise, correct terms, helpful tips. Completely resolved this issue for me. Original debug.log alert for me was "ERROR:gpu_init.cc(486)".
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I love the new spvp content from the new expansion. Oh wait, there was literally nothing for spvp again.
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In unranked, during map selection, you'll occasionally see Battle of Champion's Dusk as an option and could switch from playing conquest to stronghold. It would be cool to have this with 3v3, 2v2 maps in ranked queue. If either is picking then the 5v5 queue is broken down into two separate matches, one a 2v2 and the other a 3v3.
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Don't forget the elite skill or our elite class, Deadeye's Shadow Meld still only gives you 4 seconds of stealth on a 45 second cooldown. I can dodge and get more stealth than that.
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Thief elite spec's elite skill only provides 4 seconds of stealth on a 45 second cooldown in spvp and its complete crud.
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Another patch, another festival and another expansion announced. Zero mention of spvp. One developer doing a six month project could show your players you care. Anet, please add new spvp content, put more time into better balance and give us more stat options.
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43 minutes ago, Stand The Wall.6987 said:
... but really i only want one change: make respawn timer 5 sec
That's interesting, it would make matches faster for sure. Even just reducing it from 15s to 10s would make a difference.
My '/deaths' right now is "You have died 59,017 times." Simple math and reducing it by just 5s would have saved me 82 hours of my life. Hahah- 1
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I figure that if have some ideas out there, they'll have something to implement when they find the time.
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Whoever is doing release management has no interest in considering ranked spvp, unfortunately.
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Yeah, I'm trying to at least capture some tangible ideas above. Speculation and high hopes are the best we've had for a while now. Gimme some more ideas!
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Very frustrating that it's been almost 5 years since we've had nice things. We see expansions come and go, patch after patch, sagas, living world seasons, festivals and we watch all of the other "popular" modes get updates, restructures, accurate balance, QOLs changes, new skins, achievements, titles, currencies. It's just crazy that GW2 has some of the best mmorpg pvp in the business, a pillar of the game when it released, and there is just nothing for years and years to attract new and existing players to the game mode. Here are some ideas I've had; what kind of things would you like to see added? (Please don't spam bump and get the thread taken down again)
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Things I would like to see:
- Release a new map for conquest
- Fix Raid on Capricorn for ranked
- Fix Spirit Watch for ranked
- On Legacy of the Foefire, allow condition damage vs keep doors.
- Release a new map for Stronghold
- Release a 15 v 15 large battle mode
- Add 3v3 to ranked map rotation
- Add 2v2 to ranked map rotation
- Add Stronghold to ranked map rotation
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Add additional reward tracks
- repeatable silverwastes
- repeatable dry top
- repeatable tracks for individual expansion maps, similar to LW tracks
- Add additional songs to the rotation
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Add new achievements, like:
- number of kills of a certain class
- number of points capped
- number of stomps
- number of lord kills
- number of beast kills
- number of bells rung
- number of skyhammers
- number of djinn favors
- Allow spvp legendary armor to count towards legendary item collection achievements
- Make Shards of Glory a wallet item, replace them in crafting recipes with Ascended Shards of Glory
- Reward Ascended Shards of Glory from unranked matches
- Increase reward track progression from unranked matches
- Increase spvp rank requirements for ranked matches to 50 or even 100
- Allow more stat combos to be used. (currently spvp has only 33% of available stat combos)
- Allow more sigils to be used. (currently spvp has only 27% of available sigils)
- Allow more runes to be used. (currently spvp has only 62% of available runes)
- Show our spvp rank on our player icon and hp bar
- Allow us to vote to forfeit a match. (team majority)
- Allow us to leave a match after it has been 4v5 for more than 2 minutes
- Immediately cancel a match that has a 4v5 within the first 30 seconds
- Limit match making to only allow one of each class per team.
- Reduce Respawn timer from 15s to 10s
- Reduce '/stuck' time from 30s to 5s
- Stop forcing us into a 50\50 win loss ratio. (I've played 18,000 ranked spvp matches solo(literally), win rate of 49%)
- Allow us to Swap equipment\build templates during a death cooldown
- Update the map icon so it's not just core class icons
- Let us spend gems on a permanent a Champion's Rest Pass
- Please do something about bots. For real
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Things I would like to see:
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*queue
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Remember when they took traps from thief and gave them to guardian? That made sense. Preparations are SO op.
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Shadow meld lazy balance
in Thief
Posted · Edited by Voraxen.2035
Bump to bring this to the top. Anet, you need to fix this.