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Posts posted by tacomex.8179
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Please include deaths as a top stat in PvP, so that players who're feeding actually feel bad and perhaps they'll want to play better or try to improve.
Thanks
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@PookieDaWombat.6209 said:I'm fine with it in theory, especially with most small groups or even guild groups that don't run with pugs. That being said, I'd be cautious about its use since I will openly mock any commander that screams in chat for support only to have their tag hidden and no one come to help them because they were worried about a rando running with them.
I mean, look at the server you play on, it's only fair that what you type makes no sense.
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I don't understand why people are saying this would be bad for the game. I mean, legendary market is something that will stay active pretty much until the end of the game, plus 2 new season two legendaries still coming out in the next few months.
Why would increasing the supply of AGs by adding a couple of metas would break the economy if the demand will practically always be there? The price of the components to craft AGS would also self regulate.
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I agree, they should add more ways of getting AGs and other currencies. Crafting new legendaries should involve more PoF and new currencies. Just the PoF map comp is not enough and HoT makes it too convenient for players already farming the currencies there.
Include Deaths as a Top Stat in PvP
in Player vs. Player
Posted
The true intention here is not to make people quit, but to actually get better. You will find players that say: "I had 3/6 top stats and you only had one" as a way to shelter from a loss. Not displaying any "negative" stat helps to create mediocre PvPers, because even though they lose they still feel good by getting a "positive" stat and they don't actually focus on what they could improve on.