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kittyfur.6459

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Posts posted by kittyfur.6459

  1. The ability used to teleport somewhere near an enemy, as described.   Now it is almost always appearing right on top of the enemy, making it most unhelpful because that's exactly where you usually don't' want to be.  Did something about the implementation change?  It just doesn't work like it used to.  

  2. So you removed a warlock from mes staff. What did that do? Reduce direct damage by, what, perhaps 1200? DO YOU REALLY THINK IT WAS THAT OP TO BEGIN WITH!? DO YOU REALLY THINK A 1200 DMG NERF WAS THE BIG EFFING DEAL THAT MADE THE DIFFERENCE!? That is a RIDICULOUS "fix" and simply shows you guys are listening to loud complaints without doing any real investigation. The fact that you can hardly find any nerfs on the staff means the staff WAS NOT OP TO BEGIN WITH. All you did was kill the staff just like you killed chronometer. And yet, throughout all this, the most OP class in te ghame, elementalist with GOD LEVEL SUSTAIN, was not touched!? Unreal! The incompetence...it hurts so much. It even hurts my teeth! ouch! I have to go.

  3. @Smoosh.2718 said:To me, all Condi damage has done is ruin the fun of pvp and promoted the ability to spam skills till the other dies. No longer do we find that fun duel scenario where you have to time your attacks, time your fake attacks to bait dodges.

    Now all you get is 6 stacks of burn followed by cripple, chill imobo, confusion and torment. Stackable to stupid levels killing you in seconds.It's not fun and has totally ruined all enjoyment of pvp for me. Managed to see a nice 19 hit 59k burn on myself.

    Condi damage in PvP needs a heavy hit and should never have been pushed in the direction it has been.Rather than these damage tune ups we keep getting in pvp... how about an across board damage nerf to all. along with a healing nerf.

    As for condi keep that as a PvE thing, i dont believe it should be in a PvP scenario, but if it is, damage numbers from condi need to be lower than they are and not stackable to what they are as well.

    This is a ridiculous complain. EVERYONE has access to ridiculous amounts of condition cleansing these days. Condi builds of every sort are INEFFECTIVE against half the toons in the game. That's not OP in the slightest.

  4. @"Edge.8724" said:I just played a few PvP matches after a long time in PvE and I'm not sure what to think. Once we are in a fight, it ends in like what, 1 or 2 seconds? Simply put, everyone deals too much damage.

    There is no place to react, it's just a race of who will burst who the fastest way possible.

    Now I know there are some "bunker" builds too but these are the other extreme and isn't healthy neither. (I rarely see those though...)

    Why not beeing in the middle? I mean some reasonable fight duration. I can't see how this can be fun to always be "insta killed" without having any time to react.

    I absolutely agree. Damage is WAY too high. IPOWER damage is ridiculously stupid compared to condition. I've been hit for 26k in ONE SHOT. Everyone needs a 50% nerf on power damage. By comparison, condition is absolutely useless. so many builds can cleanse just about anything. Almost nobody uses condition builds and this should be obvious to the incompetent devs. but of course it's not.

    Then all these ridiculously tanky builds that you just CANT KILL no matter how much burst you have need a rework. That's just stupid and broken. Then there are other annoyances like thief builds which basically have infinite evade. wtf did they even TEST this stuff before release? As i said before, if 80% of all possible builds are NON-VIABLE (which they are) the eniter damn game is broken. Everyone is filtering into a tiny subset of super cheat builds because that's the only way to viably play. this is A PROBLEM devs. you finally listening? of course not.

  5. Half the broken classes are bunkers and cant be killed. The other half literally kill you in .5 seconds. Both builds are stupidly broken. By now we're all aware of which builds these are. NO OTHER BUILDS ARE VIABLE and that's what really irritates me. Why have all these pvp options if 90% of them can't be realistically used? TEST YOUR PATCHES before you release it devs. This kind of incompetence is to a level i've never seen in any game before.

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