Jump to content
  • Sign Up

kittyfur.6459

Members
  • Posts

    26
  • Joined

  • Last visited

Posts posted by kittyfur.6459

  1. The ability used to teleport somewhere near an enemy, as described.   Now it is almost always appearing right on top of the enemy, making it most unhelpful because that's exactly where you usually don't' want to be.  Did something about the implementation change?  It just doesn't work like it used to.  

  2. So you removed a warlock from mes staff. What did that do? Reduce direct damage by, what, perhaps 1200? DO YOU REALLY THINK IT WAS THAT OP TO BEGIN WITH!? DO YOU REALLY THINK A 1200 DMG NERF WAS THE BIG EFFING DEAL THAT MADE THE DIFFERENCE!? That is a RIDICULOUS "fix" and simply shows you guys are listening to loud complaints without doing any real investigation. The fact that you can hardly find any nerfs on the staff means the staff WAS NOT OP TO BEGIN WITH. All you did was kill the staff just like you killed chronometer. And yet, throughout all this, the most OP class in te ghame, elementalist with GOD LEVEL SUSTAIN, was not touched!? Unreal! The incompetence...it hurts so much. It even hurts my teeth! ouch! I have to go.

  3. @Smoosh.2718 said:To me, all Condi damage has done is ruin the fun of pvp and promoted the ability to spam skills till the other dies. No longer do we find that fun duel scenario where you have to time your attacks, time your fake attacks to bait dodges.

    Now all you get is 6 stacks of burn followed by cripple, chill imobo, confusion and torment. Stackable to stupid levels killing you in seconds.It's not fun and has totally ruined all enjoyment of pvp for me. Managed to see a nice 19 hit 59k burn on myself.

    Condi damage in PvP needs a heavy hit and should never have been pushed in the direction it has been.Rather than these damage tune ups we keep getting in pvp... how about an across board damage nerf to all. along with a healing nerf.

    As for condi keep that as a PvE thing, i dont believe it should be in a PvP scenario, but if it is, damage numbers from condi need to be lower than they are and not stackable to what they are as well.

    This is a ridiculous complain. EVERYONE has access to ridiculous amounts of condition cleansing these days. Condi builds of every sort are INEFFECTIVE against half the toons in the game. That's not OP in the slightest.

  4. @"Edge.8724" said:I just played a few PvP matches after a long time in PvE and I'm not sure what to think. Once we are in a fight, it ends in like what, 1 or 2 seconds? Simply put, everyone deals too much damage.

    There is no place to react, it's just a race of who will burst who the fastest way possible.

    Now I know there are some "bunker" builds too but these are the other extreme and isn't healthy neither. (I rarely see those though...)

    Why not beeing in the middle? I mean some reasonable fight duration. I can't see how this can be fun to always be "insta killed" without having any time to react.

    I absolutely agree. Damage is WAY too high. IPOWER damage is ridiculously stupid compared to condition. I've been hit for 26k in ONE SHOT. Everyone needs a 50% nerf on power damage. By comparison, condition is absolutely useless. so many builds can cleanse just about anything. Almost nobody uses condition builds and this should be obvious to the incompetent devs. but of course it's not.

    Then all these ridiculously tanky builds that you just CANT KILL no matter how much burst you have need a rework. That's just stupid and broken. Then there are other annoyances like thief builds which basically have infinite evade. wtf did they even TEST this stuff before release? As i said before, if 80% of all possible builds are NON-VIABLE (which they are) the eniter damn game is broken. Everyone is filtering into a tiny subset of super cheat builds because that's the only way to viably play. this is A PROBLEM devs. you finally listening? of course not.

  5. Half the broken classes are bunkers and cant be killed. The other half literally kill you in .5 seconds. Both builds are stupidly broken. By now we're all aware of which builds these are. NO OTHER BUILDS ARE VIABLE and that's what really irritates me. Why have all these pvp options if 90% of them can't be realistically used? TEST YOUR PATCHES before you release it devs. This kind of incompetence is to a level i've never seen in any game before.

  6. xxx hits you for 3,708 using xxx hits you for 27,459 using read that again. 27,459. That's death in one hit.
    xxx hits you for 3,150 using <doesn't matter>

    The numbers above are real. It doesn't matter where or who or what class or how it happened. It's dead in .4 seconds before you can hit a button. This is just plain stupid. This is plain broken! I don't want gamplay that consist of waiting for cooldowns then melting 150% of players health in one blast. Any build like this ruins the game for everyone. I'm tired of GW thinking this is acceptable and not immensely frustrating.

    On the other end, i'm sick of tanks that can stand up against anything thrown on a point. even 2 or 3 opponents That is also BROKEN. this stuff needs to stop. Surely the devs can read the numbers being spit out on their own game and realize something is wrong. wt actual F? Is this game so bad that only 2 extreme builds are now viable? make this madness stop!

  7. @Chaith.8256 said:

    @Ralkuth.1456 said:So there's a missing link in your claim, and that is, how does a Scrapper getting countered and unable to matter, contribute to winning?Serious question. Because I can see the correlation but not the causation?Does this mean we should all try Scrapper because it passively makes you win more?

    You get it. Scrapper in the MaT semi-finals and up did not greatly matter nor contribute to winning, in the finals it was a 4v4 with a pointless Scrapper 1v1. We could have literally crossed out the word Scrapper and inserted Weaver, Druid, Firebrand, Boonbeast, possibly other duelist mirror matches that don't end ever. In the semi-finals despite K I D A going negative instead of being a non-contributor to winning, his team comp being all very weird sustain duelist variations on meta builds (Duelist tanky Rev, duelist Firebrand) but still managing to still get kills when outnumbering, and the sheer amount of decaps red team gave them were great contributors.

    If you somewhat know what you're doing when you analyze a match, you can see what strategies worked and didn't work, and K I D A's rifle Scrapper clearly did not work but lots of other things worked. The point focused duelist comp vs. rotational DPS comp was huge, even with a side-noder build & player like Boyce being an unfathomable level of effectiveness over K I D A (Or R O M) playing this really bad-fad rifle decap Engi

    If teams are smart and have the resources, we'll see this more duelist style team with double Chrono, possibly even the tanky Rev & duelist Firebrand, although I'm not completely sure if these specs are optimal outside of countering roamer comps. I am sold that this comp will counter the high DPS rotational comps we saw Trama/Boyce running, even if K I D A's team would have won harder if he was a Spellbreaker.

    @"kittyfur.6459" said:Yeah it's clear it's too strong. Scrapper was able to easily hold a point being challenged by 2 enemy players, by itself, no problem. I've seen it many times now and i just returned to this game after 6 months off. I highly doubt all scrappers are magically "better" in skill than all other classes. it's simply OP. It's weird how GW can't seem to just correctly balance the game and leave it alone. They just OP one class, then OP another. Ticking off all the players who are both OP ( bc they dont want to lose it) and underpowered (who are sick of getting crushed). Is this really that much of rocket science? This constant balancing act is starting to reek of incompetence if you ask me. Get it RIGHT, once and for all. That's what the players want.

    I get you're morally outraged at and such, as I've said multiple times in this thread Bulwark Gyro since had a 33% barrier nerf since anyone has touched Scrapper so that will reduce the the teamfight, 1vX, and 1v1 power to where it's more likely to die in all scenarios. I'm not sure how this balancing act reeks of incompetence because they acted pretty fast and pretty fairly.

  8. "tanky" is just another word for unkillable. After witnessing 3-v-1 scrapper scenario and they STILL couldn't get rid of him, it's simply broken. Anyone arguing otherwise is being disingenuous or a troll. Pvp isn't meant to have 1 "tank" totally dominate a point. otherwise rename it to scrapperwars and then go back to wow. I don't see any other "tanks" being able to pull this off. That said i'm rolling a scrapper because i love abusing OP. (it's still broken though).

  9. Yeah it's clear it's too strong. Scrapper was able to easily hold a point being challenged by 2 enemy players, by itself, no problem. I've seen it many times now and i just returned to this game after 6 months off. I highly doubt all scrappers are magically "better" in skill than all other classes. it's simply OP. It's weird how GW can't seem to just correctly balance the game and leave it alone. They just OP one class, then OP another. Ticking off all the players who are both OP ( bc they dont want to lose it) and underpowered (who are sick of getting crushed). Is this really that much of rocket science? This constant balancing act is starting to reek of incompetence if you ask me. Get it RIGHT, once and for all. That's what the players want.

×
×
  • Create New...