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Werewolf.7459

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Posts posted by Werewolf.7459

  1. @ZolracAtrox.2908 said:

    @"Irenio CalmonHuang.2048" said:

    Engineer:
    • Overheat: Instead of disabling all toolbelt skills until all heat is lost, this skill now adds 15 seconds to the recharge of toolbelt skills other than Photon Forge. Photon Forge remains disabled until all heat is lost.A 3rd penality... It's already loses half of HP (1st penality) and become unable to reenter on Photon Forge until the cooling time finishes (2nd penality). Holosmith stills overpenalized.What happens if the player on purpose overheats to get access to 6 extra stacks of Solar Focusing Lens?Serious that the player will still unable to Drop Elixir S (for stealth) nor Drop Elxir B (for Stability) nor use Rumble (for Stability, break stun) nor Bandage Self (Medic Kit Heal) nor any other sustain skill?Some skills and traits stills uncompatible. This near breaks the Holosmith Elite.
    • Photonic Blasting Module: When this trait is equipped, the additional recharge penalty from Overheat is reduced from 15 seconds to 5 seconds.What the point of equip a trait that forces the player to have his profession mechanics locked and loss access to damage and self sustain?Stills uncompatible! Conflicting! Nigh broken!
    • Crystal Configuration: Eclipse: This trait no longer causes Corona Burst to grant stability. Increased base barrier granted from 374 to 991 in PvE and 748 in competitive modes.This closes the coffin door and buries the Holosmith!What the point of play a melee type that can't face CC?What the point of Crystal Configuration: Zephyr or Crystal Configuration: Storm?What the point of Enhanced Capacity Storage Unit?Still without tier 3 (100+ heat) exceed skills.Sword still not fine (or worse with nerf).Self burn on f1...

    But the 450 distance requeriment make it unusable with Bomb Kit, Flamethrower, Tool Kit, Photon Forge and Scrapper... May be healthy remove this distance requeriment.

    Please, look the Engineer sub forum. There are severals suggestions to make Engineer Profession fun to play and capable of bring more players.Do not abandon the Engineer!

    You're right, I can't understand why Anet stills making engineer useless in all game modes, but classes like guardian are meta(or almost meta) since HoT release.It's so stupid, this game literally makes you always play guardian if you wanna be in a serious PvE group. I really wanna play engineer again.

    Range requeriment is really a senseless buff, the kitten class is a melee class; and what's the point in having an overheat trait if it stills blocking you 5 secs? so, for cc phases, u have to save heat making a big dps loss; classes like DH only has to save elite trap, and the dps loss stills a joke... and they have signets & greatsword 5 for emergencies (they also have mobility with greatsword and F2, they have strong blocks pressing f3, condicleanse, the healing skill is broken too, they have range with scepter, autobuff, aoe, a stupid high burst) It is so hard to remove the kitten cooldown? "We want high risk with high rewards for holo" Oh, seriously?, 'cause your class doesn't have high reward, and why people should want to play with high risks if they can play guardian, No risk, extreme rewards.

    Now, Condition engineer... another dead class that doesn't have attention... and it's the same story, why people would want to play a class with a piano rotation? without big burst, without autobuff, sustain, mobility, utilities if you can play firebrand? FB's rotation is a joke, he also has high burst, big sustain, big autobuff, useful utilites... swap runes, "feel my wrath" and some rings and now he is a dps-support with almost the same dps and a even more easier rotation.

    Support Scrapper... It goes without saying why it is useless, and why it is a joke if you compare it with a firebrand or a druid. "In WvW is meta", yeah, I enjoy the 1-1-1-1-1 medit kit spam, great gameplay.

    I repeat it again, GW2 = Guardian Wars 2.

    Yeah I play support scrapper in pvp, and it carries just fine.

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