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Mannah.4012

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Posts posted by Mannah.4012

  1. I have always thought that allowing to convert laurels to MC could be a good idea to fix this problem (in addition to the actual ways to obtain MC). I mean, laurels are time gated, there are not other ways to obtain them apart from loging daily and most of us have a ton of them without any use... I'm not an economist, of course it would have some negative consecuences but... it could be a solution. It's just a personal opinion.

  2. @kharmin.7683 said:

    @"Mannah.4012" said:Wyvern skins for skyscale pleaaaase

    The body types aren't the same, IMO. However, I would like to see more "dragon-like" heads than the mashed up whatever it is that is the staple. The shimmering skin's head is much more to my liking and fits with my vision of what a dragon's head looks like.

    They did a good job with the hummingbird, I think they're capable to do a wyvern with the skyscale <3

  3. @"Taril.8619" said:The primary thing I'd change, would be Trahearne not becoming Pact Marshal. Instead, another character is written and developed that can take the position, allowing Trahearne to be better developed as he doesn't have to be "The Pact Marshal" and can have more focus on him developing his skills beyond his book learnin's.

    I.e. He accompanies the PC throughout missions to learn about combat, while providing us with key information about Orr and Zhaitan's minions.

    With the culmination being that after we cleanse the source of Orr together, where it's us assisting Trahearne in his Wyld Hunt, we then face down Zhaitan together, where it's Trahearne assisting us in our "Wyld Hunt" (Not some BS stand around shooting a cannon while everyone else gorms out being utterly useless) - Using what he learned as he accompanied us as well as Caladbolg which he was given for a reason.

    The knock on effect this would have, is it would set Trahearne up for a much less horrible iteration in the original PS, which could then continue on into LW2 where he is more involved (Due to having finished his Wyld Hunt, he would have the freedom to follow other pursuits) and then wouldn't necessarily need to be killed off in HoT due to being portrayed horribly in prior stories...

    The secondary thing I'd change, would be Eir's death. As trading one of the few well written characters and fewer still Norn characters for the awful character that is Braham is not a good trade (Meanwhile, we still have Logan and Zojja alive and well even if Zojja doesn't really particpate in much at all despite being so concerned about Taimi upon her rescue... Oh and Rytlock Trombone gets to be a main character so it's not really that it was about dismantling Destiny's Edge)

    Even if Eir didn't become part of Dragon's Watch like Rytlock, having her around and continuing her character development would have been far better than the kitten which is Emo Braham being emo and awful. In fact, if Braham died in her stead, it would have perfectly continued her development, what with only having recently come to terms with the guilt over Snaff's death, being faced with the death of her son that she again only recently started to bond with would have been a turning point where she'd have to try and deal with that guilt too (It'd also make more sense for her to go off trying to earn some glory by trying to take down Jormag on her own - She missed out on raising her son because she went to create her legend, so reverting back to that to deal with his death would be natural. More so than Braham mourning the death of his mother he only recently stopped resenting, barely, and then going full on crazy as if his very reason to live was taken away while being super mad at the PC...)

    Incidentally, Braham's death would have also created reason to develop Rox's character more. As she'd be greiving too. Maybe she'd try and get into a Warband (Potentially some sketchy one), possibly even get tempted by the Flame Legion to which we could end up going to help save her from such decisions and help her deal with her grief.

    All this could have then put more focus onto the development of Dragon's Watch and the characters within, as opposed to the development of Dragon's Babysitting and a bunch of stuff about Humans and their stupid useless gods that apparently don't give a kitten about them.

    Those are very interesting plot twists for both :open_mouth: Never thought about Trahearne not being the pact marshal and Braham's death. And I like it!

  4. @"Fenella.2634" said:However, if I had to decide on one, it would still be Trahearne's death. I'd just cut out the nonsense about this backup seed and have the battle end when the battle ended. There was nothing at all in the story following HoT that made Trahearne's death necessary. Everything could have played out the same way. There's nothing Logan did as the Pact Marshal that could not have been done by Trahearne. He also would have been injured, of course, and his position would have had to change to a desk job. Even the Caladbolg quest could still have happened. We could have worked together with Trahearne instead of this newly invented character who pretended to have been there all the time. Would have made more sense, even. And since Trahearne wouldn't have needed a magic sword in the office, we could still have inherited it. No problem.

    The mentors dying made sense, even Eir's death was important overall. But this one... pure "fan"service and completely unnecessary. And I'm still waiting for a memo to see if he made it through the Realm of the Lost.

    ^ All this. In addition, HoT story seems... incomplete for me, we waste a lost of time going to Rata Novus but we don't know very much about the other tribes we meet during the story. The jungle still has a lot of mysteries for me, for example:

    • the 4th path at DS
    • what happens with all mordrem after Mordry's death
    • where's Trahearne corpse (I refuse to assume he's dead until I see that)

    Also, I'd go a bit further with the story around Malyck, Nightmare Court and every faction of each race. We have little information about all of them apart from the dungeons, they're wasted potential. I loved Side Stories because of that and it's a shame that they didn't continue them.

    The sudden change of Smodur's personality at the new chapter

    The Commander's mental health after all the things he/she has gone through must have been afected after all.

  5. @Blur.3465 said:It happens mostly if people are doing bounties and other bigger bosses.

    I'm doing personal story at the momment with a new character and I still have the problem. 800 ping doing an instanced mission or afking in a city with spikes por +3000 ping. It's not only wvw/world bosses, it's in general.

  6. I'm back. It seems that reinstalling the game didn't solve anything. I bring some details:

    **--> Crash <--Assertion: m_system != NULLFile: ......\Engine\ArenaWeb\CoherentUi\AwCohContext.cpp(91)App: Gw2-64.exePid: 6288BaseAddr: 00007FF737090000ProgramId: 101Build: 102063When: 2020-02-19T23:41:26Z 2020-02-20T00:41:26+01:00Uptime: 0 days 0:01:30Flags: 0

    --> System <--Name: fae66796IpAddr: 192.168.1.106Processors: 4 [GenuineIntel:6:7:7]OSVersion: Windows 10.0 (64 bit)

    --> System Memory <--Physical: 6376MB/ 8191MB 77%Paged: 6726MB/10047MB 66%Virtual: 134213279MB/134217727MB 3%Load: 22%CommitTotal: 3321MBCommitLimit: 10047MBCommitPeak: 9697MBSystemCache: 5606MBHandleCount: 54087ProcessCount: 131ThreadCount: 1150

    --> Process Memory <--Private: 98MBWorkingSet: 103MBPeakWorkingSet: 224MBPageFaults: 300225

    --> Memory Category Usage (Inclusive) <--[Category] [size(MB)] [Count]
    Root 76.51 6361
    Uncategorized 41.36 4876
    Programmer Data 28.70 730
    I/O 28.34 502
    Archive 27.01 38
    Collide 6.45 755
    Collide Havok 6.45 755
    File Service 1.24 12
    Collections 0.11 86
    Networking 0.10 12
    Dictionary 0.10 41
    Asset Service 0.09 447
    Event 0.07 2
    Game 0.05 55
    Engine 0.02 12
    Content 0.02 1
    Threading 0.01 14
    Model-Programmer 0.01 1
    BTree 0.00 8
    CharClient 0.00 5
    UI 0.00 23
    Services 0.00 8
    File Core 0.00 2
    Text 0.00 1

    --> Memory Category Usage (Exclusive) <--[Category] [size(MB)] [Count]
    Uncategorized 41.36 4876
    Archive 27.01 38
    Collide Havok 6.45 755
    File Service 1.24 12
    Networking 0.10 7
    Dictionary 0.10 41
    Asset Service 0.09 447
    Event 0.07 2
    Game 0.02 45
    Content 0.02 1
    Threading 0.01 14
    Model-Programmer 0.01 1
    Collections 0.01 36
    Engine 0.01 6
    BTree 0.00 8
    CharClient 0.00 5
    Services 0.00 8
    File Core 0.00 2
    Text 0.00 1
    Web Browser 0.00 9
    Download 0.00 3
    String 0.00 10
    UI 0.00 14
    Programmer Data 0.00 2

    --> DllList <--00007FF737090000 - D:\Guild Wars 2\Gw2-64.exe00007FFBC6B60000 - C:\WINDOWS\SYSTEM32\ntdll.dll00007FFBC4C10000 - C:\WINDOWS\System32\KERNEL32.DLL00007FFBC4960000 - C:\WINDOWS\System32\KERNELBASE.dll00007FFBC6920000 - C:\WINDOWS\System32\USER32.dll00007FFBC48A0000 - C:\WINDOWS\System32\win32u.dll00007FFBC6720000 - C:\WINDOWS\System32\GDI32.dll00007FFBC3F80000 - C:\WINDOWS\System32\gdi32full.dll00007FFBC3C90000 - C:\WINDOWS\System32\msvcp_win.dll00007FFBC3E80000 - C:\WINDOWS\System32\ucrtbase.dll00007FFBC50B0000 - C:\WINDOWS\System32\ADVAPI32.dll00007FFBC6680000 - C:\WINDOWS\System32\msvcrt.dll00007FFBC6750000 - C:\WINDOWS\System32\sechost.dll00007FFBC6800000 - C:\WINDOWS\System32\RPCRT4.dll00007FFBC6320000 - C:\WINDOWS\System32\WS2_32.dll00007FFBC48D0000 - C:\WINDOWS\System32\WINTRUST.dll00007FFBBD9F0000 - C:\WINDOWS\SYSTEM32\VERSION.dll00007FFBC3A60000 - C:\WINDOWS\System32\MSASN1.dll00007FFBC3D30000 - C:\WINDOWS\System32\CRYPT32.dll00007FFBC0540000 - C:\WINDOWS\SYSTEM32\WTSAPI32.dll00007FFBC1AD0000 - C:\WINDOWS\SYSTEM32\WINMM.dll00007FFBC5BB0000 - C:\WINDOWS\System32\PSAPI.DLL00007FFBC4E80000 - C:\WINDOWS\System32\ole32.dll00007FFBC57D0000 - C:\WINDOWS\System32\combase.dll00007FFBC1AA0000 - C:\WINDOWS\SYSTEM32\WINMMBASE.dll00007FFBC3BC0000 - C:\WINDOWS\System32\bcryptPrimitives.dll00007FFBC3C40000 - C:\WINDOWS\System32\cfgmgr32.dll00007FFBC4FE0000 - C:\WINDOWS\System32\OLEAUT32.dll00007FFBC5BC0000 - C:\WINDOWS\System32\SHELL32.dll00007FFBC55D0000 - C:\WINDOWS\System32\shcore.dll00007FFBC4120000 - C:\WINDOWS\System32\windows.storage.dll00007FFBC3A40000 - C:\WINDOWS\System32\profapi.dll00007FFBC3AA0000 - C:\WINDOWS\System32\powrprof.dll00007FFBC3A30000 - C:\WINDOWS\System32\UMPDC.dll00007FFBC6AC0000 - C:\WINDOWS\System32\shlwapi.dll00007FFBC3A80000 - C:\WINDOWS\System32\kernel.appcore.dll00007FFBC3BA0000 - C:\WINDOWS\System32\cryptsp.dll00007FFBC1C30000 - C:\WINDOWS\SYSTEM32\MSACM32.dll00007FFBBD390000 - C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.18362.535_none_17aea62c6da281ef\gdiplus.dll00007FFBBDA90000 - C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.535_none_2a26181e466b3888\COMCTL32.dll00007FFBC0330000 - C:\WINDOWS\SYSTEM32\USP10.dll00007FFBC1C50000 - C:\WINDOWS\SYSTEM32\MSIMG32.dll00007FFBB1D70000 - C:\WINDOWS\SYSTEM32\Secur32.dll00007FFBC3470000 - C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL00007FFBC3920000 - C:\WINDOWS\SYSTEM32\SSPICLI.DLL00007FFBC5B10000 - C:\WINDOWS\System32\IMM32.DLL00007FFBA9820000 - C:\WINDOWS\SYSTEM32\dbghelp.dll00007FFBC4930000 - C:\WINDOWS\System32\bcrypt.dll00007FFBC26A0000 - C:\WINDOWS\SYSTEM32\dxcore.dll00007FFBC1DB0000 - C:\WINDOWS\system32\uxtheme.dll00007FFBC5680000 - C:\WINDOWS\System32\imagehlp.dll00007FFBC2E10000 - C:\WINDOWS\system32\rsaenh.dll00007FFBC2650000 - C:\WINDOWS\SYSTEM32\gpapi.dll00007FFBA9B50000 - C:\WINDOWS\SYSTEM32\cryptnet.dll00007FFBC5720000 - C:\WINDOWS\System32\clbcatq.dll00007FFBC2A90000 - C:\WINDOWS\SYSTEM32\ntmarta.dll00007FFBC0310000 - C:\WINDOWS\system32\napinsp.dll00007FFBC02F0000 - C:\WINDOWS\system32\pnrpnsp.dll00007FFBC32A0000 - C:\WINDOWS\System32\mswsock.dll00007FFBC2FF0000 - C:\WINDOWS\SYSTEM32\DNSAPI.dll00007FFBC5B40000 - C:\WINDOWS\System32\NSI.dll00007FFBC2FB0000 - C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL00007FFBC1C20000 - C:\WINDOWS\System32\winrnr.dll00007FFBC0240000 - C:\WINDOWS\system32\NLAapi.dll00007FFBADBC0000 - C:\WINDOWS\system32\wshbth.dll00007FFBBC290000 - C:\WINDOWS\System32\fwpuclnt.dll00007FFBB61A0000 - C:\Windows\System32\rasadhlp.dll00007FFBC6540000 - C:\WINDOWS\System32\msctf.dll00007FFBBDF50000 - C:\WINDOWS\System32\TextInputFramework.dll00007FFBBFA80000 - C:\WINDOWS\System32\CoreUIComponents.dll00007FFBC1890000 - C:\WINDOWS\System32\CoreMessaging.dll00007FFBBF5F0000 - C:\WINDOWS\SYSTEM32\wintypes.dll00007FFBBF360000 - C:\WINDOWS\SYSTEM32\WindowsCodecs.dll00007FFBAF750000 - C:\WINDOWS\system32\explorerframe.dll00007FFBB6550000 - C:\WINDOWS\System32\iertutil.dll00007FFBA15E0000 - D:\Guild Wars 2\bin64\CoherentUI64.dll00007FFBB8980000 - C:\WINDOWS\SYSTEM32\d3d9.dll00007FFBC21D0000 - C:\WINDOWS\SYSTEM32\dwmapi.dll00007FFBBDA00000 - C:\WINDOWS\SYSTEM32\WINNSI.DLL

    --> Game Context <--MapId: 0Flags: 0x241ElapsedTime: 00:00:16

    --> World State <--

    [DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll][DbgHelp.dll version 10.0.18362.1 (64/32-bit compatible)]

    --> ClientContextThreadProc Thread 0x13c4 <--

    --> Trace <--Pc Rt : Args00007ff73722209c 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff737bb3992 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff73752af1d 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff737529467 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff73748518b 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff737483c92 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff7371ff7e7 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff7373f07be 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff7373ee9fe 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff7373ee679 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff7373efd0f 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff7373ee07c 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff737218bd1 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ff7373a76e9 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ffbc4c27bd4 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 000000000000000000007ffbc6bcced1 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000

    --> Thread registers <--rax=0000000000000001 rbx=00007ff738842d40 rcx=00000075c04fe490rdx=00007ff738842d40 rsi=000000000000005b rdi=00007ff738842df0rip=00007ff73722203d rsp=00000075c04fe430 rbp=00000075c04fea90r8=000000000000005b r9=0000000000000001 r10=0000000000008000r11=00000075c04fe820 r12=0000000000000002 r13=0000000000000000r14=00000075c04ff140 r15=0000000000000000cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000202

    rbx-32 00007FF738842D20 00007ff737bb4800 00007ff737bb3be4 00007ff737bb4c70 00007ff737bb3fb0rbx +0 00007FF738842D40 2e2e5c2e2e5c2e2e 5c656e69676e455c 626557616e657241 6e657265686f435crbx+32 00007FF738842D60 6f4377415c695574 747865746e6f4368 000000007070632e 662e736d61726170rcx-32 00000075C04FE470 00007ff73722203d 00000075c04fe430 00000075c04fea90 0000000000000001rcx +0 00000075C04FE490 0000000000000005 000001ee106d0000 000001ee106d0000 00007ffbc6ba6139rcx+32 00000075C04FE4B0 000001ee106d02e8 00007ffb00000003 00009fa00010000f 0053002b002b0033rdx-32 00007FF738842D20 00007ff737bb4800 00007ff737bb3be4 00007ff737bb4c70 00007ff737bb3fb0rdx +0 00007FF738842D40 2e2e5c2e2e5c2e2e 5c656e69676e455c 626557616e657241 6e657265686f435crdx+32 00007FF738842D60 6f4377415c695574 747865746e6f4368 000000007070632e 662e736d61726170

    --> Code <--00007ff73722201d 488bf941 8bf0488d 0d36d0c4 01488bda H..A..H..6...H.. 00007ff73722202d e8ee70fe ff488d4c 2460ff15 fb423d01 ..p..H.L$...B=. 00007ff73722203d 488b8424 58010000 4c8d0534 703e0148 H..$X...L..4p>.H00007ff73722204d 89442440 4885db48 8b8424f8 00000044 .D$@H..H..$....D 00007ff73722205d 8bce4889 4424484c 0f45c348 8b842400 ..H.D$HL.E.H..$.00007ff7`3722206d 01000048 8bd74889 44245033 c9488d44 ...H..H.D$P3.H.D

    --> Stack <--00000075c04fe430 000001ee0ff5c280 00007ffbdc0000dc 000001ee1d3c1050 00000000dc0000dc ................P.<............. 00000075c04fe450 00000075c04fe470 00000075c04fe490 0000000000000000 000001ee106d0150 p.O.u.....O.u...........P.m.....00000075c04fe470 00007ff73722203d 00000075c04fe430 00000075c04fea90 0000000000000001 = "7....0.O.u.....O.u........... 00000075c04fe490 0000000000000005 000001ee106d0000 000001ee106d0000 00007ffbc6ba6139 ..........m.......m.....9a......00000075c04fe4b0 000001ee106d02e8 00007ffb00000003 00009fa00010000f 0053002b002b0033 ..m.....................3.+.+.S. 00000075c04fe4d0 00000202002b002b 000001ee106d0d10 0000000000000080 00007ffbc6ba1de1 +.+.......m.....................00000075c04fe4f0 000001ee106d0000 000001ee106d0000 000001ee106d0d00 0000000000000001 ..m.......m.......m............. 00000075c04fe510 00000075c04fe490 00007ff738842d40 00007ff738842d40 00000075c04fe430 ..O.u...@-.8....@-.8....0.O.u...00000075c04fe530 00000075c04fea90 000000000000005b 00007ff738842df0 000000000000005b ..O.u...[........-.8....[....... 00000075c04fe550 0000000000000001 0000000000008000 00000075c04fe820 0000000000000002 ................ .O.u...........00000075c04fe570 0000000000000000 00000075c04ff140 0000000000000000 00007ff73722203d ........@.O.u...........= "7.... 00000075c04fe590 000000000000027f 0000000000000000 0000000000000000 0000ffff00009fa0 ................................00000075c04fe5b0 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 00000075c04fe5d0 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................00000075c04fe5f0 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 00000075c04fe610 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................00000075c04fe630 0067006900730020 007500740061006e 0065007200750074 000000340020003a .s.i.g.n.a.t.u.t.u.r.e.:. .4... 00000075c04fe650 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................00000075c04fe670 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 00000075c04fe690 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................00000075c04fe6b0 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 00000075c04fe6d0 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................00000075c04fe6f0 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 00000075c04fe710 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................00000075c04fe730 000001ee0fc4ca20 00007ffbc6ba083d 00000075c04fea10 0000000000000000 .......=.........O.u........... 00000075c04fe750 0000000000000000 0000000000000410 000001ee1027f5c0 00007ff73721693e ..................'.....>i!7....00000075c04fe770 000001ee0ff87580 0000001400000410 fffffffffffffffe 000001ee0ff5bd10 .u.............................. 00000075c04fe790 0000000000000000 00007ffbc6ba083d 0000000000001894 00007ff738842a60 ........=...............*.8.... 00000075c04fe7b0 000001ee1d3c1040 00007ffbc6b9fc11 0000000000000000 00000075c04ff140 @.<.....................@.O.u...00000075c04fe7d0 000001ee0fc4ca20 0000000138842a60 000001ee0ff5c270 000001ee100412a0 .......*.8....p...............00000075c04fe7f0 000001ee0ff5c280 000001ee0df70000 00000075c04fea10 0000000000000000 ..................O.u........... 00000075c04fe810 0000000000000000 000001ee0ffb59b8 0000000000000000 00000075c04ff140 .........Y..............@.O.u...

    --> Error Logs <--Verify/repair was skipped by the user.Coherent Error: Encountered an error while verifying digital signature: 4Crashed at 23:41:26Z**

    This is not the 1st time it happens, since last time I posted here I've been repairing the client everyday several times. The crashes comes randomly, sometimes I can play 2h or more or 30 min. So... I don't know what's causing it. Can someone help me?

    Edit: At this point I can't even log in.

    Thanks in advance

  7. I had to uninstall the game and I'm having the same issue. I'm reading another topics looking for a solution but I don't understand a word when ppl start using techincal terms... Anet please do something soon!

    Edit: I got it solved. All I had to do was: right click on Launcher Icon > features > where you saved the game (my case: "D:\Guild Wars 2\Guild Wars 2\Guild Wars 2\Gw2-64.exe" just add a space and -assetsrv origincdn.101.arenanetworks.com so it will look like this ("D:\Guild Wars 2\Guild Wars 2\Guild Wars 2\Gw2-64.exe" -assetsrv origincdn.101.arenanetworks.com)

  8. @Aeolus.3615 said:

    @Mannah.4012 said:Omg BB finally linked

    yeah, they can finally ppt during the night and day too now :)

    They want easy ktrains :P Anet delivered them that, even when NSP fough them they could outman us in every map while that server was tanking ahaha.

    I think that link is needed because we don't have ppl during the daytime because our real life schedule while international servers lack ppl at nightime. It would provide benefits for both sides. You think we like to play against 50+ ppl blobs on daytime when we're like 20? It's the same issue for both sides but at different hours.

    But u loved to ktrain out empty maps this week, didnt u? hehehe.

    The way Anet manages and pairs servers is a joke, ignores the timezones wich creates huge blobs vs servers that are dead at one ktrain time zone, then its the other server one by one to ktrain vs empty maps.

    Lets see if this pairings will lead to less blob vs empty timezones :\, would be great if that happens, since they kinda feel hardcoded rather by glicko.

    I'm without internet right now since 2 weeks ago so I don't know how have the matchups gone this week xDI agree with you that most times links are horrible. Let's see how this works.

  9. @Aeolus.3615 said:

    @Mannah.4012 said:Omg BB finally linked

    yeah, they can finally ppt during the night and day too now :)

    They want easy ktrains :P Anet delivered them that, even when NSP fough them they could outman us in every map while that server was tanking ahaha.

    I think that link is needed because we don't have ppl during the daytime because our real life schedule while international servers lack ppl at nightime. It would provide benefits for both sides. You think we like to play against 50+ ppl blobs on daytime when we're like 20? It's the same issue for both sides but at different hours.

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