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Brimstone.3807

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Posts posted by Brimstone.3807

  1. I am curious as to why they are even putting energy into this. A small layer of the playerbase aims for Legendary items as it is. Even those who do aim for it may only have a few items. This seems to imply a possible focus on funneling players more directly into Legendary Item acquisition methods or providing more acquisition methods that are more approachable than the current ones. Either way...it worries me for the game's direction. 

  2. 10 hours ago, Buzzbugs.1236 said:

    But unlike a traditional quest they don't have much meat on them. For an example a quest might have characters, a story arc and conclusion and then a reward for completing it. An Achievement is just a string of values attached to already existing content and doesn't bring with it much content of it's own, other than the carrot on the stick reward at the end.

     

     

    You're kind of hitting at the core design of GW2 from the get-go. Originally, in beta they didn't even have hearts. Similar concerns to yours were expressed and hearts were added. 

     

    I do think we have a lack of interesting dynamic event chains these days which would convey an arc...but I don't think that's what you're looking for either.

     

    Gw2 has never really been a "questing" game. Core arcs are left to the base game personal story(dungeons), expacs, and living world.

  3. @Konig Des Todes.2086 said:

    @"DaVid Darksoul.4985" said:Why do we see no hybrids such as a norn/charr or asuran/human? That would be awesome to have, although sylvaria would not be included since they don't reproduce sexually. It would be solely cosmetic since all races and classes have the same base stats, with the possibility of different elites. I also would really love to have split classes such as GW1 had, my toon was necro/ele, very strong. Different base stats system such as used by D&D games could also be applied to hybrids maybe? Would be a way to break the mundane. Sylvaria maybe could be included if a way to merge souls to create a lifeform was invented. Just rambling thoughts here ojn making GW2 more interesting.

    Unlike D&D, GW upholds the rationality of biology, and not "humans can mix with anything because reasons!" This means the only hybrids that will exist will be like mules or ligers - only possible through closely related species, and most (if not all) hybrids being sterile.

    Humans are aliens to the world. They're not closely related biologically to any species in Tyria. Even if norn look like "big humans", they're actually cousin species to either the jotun and ogres, or to the kodan (the lore isn't entirely clear) - if hybrids are possible, then between those species is the most likely. Asura are of the rodent genus, while charr of feline genus. So charr, norn, and asura - being basically cats, bears/giants, and mice, are too distant to be capable of producing hybrids.

    Though, perhaps, there's a close enough relation between asura and skritt - in a bit of irony.

    Outside of the lore, there's the cost for all the new models and the potential issues that may be born for armor or animation rigging.

    @"DeanBB.4268" said:We have class merging already. It's called Elite Specializations. It turns an elementalist into a sword-wielding battlemage, for example.

    What you are asking for would be a re-do of the game systems, and I think it is far too late for any such considerations.

    Wouldn't be an entire re-do of the game systems to allow secondary professions.
    .

    @"Brimstone.3807" said:If you want to mix with Sylvari you gotta pollinate the Pale Tree with some kind of mammal dna which would be um weird. Sylvari anatomy does not have a reproductive function.Not really. The Pale Tree was never "pollinated" by humans - the Pale Tree chose to use the humanoid shape and based their appearance off of what she saw. In theory, the Pale Tree could make sylvari look like anything, just as we had Blighting Trees in HoT producing mordrem that looked like wolves, trolls, raptors, colocals, etc.

    @"Palador.2170" said:While it wasn't possible when the game started, it's TECHNICALLY possible now. The skyscale creation proved that if you get just the right things in the presence of just the right amount of magic (ie.: One kitten-load of), you can create something new based off of whatever the magic has to template off of. So a couple of, say, a charr and a human being together near enough magic could 'create' the baby in that way. However, that would require a LOT of research and work.

    Far, FAR simpler would be for someone to create a more advanced transformation potion and use that to turn the male of the two into the same species as the female. The child would be the mom's species, but still influenced by the father's attributes. In a M Charr/ F Human pair, the kid would be human but their hair might be the color of the charr's mane and they may be a bit sharp of tooth. You'd never notice that they're not baseline human from just meeting them on the street, though, so you could be walking past hybrids all the time and not know.

    (Also worthy of note is the fact that the potion idea would allow female/female to have a kid. Or even sylvari/non-sylvari.)

    That's not really hybrids really, the skyscales was the Mists creating something using Kralkatorrik as a template. This is the exact same thing as
    from GW1, and is really the same as Fractals except Fractals copy entire space-time events, and not simply using one individual or group of individuals in random creation.

    And it has nothing for "just the right amount of magic" - The Mists isn't made of magic, it's made of proto-matter. And isn't very controllable.

    @Xervite.5493 said:I think you are confusing the term race with species, idk why these tyrian categories are termed as races when it should be species.GW2W does label them as species.

    @"Tommo Chocolate.5870" said:A lot of the answers here focus on the lore reason behind this, and while they're interesting to read, I don't think it really answers the question – if the writers/designers had wanted to include hybrids, they would have changed the lore to accommodate that. As far as I know we don't have an official explanation as to why they decided to make the lore that way, so we can only speculate, really.But the fact that ANet writers had established lore explaining why there's no hybrids, established that ANet has decided they don't want to accommodate the existence of hybrids.

    No, I'd argue that 'race' is the correct word here. Races in fantasy are more closely connected to classes of mythological creatures than they are to species of animals, and the word 'race' has been used in that context (referring to the races of angels, demigods, giants, satyrs, etc.) continuously since the 16th century. Also bear in mind that "correct" English is determined by usage, and basically all fantasy literature uses 'race' rather than 'species'. In the case of Guild Wars specifically, the game itself uses the word 'race', for example, asking you to "select race" (rather than species) at character creation.It'd be correct - to various degrees - for D&D, but not GW.

    You seem to have misunderstood me. I know the lore of the Sylvari's origins. This post is regarding Hybrids. The Pale tree could possibly choose to seed a Charr shaped Sylvari, but that is NOT a hybrid. It's a Sylvari of another shape, no fur, or mammal based flesh. To achieve a Hybrid something would need to introduce genes from one the of the other races and splice it with a fruit from the Pale Tree, which would be weird.

  4. If you want to mix with Sylvari you gotta pollinate the Pale Tree with some kind of mammal dna which would be um weird. Sylvari anatomy does not have a reproductive function.

  5. @Khisanth.2948 said:The point of all festivals is to act as filler content. ANet pretty much said that in the blog post when they started the whole annual festival thing. It allows them to give stuff for people to do while also giving themselves more time to create other non-filler content.

    As a player I really appreciate that it's on a schedule. Festivals inform me when to avoid GW2 for a set period.

  6. @Cuks.8241 said:The problem GW2 has with raiding is that raids are a side project. Their main focus is on open world and they handle it very well with the big metas. These open world metas also complement the story well, you fight many of the big bosses of the game there.In comparison Wow's raids were the pinnacle of everything. All the main story, everything happening in the world lead to these big famous raid bosses like Illidan or the Lich King and they dropped unique legendary weapons (not only legendary quality wise but literary weapons of legends) . Everyone wanted to fight Arthas since the start of Woltk if not since the start of Wow because of War3. The opening cinematic for Woltk (very cool one also) featured the Lich King, the last boss in the final raid of the expansion. This is why people started raiding.I agree that something like LFR mode would help raiding a lot or at least make the content worthwhile to develop. It also makes sense in a game without real gear progression. In Wow LFR was criticized that it obsoletes previous raids because it is easier to gear up in the current LFR as in older raids so progression became playing the same raid on different difficulties. It was also seen as a free gear handout. Here these complaints are moot because gear is very cheap and available through any content.

    I hear you. However; I'd say this is NOT a problem, but a feature. ESO does this as well. The Main plot being resolved in raids is why I personally raided in WoW. I never enjoyed the concept of raiding. Too many people and schedules to juggle. LFR was created to save raiding because too few were doing it. Static Group Non Casual Raiding is and always has been niche. That is not to say that raiding is bad or good, just that it does not have mass appeal. For me, if Arena Net ever opts to culminate a Main Plot in the story in a Raid, I am out for good. I am just done with the non-sense that is required. I will say, Strikes are accessible enough, and while it would annoy me that a major plot point was being resolved in a Strike, I'd probably tolerate it. They are quick bursts of instanced cooperative effort that don't take long to assemble for. My prediction is that Raids will go the way of the Dinosaur and we'll be seeing a focus on Strikes and Fractals.

  7. @"Faline.8795" said:So with the new expac, are they going to be doing something different, or will it be "more of the same", thus not really bring attractive to new players?

    The fact that it is very likely going to be Cantha themed already answers your question. This in and of itself is a safe and boring choice. Who can blame them? Entertainment media companies these days rarely do anything original anymore. Why should features be unique and genre challenging when they can't even get out of the wayback machine plotwise. Here's to the next few years of going places we've already seen in GW1, more Star Wars and Marvel, and generally no new ideas. Hooray!!

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