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Arok Vaar.6758

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Posts posted by Arok Vaar.6758

  1. On 7/10/2021 at 4:10 AM, Catmander Neko.5643 said:

    Aurora, Vision, Coalescence 

    We wanted to make a toggle for the three legendary PVE trinkets (Aurora, Vision and Coalescence). Unfortunately, these three items are setup differently from other items with visual effects and giving them a toggle is a complex problem. That probably sounds silly – it’s just a checkbox, right? A quick peek behind the curtain: these items are set up using a stacking buff (based on the number of equipped legendary trinkets) to determine which visual effect is added to the character model (i.e. the effect is actually added by the buff, not the item). The toggles in the Equipment panel control the visual effects on the items themselves–it’s not changing which item is slotted (i.e. it’s not switching to the slumbering version). This makes it much more difficult to convert them to the system where effects are on the item itself and can be toggled. Conflux and Transcendence previously got their effect from a buff not the item, but because they were a non-stacking buff we were able to move the effect to the item with a small amount of work and allow it to benefit from the toggle. 

    Fixing this for Aurora, Vision, and Coalescence would require a rework of the visual effects for these items and how they’re applied (which would likely leave some players unhappy as it would change their appearance), or a significant engineering investment to build a one-off solution. That investment isn’t something we can commit to right now–our engineering team is focused on End of Dragons, Alliances, and DX11. We understand how important this is to all of you and that this isn’t the response you were hoping for, but in the spirit of transparency we wanted to let you know where things currently stand.


    Another solution to the problem of not being able to turn off the visual effect if all 3 PVE legendary trinkets are equiipped.. is to change the visual itself.. (which with 3 of them some find ugly.. but more importantly a visual clutter).. change the visual to --
    1 PVE legendary trinket = 1 glowy ball (same color as single trinket like vision instead of 4)
    2 PVE Legendary Trinkets= 1 (or 2) glowy balls with significant color change.
    3 PVE Legendary Trinkets = 1 bigger ball with color change

    less visual clutter/noise .. rectifies the ugliness of the 3 trinket effect (subjective to some). this maybe an easier fix than tweaking all that "buff" aspects and behind-the-code aspects of the PVE trinket set visuals.

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