On 7/10/2021 at 4:10 AM, Catmander Neko.5643 said:
Aurora, Vision, Coalescence
We wanted to make atogglefor the three legendary PVE trinkets (Aurora, Vision and Coalescence). Unfortunately, these three items are setup differently from other items with visual effects and giving them atoggleis a complex problem. Thatprobably soundssilly –it’sjust a checkbox, right? A quick peek behind the curtain: these items are set up using a stacking buff (based on the number of equipped legendary trinkets) todeterminewhich visual effect is added to the character model (i.e.the effect isactually addedby the buff, not the item). The toggles in the Equipment panel control the visual effects on the items themselves–it’snot changing which item is slotted (i.e.it’snot switching to theslumberingversion). This makes it much more difficult to convert them to the system where effects are on the item itself and can be toggled. Conflux and Transcendence previously got their effect from a buff not the item, but because they were a non-stackingbuffwe were able to move theeffectto the itemwith a small amount of workandallow it tobenefitfrom thetoggle.
Fixing this for Aurora, Vision, and Coalescence wouldrequireareworkof the visual effects for these items and howthey’reapplied (which wouldlikely leavesome players unhappy as it would change their appearance), or a significant engineering investment to build a one-off solution. That investmentisn’tsomething we can commit to right now–our engineering team is focused on End of Dragons, Alliances, and DX11. We understand how important this is to all of you and that thisisn’tthe response you were hoping for, but in the spirit of transparency we wanted to let you know where things currently stand.
Another solution to the problem of not being able to turn off the visual effect if all 3 PVE legendary trinkets are equiipped.. is to change the visual itself.. (which with 3 of them some find ugly.. but more importantly a visual clutter).. change the visual to --
1 PVE legendary trinket = 1 glowy ball (same color as single trinket like vision instead of 4)
2 PVE Legendary Trinkets= 1 (or 2) glowy balls with significant color change.
3 PVE Legendary Trinkets = 1 bigger ball with color change
less visual clutter/noise .. rectifies the ugliness of the 3 trinket effect (subjective to some). this maybe an easier fix than tweaking all that "buff" aspects and behind-the-code aspects of the PVE trinket set visuals.
Legendary Armory: Follow up clarifications
in Guild Wars 2 Discussion
Posted · Edited by Arok Vaar.6758
Another solution to the problem of not being able to turn off the visual effect if all 3 PVE legendary trinkets are equiipped.. is to change the visual itself.. (which with 3 of them some find ugly.. but more importantly a visual clutter).. change the visual to --
1 PVE legendary trinket = 1 glowy ball (same color as single trinket like vision instead of 4)
2 PVE Legendary Trinkets= 1 (or 2) glowy balls with significant color change.
3 PVE Legendary Trinkets = 1 bigger ball with color change
less visual clutter/noise .. rectifies the ugliness of the 3 trinket effect (subjective to some). this maybe an easier fix than tweaking all that "buff" aspects and behind-the-code aspects of the PVE trinket set visuals.