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zwirek.7804

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Posts posted by zwirek.7804

  1. @"Obtena.7952" said:Here are the problems I see with the current Berserker espec. It's concept is clear; a DPS heavy, long duration burst mode for warrior.

    1. You are losing traits in a practical sense when you are not in berserker mode. Every minor trait is only of benefit to berserker mode. In my opinion, this is an unacceptable situation because for the trait system to work properly (i.e., give players meaningful choices), all the lines need to have some equivalence. Berserker falls WAY short of that (to be clear, it always did, but it's worse now).
    2. The risk/reward profile of this espec is out to lunch. In core warrior and to some extent SB, I have 3 fully effective traitlines and a burst at 3 levels at my disposal while maximizing at 30 adrenaline. In berserker, I'm effectively missing all minor traits while non-berserker and can't burst until at maximum adrenaline FOR THE SAME maximum 30 adrenaline cost as non-berserker specs. Even worse, if you miss or are interrupted while bursting, you continue to miss out berserker mode, your minor traits and you lose your 30 adrenaline. I believe this leads to a severe inbalance in the berserker spec with respect to the other warrior specs
    3. The flavour of the mode is reduced to a single attack. Conceptually I can see why it makes more sense that an attack initiates berserker but in practice, if I'm going to spend 30 adrenaline on a high risk attack, there should always be some kind of meaningful result to the player. "SORRY, TRY AGAIN" is underwhelming. no value gameplay and considering the cost and inbalance in risk/reward for the espec, unacceptable.

    TLDR: Berserker traitline only partially effective, Berserker mechanics lack equivalence to warrior/SB, All-or-Nothing Berserker mode trigger.

    jsut today i read through last 7 months patch notes to get full view of the game state and ppl complaining on every class forum and you know what ? you just pointed exactly waht a net planned to dothey pointed this with necro as example necro by going with soul reaping trait line is sacrificing somehting to gain something new they meant pure trade offand as they pointed they want to implement trade offs for every class from now on as only necro was punished by this mechanic the whole timeand you can point that some traits works only in berserker and there is no other synergy outside berserker mode for those traits but hey m8 necro have same problemswith traits and death shroud ( going into shroud = some perks works and you have some effects death shroud ends = no traits no effects till in ds again ) since gw2 release and its like this up to todayso yea they implemented trade off for zerker you dont like it but look sb have own trade off you have f2 skill but can only use up to 2 bars of adrenaline ( i still think sb trade off by losing 1 adrenaline bar is not enough tho ahahah ) and now zerk have own trade off i liek to play warri but i like to play other classes aswell and by doing so i know that for every class master classes was just bonus skills/strengths where necro had to trade something for something ( again reaper example trading off range and possible dmg or def triat line for cleave and melee playstyle reaper offers )and now honestly i like realy like idea about master classes trade off for every class implemented as this will help with build diversity and game balance if implemented right but they need to do it all at once as for now only trade offs i can see are nerco perks now warri perks and now ranger have 20% weaker pet when traited for druida net needs to implement all trade offs at once with 1 big patch cause if they will implement those changes class by class this will increase power creep and gap between calsses AND what is even worse like always it will take ages to implement and probly whole meta will shift again before they will finish and whole change will be for nothing and outdated like everything a net was doing in the past .... so yea idea is great some tweaks here and there qol changes but whats more important implementation for every class in same time and everything will be good

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