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Blue Topaz.5409

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Posts posted by Blue Topaz.5409

  1. You need to specify what type of content you want to do with it and what your build is attempting to achieve.  You don’t specify either really in your post and your question is a bit too vague to be answered with some sort of definitive statement if we don’t know what you’re trying to accomplish with it.  Herald by itself is versatile and synergizes with all core traitlines  fairly well, so it’s less about “what synergizes well with Herald” and more about what you want out of it in whatever content you’re playing it. 

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  2. @mrt.7813 said:

    @"Caedmon.6798" said:3k range what skill ?shoTbow 5 needs to be added to what ?invis needs to be reduced why ?Keep.garri hiding cant be done since theres a radar after a cap.10 people run after One thief Why exactly ?

    Stop resorting to calling a spec with the C word because youre too bad to counter it....with 10 people. Theres such a thing as being outplayed,accept it or get better. Its clear that you have no experience playing thief but ask for nerfs about things you dont understand.

    the problem is here with the classes I play Even though I'm using all the cc skills How can these thieves escape? for example > ele focus air 5 ele water focus 4/5 revenant staff 5 warrior hammer all skill cc f1 etc How can they escape elsewhere within 1 second, even though we use such skills? If I were a new player np

    < sample picture I'm just wondering about this how can they get this far?Thank you sir

    part of your problem is the fact you're running Jalis. Run Shiro and you can at least try to keep up. Also Staff 5 is a horrible CC to use on thieves; don't even try

  3. Limiting it to 1 infusion per character isn’t the way. There’s a vast difference in level of particle effects between infusions with some giving “a lot” like the Queen Bee vs Ember Infusion which only changes skin color or Poly Teal which only changes overall color scheme. There’s a lot of possibility for creative color schemes and combinations that don’t have much or any particle effects at all. Taking that away would be unfortunate as it would reduce player choice further.

  4. It’s not “borderline harassment” to change reward structures. Like holy kitten. Believe it or not Anet doesn’t just sit in their office and plan changes simply to harass you.

    Also kp is easily fake able. So it’s fairly worthless anyway. I find “be exp” gets good teammates 95% of the time anyway

  5. @Ayrilana.1396 said:

    @LucianTheAngelic.7054 said:Yes they should be moved. You shouldn’t be forced to spend 100+ gold to unlock the meta achievement reward for a chapter. Currently, No Quarter requires this.

    Why not?

    It goes against how they’ve structured the game previously and is a heavier burden on casual players,
    which is the target demographic for living world story.
    Casual players should not be forced to complete expensive collections, particularly cosmetic collections (which is what the weapons collections in No Quarter are), to achieve story mastery since they’re likely lacking in mass amounts of funds to begin with and are also more likely to need to spend that gold on
    actual gameplay upgrades like ascended armor or high tier mounts
    which actually have function.

    Ah yes. The “casual players” card.

    Exactly why must the episodes mastery achievement be completed? Why can it gradually be worked on? This is an MMO; not a single player game so there will be long term content.

    Previous content has always kept expensive collections separate from the meta achievement or has allowed for expensive collections to count in lieu of doing something else, but it’s always been possible to achieve mastery through gameplay alone. For example, the Drooburt collections (some of which are expensive) during festivals are always optional and never required to complete the annual achievements, but can be done if you don’t want to do one of the gameplay achievements. Heart of Koda is perhaps the best example here as well, since it was initially placed in the story journal tab but then later removed and put into collections due to its high cost being out of reach for the majority of the playerbase, but even it wasn’t
    required
    before its change of location.

    Why must things be constrained to how things have been done before? Imagine if we applied that reasoning to everything. Imagine the progress.... er, lack of progress we’d make.

    Also, they’ve never done this before at all in the past 8 years. I went through literally every episode since LS2 just to be sure, too.

    Living world season 2: all gameplay achievements, mawdrey not required

    Heart of Thorns: all gameplay achievements

    Living world season 3: all gameplay achievements

    Path of Fire: all gameplay achievements

    Living World Season 4: gameplay achievements only OR a mix, no expensive collections like elegy armor or skyscale
    required
    to complete the meta achievement, but some of them can contribute

    Living World Icebrood Saga: bare minimum you have to do the Tengu Weapon Collection (over 100g) to complete the meta achievement for No Quarter.

    I’m fine with gold sinks for cosmetics, collections, titles, etc. but
    they should not be required for story mastery and instead kept as separate goals.
    Story mastery should be kept accessible for casual players.

    That’s your opinion. By the way, the story masteries are still very accessible to “casual players”.

    The episode mastery achievements don’t have to be completed. You personally decided that it has to be. The mastery achievements don’t have to be completed right away (within a few weeks). You’ve personally decided that they must. You’re assigning your own personal preference on how something should be.

    This is also just all your opinion. Trying to discredit another player's opinion by saying "this is all just your opinions and preferences" while not acknowledging that you thinking this system is fine is also "just your opinion" is disingenuous.

    The mastery achievements don’t have to be completed. That’s pretty much a fact as no content is locked behind them. It’s a personal preference as to whether someone decides to do them or not which I have said as much already.

    All things done in game are, as you say, personal preference though. That doesn’t negate arguments for/or against certain game designs.

  6. @Ayrilana.1396 said:

    @LucianTheAngelic.7054 said:Yes they should be moved. You shouldn’t be forced to spend 100+ gold to unlock the meta achievement reward for a chapter. Currently, No Quarter requires this.

    Why not?

    It goes against how they’ve structured the game previously and is a heavier burden on casual players,
    which is the target demographic for living world story.
    Casual players should not be forced to complete expensive collections, particularly cosmetic collections (which is what the weapons collections in No Quarter are), to achieve story mastery since they’re likely lacking in mass amounts of funds to begin with and are also more likely to need to spend that gold on
    actual gameplay upgrades like ascended armor or high tier mounts
    which actually have function.

    Ah yes. The “casual players” card.

    Exactly why must the episodes mastery achievement be completed? Why can it gradually be worked on? This is an MMO; not a single player game so there will be long term content.

    Previous content has always kept expensive collections separate from the meta achievement or has allowed for expensive collections to count in lieu of doing something else, but it’s always been possible to achieve mastery through gameplay alone. For example, the Drooburt collections (some of which are expensive) during festivals are always optional and never required to complete the annual achievements, but can be done if you don’t want to do one of the gameplay achievements. Heart of Koda is perhaps the best example here as well, since it was initially placed in the story journal tab but then later removed and put into collections due to its high cost being out of reach for the majority of the playerbase, but even it wasn’t
    required
    before its change of location.

    Why must things be constrained to how things have been done before? Imagine if we applied that reasoning to everything. Imagine the progress.... er, lack of progress we’d make.

    Also, they’ve never done this before at all in the past 8 years. I went through literally every episode since LS2 just to be sure, too.

    Living world season 2: all gameplay achievements, mawdrey not required

    Heart of Thorns: all gameplay achievements

    Living world season 3: all gameplay achievements

    Path of Fire: all gameplay achievements

    Living World Season 4: gameplay achievements only OR a mix, no expensive collections like elegy armor or skyscale
    required
    to complete the meta achievement, but some of them can contribute

    Living World Icebrood Saga: bare minimum you have to do the Tengu Weapon Collection (over 100g) to complete the meta achievement for No Quarter.

    I’m fine with gold sinks for cosmetics, collections, titles, etc. but
    they should not be required for story mastery and instead kept as separate goals.
    Story mastery should be kept accessible for casual players.

    That’s your opinion. By the way, the story masteries are still very accessible to “casual players”.

    The episode mastery achievements don’t have to be completed. You personally decided that it has to be. The mastery achievements don’t have to be completed right away (within a few weeks). You’ve personally decided that they must. You’re assigning your own personal preference on how something should be.

    This is also just all your opinion. Trying to discredit another player's opinion by saying "this is all just your opinions and preferences" while not acknowledging that you thinking this system is fine is also "just your opinion" is disingenuous.

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