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SaferMurderweapon.7143

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Posts posted by SaferMurderweapon.7143

  1. On 2/17/2024 at 6:24 AM, Randulf.7614 said:

    The devs have commented on similar things in the past. Resetting progress, changing story choices - the code can’t handle it and it would lead to permanently broken characters

    The devs commented on a lot of things in the past, comments that don't hold true today especially in regards to code (i.e: changing display names permanently breaking accounts which can now be changed for free)

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  2. 19 hours ago, Doggie.3184 said:

    They need to just make use of the flip-over weaponskill function Untamed gets when using Hammer on different specs and let us swap to alternate variations of weaponskills.

    Would love to remove backwards movement from some of my Thief Attack skills like Shadow Strike and Measured Shot.

    If you're confused then try the hammer on a Soulbeast and click the arrow above your weaponskill 🤷‍♂️ perfect way to implement new versions of the same weaponskill instead of dealing with traits.

    kitten. I didn't even know that was a thing. ought to give that a try.

    I don't think anyone is confused but rather people on the internet just enjoy being contrarian and use it as a "dislike" button. It makes perfect sense to just let people change weapon skills even with caveats and they could even implement a new progression system in the form of "Weaponmaster Training" and how the system is implemented would serve as a good discussion topic. Just because an idea is presented a certain way doesn't mean it has to exists in that exact iteration yet people will dismiss new ideas as though it were the case rather than just present something new and possibly better.

    I honestly don't care how it happens. Just give me different iterations of greatsword that doesn't require me to play on another class lol

  3. As a bigtime Greatsword enthusiast, I often find myself rarely using it. They aren't very effective on some classes (Ranger) while they are absurdly strong on some others; "gravedigger, gravedigger, gravedigger..." Furthermore greatsword has some of the coolest looking legendaries and yet it's one of the worst choices for a legendary aesthetics aside because let's face it; when have you ever stat swapped a GS to anything besides berserker? Heal-Vindi is the only thing I can think of tbh

    Not asking for a buff, but generally a lot of weapons have a unique identity and fantasy that makes them fun to play but sometimes require specific traits to function properly which can be restricting. It seems like Anet wants to do away with a lot of the weapon specific traits (i.e: two sticks and a rock now have a 20% reduced cooldown on weapon skills and you no longer have to share the rock) so what would you suggest in its place?

    I honestly like the idea of weapon specializations that get their own slot as a 4th spec. They would function just like the other specs, but instead of enhancing the weapon, it would change it depending on the traits selected? What if Mesmer's Greatsword 1 becomes a 3 stage melee attack or their GS3 rains down or launches ethereal greatswords gate of babylon style in an area/direction inflicting condis? What if you could make Ranger's greatsword to do condi damage and change the block into a skill that has your character using the pommel to do breakbar or use the greastsword as a shovel and put dirt in someone's eye? Or replace Warrior GS4 and 5 with more damage oriented abilities? Or any kind of change you can think of that would make a lot of more underutilized weapons more appealing while preserving the base version of the weapon itself for those that already appreciate it

    Here are some trait examples for the Mesmer's Greatsword

    First Column

    * Spatial Surge instead of shooting a beam, you swing your sword sending blades of energy at your target doing less strike damage but inflicting damaging conditions. Gains "Blade". Ambush: Perform a flurry of slices that rapidly stack damaging conditions

    * Spatial Surge instead becomes a 3 stage melee auto attack that inflicts vulnerability and weakness. For every tenth stack of vulnerability you apply; your next auto 3 inflicts 1/4 seconds of Daze.. Ambush: Conjure a massive phantasmal greatsword and slam it down in a 600 range line AoE dealing massive amounts of vulnerability and damage to foes. Gains "Blade"

    * Spatial Surge now heals allies caught in its path. Mirror Blade now heals and grants boons to allies hit

    Second Column

    * Phantasmal Berserkers now destroy projectiles and apply vulnerability

    * Mind Stab instead summons a series of portals behind you that conjure a hail of greatswords in the chosen direction inflicting conditions in a wide line 600 range AoE. Gains "Blade"

    * Mind Stab now teleports you to the targeted location granting boons and removing conditions.

    Third Column

    * Illusory wave is now centered around you. Instead thrust your sword into the ground to knock enemies back and gain boons.

    * Illusory Wave now instead conjures a vortex at your location that pulls enemies in and then pulses damage and 1/4 daze for 3 seconds in a 1 second interval

    * Illusory Wave: Instead, Thrust your sword into the ground creating a lesser well of eternity that pulls downed allies to you and revives them. Is affected by Well traits.

     

    The idea here is to give each weapon more viability in each of the commonly used build archetypes. Minor traits could probably be something like "Reduce weapon swap cooldown by 1 second whenever you interrupt a foe (3 second cooldown)"

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  4. Sympathic Visage change is a bad change imo. This perk was a really nice way to get condi removal on alies as a boon dps mesmer when running blurred inscriptions without giving up a utility slot and even then most boondps Mesmers still run dom/duel. No non healer build is gonna run restorative illusions or mantra of resolve. Either leave the trait alone or rework it and make it do something else. Nobody is gonna run this trait even if it removed 3 condis from yourself and only yourself let alone 1

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  5. No offense, but you sound more out of touch with Mesmer than Anet has been these past few years till now. No Mesmer and especially no Chrono worth their salt (which was a freaking lot I might add) would be displeased with any of these changes. They're all straight up buffs and changes to the shoddy "reworks" we've been getting for years

    For the first time in years, Anet seems to be taking a liking to Mesmer

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  6. November 28 changes: https://wiki.guildwars2.com/wiki/Upcoming_changes_and_features/2023-11-28

    "

    October 4: https://wiki.guildwars2.com/wiki/Continuum_Split

    October 04, 2022
    • This skill has been moved to slot 5 of the profession mechanic bar. Distortion is now accessible in slot 4.

     

    So freaking happy for these changes. 

  7. Former Support Chronojail main. I haven't enjoyed this game since Summer 2019 when the fire nation attacked... I mean "reworks" started.

    I remember when they used to pick on Necro all the time and it was still overpowered. Ever since they suffered a bunch of layoffs and had a change of management, that changed and their balance team clearly shows favoritism to some classes over others and obviously hates Mesmers AKA the main reason a lot of us play this game over other MMOs. And until Chrono becomes just as fun if not more fun than playing Shai in BDO or Warden in ESO, Paladin in FFXIV, etc, I'll just go play those games instead

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  8. Yes. Especially Chrono. Idk what happened, but ever since that change in management around 2019, Chrono has been hit with nerf after nerf just after it received some good buffs. It was overpowered, but honestly, what you get out of a class should reflect what you put into it and 2019 Chrono did just that. Strong, but you had to spend time learning and practicing and it took dedication. Meanwhile all the other class builds can do so much with far less input and are much less dependent on stats

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  9. I've already given up hope and stopped playing the game entirely. Trying to enjoy Chrono now is like kicking a dead dewinged horse in denial while pretending it's still the majestic unicorn it once was. I spent 30-40 USD on bag slots for my Mesmer and spent a long time getting my ascended gear. I am not investing in another class just to repeat that entire process only for the same thing to happen again. I just check back every now and then to see if maybe the devs come to their senses and give this class what it needs. But then again, given the changes over the past 3 years, I wouldn't be surprised if any of the devs responsible for Chrono balance didn't actually play the spec. Remember when they gave us a trait that would let us shatter without clones only to then remove that almost a decade later and then gave that back to us after the backlash? Honestly, that's what this class and game needs. Is for people to just stop playing

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