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Posts posted by aspirine.5839
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That collection was one of the easiest. Only shitty jp was the metrica, and that is just harder because it requires patience which I do not have.
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@Blood Red Arachnid.2493 said:Something else that I just realized: getting the currency isn't a waste of our time. Why? Because you're getting money for it. I have 100 treasure hunting kits sitting in my bank, waiting for me to play again. Doing all of the metas in the LWS4 maps give out rewards for completing them.
Lol are these kits worth it? I have always thrown them away.
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The first in jahai by accident cuase i just thought you had to use it always. I would have used it on the metrica jumping puzzle since I hate that one with a passion.
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No, i sometimes rather have the option to use another utility skill than my so called elite. I find elite skills in gw2 weak as fuck compared to gw1 ones.
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They are always great. Previous episode were also very good looking.
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Trying to get to 25 meta's, but the map bugs are not helping ?
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I got mine doing skyscale things in the map. I was pretty high up.
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It is even worse when your char uses clones or minions. You are in combat forever it seems ?
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A 50 item collection ??? Pfffff
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It is a very beautiful map indeed. I do hope the time gating works and it will thay active for quite some time.
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@Ashantara.8731 said:
@aspirine.5839 said:New exotic pistol is the best so far. Not even worth 1 gold.What new exotic pistol? I have not discovered any new skins at the TP.Sorry for the misunderstanding, a new one for me :)
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New exotic pistol is the best so far. Not even worth 1 gold.
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It was the same in gw1 when festivals spawned with 100 of instances. I do not mind if people get an extra yellow this way..
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Why do we want to farm these stones? I never heard of them.
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It looks great, I just don't use too many GS's for my chars. :/
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@Stephane Lo Presti.7258 said:Hi everyone,
I just wanted to let you know that the team have been paying close attention to the World Boss maps and activities around the Bonus Event, and they've today adjusted the map capacity to account for the additional players that are participating.
Thanks everyone for participating!
Thanks, but it sounds like a band aid instead of a proper solution. And also it did absolutely nothing for me, still not able to use all skills and sometimes not even able to switch weapons.
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@Eremes Guile.1480 said:
@"aspirine.5839" said:It's hard to do drop right. Too much and you have people uninterested because there is no exclusivity, to little and people complain about not getting anything. It is low but seems ok in GW2.but it's just a one week event tho?! some players, when they read that "shinny" post anet would've thought "ah finally something rewarding to come back to!"Yeah I know, I am playing Anet games for a long time. The droprate of some items in GW1, like froggies or BDS was also low, I never got one. Always had to buy everything.Same as in GW2, although I think I got a precursor once in WvW.
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It's hard to do drop right. Too much and you have people uninterested because there is no exclusivity, to little and people complain about not getting anything. It is low but seems ok in GW2.
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Well if you are lucky enough to find one I kinda don't feel sorry someone has to pay a bit of fee for the tradepost.
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@Eremes Guile.1480 said:anyone got infusion drop yet?
I hope Anet will release some drop info when the event ends. Would be nice to see how many people played, bosses killed and for sure would be nice to see the drops.
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@SlateSloan.3654 said:i hope this event is a balance test by anet to gather information about the games performance on zerg event/fights and we see a fix soon. (skill lag etc)
Hope so, at some bosses my other skills become useless.
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It's a bit of a lagfest of course. I think most people are just 1-ing the bosses down :)
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nerfing is something Anet could look at in the (near)future.Just for WvW, I have no idea how downstate is looked upon in pvp. I think it's fine in PVE.
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@steki.1478 said:
@KryTiKaL.3125 said:@steki.1478 said:@Blocki.4931 said:@steki.1478 said:@Blocki.4931 said:@steki.1478 said:Proposing even better alternative:Save cooldowns so you can cleave downeds. Problem solved.Such a smug answer, but downstate is nothing but a crutch in smaller fights and having to waste cooldowns on downed people just means you'll lose.Then pick better fights or better places for such fights. Enemy also has to cleave your downeds so they can lose as well.Implying its an even numbered fight.Implying you can cleave through revives at all times. They have a dedicated support? well, tough luck. guess I should have uninstalled the game to win.They can play the same classes you can play. Why don't you focus or CC that support?Asking again, why would game ever be balanced around outnumbered fights?No one is asking for that.They are asking for revives to be reworked because the current system with Downed State and Rally is currently unhealthy for PvP. The reason people bring up outnumbered fights is because you can see such a drastic difference in how well people do with and without downed state in those scenarios.Withdowned state outnumbered fights are needlessly more difficult and doesn't at all pertain to player skill in those situations. It actually shows a lack of skill in that these players, as individuals, don't know how to survive, to avoid pressure or position themselves properly. They have a consistent and very frequent safety net in these situations and virtually no actual drawback, or investment, in bringing their ally back into the fight.Withoutdowned state outnumbered fights are not as difficult because the players, as individuals, cannot properly sustain, position or avoid pressure well enough go down immediately and have no safety net to consistently, and overly frequently, get them right back into the fight. If Anet reworks revives, as in makes it so that skills like Battle Standard and others (on a 5 minute CD and only ressing 1) res fromfull deadwith a percentage of health back this would give organized groups, smaller or larger, both the ability to coordinate revives and get their teammates back into the fight while making them actually invest something into doing so. It also gives both sides much better counterplay options as they can pressure and secure killsaroundthese revive skill cooldowns.So a larger group that is well organized can still outplay and outmaneuver the smaller group if the two groups consist of equally experienced/skilled players. However itstillgives the smaller group a chance to pull out a clutch win against the larger group.I never liked buffs they made to MI, illusion of life and similar. Reviving skills shouldn't even be a thing unless it's a class mechanic like on scrapper. Rally and being able to get revived by 5 people is enough (although that number can be reduced as well as amount of health gained after reviving).In current balance there's absolutely 0 reasons to remove down state and rally. Difficulty in fighting outnumbered fights isn't valid enough, all teams have same map capacity and you can always fight in owned objectives and under siege with builds that perform well vs big numbers and choke points.All teams do have the same map capacity but defending your home bl does not mean you can fight with even numbers. Usually or well all the time we have to defend with less people than the attacker so that gives them the instarez advantage almost all the time.Adjust the rez health and amount of people rezzing 1 person would be something good to test out in wvw, so I like your idea.
Important: Can the team please reevaluate map currencies?
in Guild Wars 2 Discussion
Posted
After doing this for the mount I have no intention of doing this again for something like a trinket. I already have lots of those...