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Talonblaze.3175

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Posts posted by Talonblaze.3175

  1. For those wondering about the Pay2Win aspects, there are many other ways to get these buffs that are typically better and FREE:

    For 1 Laurel = 30min , 50% Wvw/Pvp Track/PvE XP BoosterBirthday Boosters = 1 Day , 100% WvW Rank/MF, 10% Track WvW/PvPCelebration Boosters = 1 Hour , Exact same as B-day booster.

    Most of these drop regularly throughout play/logging in/giveaways, not including the regular boosters for special bonuses.

    IMO, the Gobblers at most do is make use of excess/unwanted seasonal materials for a marginal benefit.

  2. @foste.3098 said:The difference now is that you can control the percentage chance of a utility recharge; if you have 1 utility on cd you have 33% chance at a recharge, if 2 then 66% and 3 gives you a 100%. Before this change you had ~16.50% chance to recharge a skill type if you were elite specialized, and ~20% if you were core.

    I won't deny that the % of getting a recharge skill is better for utility. But personally I don't think the tradeoff of losing out on the chance for multiple recharges, heal and elite being removed from the equation for slightly better RNG is worth the tradeoff.Especially when you could slot 5 out of the 6 skill types for diversity and have a pretty decent chance of something recharging even so.

  3. @"Kallist.5917" said:I honestly cant believe some of you people are actually complaining about this. Its always hand an internal cooldown of 20 seconds, and now it promises to recharge one utility instead of some RNG garbage.

    "You can use stolen skills twice. Recharge one random equipped utility skill when you steal. Goes on cooldown regardless of if a utility skill is recharged."

    Emphasis mine. Unless it specifically doesn't do what the tooltip says, it picks one utility at random; if its recharged, you're SOL.

  4. Quite the terrible nerf to this trait.

    Not only does it still have the downside that you can still get zero benefit from it if RNG is against you.On a 20 second cooldown.You get the possibility of only recharging 1 skill instead of potentially multiple.Along with the fact that Heal and Elite are now excluded from this list.

    There really isn't ANY benefit from this current iteration that isn't straight up worse than before.At least if you balanced your skill categories around in the prior version you often got more benefit than negative.

    Now? Practically garbage. Not what I call a Grandmaster.

  5. @"Turkeyspit.3965" said:Explain please. Because unless the Runecrafter increases (significantly) the chances of getting Symbols, it has no value at all compared to a Copper-Fed.

    Please raise your hand if anyone needs more lucent motes? (currently selling for 14c each on TP) Anyone?

    Getting or not getting a lucent mote from salvaging an item isn't a problem or a solution for anyone afaik.

    This was basically the only factor that I was contemplating purchasing this for. Symbols.However, given the rates I saw in this thread, it hardly feels justified with the current rate."Runecrafter" is kinda a pointless name when it barely gives the actual important component. Hence why "Mote Maker" is a more apt name for it lol.

    Kinda disappointed with it being so, along with being perturbed about the Silver comparison as well.

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