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Aylpse.6280

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Posts posted by Aylpse.6280

  1. I came to check the forums to see how things were going. Last I played it was a dying toxic hellhole full of miserable, emotionally unstable players, wintraders and other assorted matchmaking abuse. It seems the meta is pretty bad as well. Unfortunately, when the top players, who should be exemplars for the the community are toxic themselves, everyone else is going to follow suit. Without new blood, you only lose players. A lot of the old guard has moved on to greener pastures as far as pvp is concerned. It's a shame because I love this game but pvp, in it's current state, is unplayable, and has been for a few years. It looks like things have only gotten worse over time.

  2. I tried to get into PvE multiple times, as a support mech, running the meta build... no one is running it. I got into a single normal mode strike mission, that was it. Every group for raids, fractals or anything else that would get me more ascended weapons or armor wanted people who already cleared. I tried discords, lfg, map chat, everything. I already have a hard enough time reaching out and talking to people, it's basically hopeless.

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  3. Ranger's reasoning for not having guns is a muddled mess, "guns aren't natural" despite iron and gunpowder being either things found directly in nature, or a chemical mix of things found in nature. (Carbon and Saltpeter, which is also used as fertilizer oddly enough.) It might have something to do with industrialization, or being seen as a thing about hunting, but in real life, as humans have killed many natural predators, many prey animals cause chaos in the ecosystem. The reasons hunters have "seasons" is to fill this void and cull the overpopulated prey animals. I think this could be twisted as a lore reason for Rangers to use rifles, especially as "hunter snipers".  It's a clean quick kill, a painless death, where as if an arrow misses it's mark it's extremely painful and slowly bleeds the animal out while it runs away in pain. Of course, being Rangers, make them just as quick to turn their scope on poachers. Perhaps include solarpunk (technology and nature in harmony) into it some way.

    If Anet is going to be stringent on "no guns", then Shield. LotRO has a "Warden Class" which is basically a dodgy ranger tank. Pair shield with greatsword and flavor it as a martial defender of the forest. Similarly, an argument is to be made for scepter, would be nice to get more nature magic. I still strongly recommend Rife however.

     

    Thief is harder, it's my least played class. I'm going to go with what most of the community has asked for, either greatsword or offhand sword.

     

    Engie shortbow could be neat, truthfully, especially if it's an alchemist lobbing elixers like how thief shortbow lobs bombs. I doubt it's going to be something like that though. Expecting a ranged power weapons with a very generic skillset based on a modern composite bow. Torch or Axe would be cool, seeing as they are tools. Rather engie get a main hand condi weapon or a pistol rework though.

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  4. Ele longbow should have been a given, there is no argument against it and the lack of ranged options on the "traditional wizard" is frustrating. I knew my mesmer pick would be a hot take, warhorn, for a "minstrel" callback to the initial class reveal. But I figured there would be overlap with tempest, and they could take inspiration from FFXIV's bard with a shortbow that doubles as a string instrument. Not surprised to see mainhand pistol being the most in demand, if any of the light armors should be a gunslinger mage it's mesmer. Which is another reason I am miffed about pistol ele. All three casters use guns now which should have been part of Mesmer's identity imo. I voted shield for necro so I can hide behind necro players easier. Not surprised people want swords, necro is lacking in power weapon options from what I have been told.

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  5. I've mostly rated these on class fantasy and flavor, things I value in MMO classes more then balance.

    S

    • Engieneer - Engineer was unique, I picked up the class just because even in vanilla, I saw all the weird things it could do. At first I hated the theme, why was a technology based class in a fantasy game? Then the archtype started to grow on me, the clever inventor with a trick for ever occasion. You don't need devastating magic or mastery of martial combat to succeed. As someone who has been healing for almost two decades, a unique archtype of healer really stood out to me: Traditional medicine. Salves, injections, first aid, surgery. It's bizarre that in games filled with holy magic for whatever reason I was drawn to this. Engineer happened to have this theme for most of it's support, along with alchemy which is amazing. Mechanist allows me to run around and be a combat doctor with a giant robot helper.
    • Mesmer - While a lot of Gw1 fans lament the gw2 incarnation of Mesmer, it pulls off the illusionist bit better then any similar class or school of magic in nearly any game even a decade later. Similar to Engie, Mesmer isn't about brute force and raw power, it's got a bag of tricks, utility and support. I really do wish Mesmer had a "Minstrel" or "Bard" healer spec with support illusions and a focus on glamors, but perhaps in the future.

    A

    • Ranger - I like Ranger. I have more time put into Ranger then any other class. The only fighter-type fantasy is the forest hero who roams about the land with his animal companion, but every game always forces you to use a bow! Gw2 at least got it right, I can run around with a greatsword, a giant lizard and nature magic. Druid is my third favorite healer archtype behind a traditional doctor and FFXIV's Astrologian (Star healers, which is cool.). Better yet, Druids in Gw2 use starts as well! I'm also thankful for a Druid that doesn't use shapeshifting . It really sucks when you want to play a nature mage but think shapeshifting is stupid.
    • Elementalist - Command the forces of nature, turn into a living natural disaster, summon meteors and living flames. Elementalist is unique in that it doesn't neglect the benevolent aspect of nature, and adds the option for support on top of being fireball man. At the end of the day, it still lacks the oomph and uniqueness Mesmer has, save for Weaver which gets S- for exceptional class fantasy, spellblades are amazing.
    • Warrior - Not a fan of the archtype, but I respect Gw2's Warrior for not being "large ape man with beat stick". Warriors, the art of a fighter, requires strict discipline and years of practice. Battlefield knowledge and mastery of tactics. Berserker excluded, which I'd put in D tier for just being "large ape man with beat stick BUT ON FIRE".

    B

    • Guardian - I want to like the class, the class fantasy is good, a Paladin adjacent archytpe unbound by gods or holy magic, just raw willpower. However I think Monk in Gw1 was way more unique, and Guard feels so braindead to play. Even Firebrand puts me to sleep. It doesn't help I've been playing Firebrand for so long. It's the definition of average.
    • Thief - It exists I guess, while I like sneaky rogues that rely on cunning and tricks, slip into places they don't belong and snatch all the loot, Thief feels... eh? The shadow magic is cool, not big on the assassin aspect, it's fine but I have no strong feelings one way or the other.
    • Necro - I'm not a fan of the archtype, but it would be unfair to call the class bad or poorly designed. Understandably, compared to Gw1, Minion mancer is a bit... lacking. Reaper gets A rank for class flavor, when Anet introduced it, they claimed it was designed like a slasher killer from a horror film, and they nailed it. Inexorable death, slow, but drawing ever closer by the moment.

    C

    • Revenant - I simply don't like the class. The themes, the flow, the way it plays. It's not for me. I would have much preferred Ritualist.
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  6. Personally, PoF. I liked the big open maps, the introduction of mounts, and while I wasn't happy Balthazar was the main antagonist, the story was very good and I liked the way it flowed. Elona is beautiful, the concept of a sea drying up into a desert (can happen in real life) and the aquatic life adapting to living in a sea of sand rather then water (can't happen in real life) makes the brain happy. Kralk was also my favorite dragon by the end of it all.

    HoT wasn't bad, and gave us Druid, unique landscapes like the glittering Auric Basin, cool races the rainforest Hyleck and Chak, but the rest of the maps, poor espec balance (in pvp, no idea what pve was like) and the introduction of rev left a sour taste in my mouth.

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  7. Druid seems like, on paper, it's eating good. My question is now, will Druid actually be able to compete with HAM and Quickbrand? I much prefer the nature magic thematics, but I'm very much worried Druid still is going to lack the "omph" HAM and Quickbrand have that lets them dominate the healer game.

  8. 8 minutes ago, Eddie.9143 said:

    Use metabattle site and play condi or power virt, or try chronobunker.

     

    You could prob do just fine with core power mesmer if you know what you're doing.

    Is metabattle up to date? They used to be a bit behind hardstuck. Also noted to play unranked.

  9. Map chat as helpful as ever, hardstuck said sidenode chrono was easy, but I think the build is out of date. It mentions a blind on phantasmal retreat, but I don't see it. It says it's survivable but I still feel squishy. I wanted to come back to the game again but I already encountered two blowout matches and wintrade in my first three games and can't find help anywhere.

  10. My favorite part of this season so far has been the constant "player has called target on you". They expect (a bad) support tempest/guardian to run into a 1v2? Or better yet, I had a game where a thief was basically spawncamping me. the second I was out of spawn they were on me, I'd try to run to the teamfight but would get killed before I could reach teammates. Rather then met me half way or even attempt to peel when I was asking for help in chat, they just called target on me every time I died. I honestly to god think the players get more toxic every time I try a season.

  11. I came back to the game and played three matches. First game in 3v3 with three supports, no one switched but I still got target marked and called kitten by the Specter. Second game had the same thief on the other team, but they had an actual balanced team while I had the same support guardian and a scourge. Every time I inevitably died the thief would jump on my corpse.

     

    Honestly, when this is my first impression coming back to pvp? Let it rot. There is no community here anymore. From top to bottom ranks it's the vilest scum that remains. From wintraders to toxic scrubs, the game mode just needs to be axed honestly.

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  12. With the changes to HAM, and the buffs to Tempest, have things been shaken up? Where do the support classes stack up now? Especially for 4man content? Not the biggest fan of Mech, tried it out after having it recommended last time I asked this, but I think things changed enough that I can warrant asking again? Is Tempest viable, if jank? It looks fun. What about Druid and Firebrand? Are they relevant? Is there a class people will see join a party and sigh in relief? Basically, whats the most in-demand support now? Honestly anything but Rev, I hate Rev more then any other class.

  13. On 11/16/2022 at 10:51 PM, Multicolorhipster.9751 said:

    100% agree but I think this is moreso a problem with the top players themselves rather than matchmaking.

     

    The 5 or so almost-wintraders that consistently dominate the ranked leaderboards across both servers are incredibly dishonest, egotistical, toxic, and narcissistic. No strangers to cheating to get there either.

    Which is weird really because gw2 has such a low population, but if one bought into their little scam, you'd think it was the most sweaty, competitive game ever, but it really isn't.

    Its another case of a low-population game being exploited by people with nothing better to do, while lacking the skills necessary to perform well at a different game with any sort of competitive integrity and a higher, stable population across all rankings.

    If you've played any other low-population game similar to gw2 then you know all you need to do this is 2 people with a lot of spare time on their hands to be literal gods... Only to a teensy handful of people who still play the game, but 🤫the cartel is having their moment.

     

    The best thing you can do for yourself, and for them is to point and laugh at their insane groupthink.

    That's basically the medical procedure for treating NPD(Narcissistic Personality Disorder) is to encourage the patient to be more humble and to try to relate more to others to gradually build self-esteem.

    Arenanet just gives them everything they ask for, which is a perfect example of what not to do if you or a loved one is suffering from chronic NPD. Its also very annoying to the people trying to play a video game and instead being forced to act as internet therapists for what I would describe as detestable cravens due to the limitations on profanity present here on the forums.

     TL;DR: 👍

    This is basically every game now, even FFXIV PvP has a mafia. Honor and good sportsmanship are long dead and replaced with the "by any means necessary" mindset. These are the paragons and exemplars set for the community, subhuman degenerates who laugh at the game, devs and players.

     

    Furthermore, The new player experience in pvp is basically being stunned and then instantly burst down in seconds with no understanding of what happened and no one to help or teach them. Rather the opposite, their team will trash talk and BM, the enemy team will trash talk and BM, Heart of the Mists will trash talk and BM... is this really a community that is worth it? For the two seconds of dopamine getting a good, fair fight or a clutch win? All the palpable toxicity and vitriol? The community will not grow, it will remain stagnate. The same angry players with stockholm syndrome, rampant bots and wintraders who weren't good enough for WoW pvp. Anet would be better off deleting spvp at this point.

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