my opinion of ele trait lines would be focusing on 3 specific qualities of each element that can either helps dps, survival, or support and bolstering them to be very effective, usable by the attunement itself, and usable outside of the attunement. rather than all those raw damage modifiers that our traitlines have, i rather possess a myriad of effects that actually helps me fight and survive. auras can also use a boost and have their traits moved to tempest since they are barely noticeable in the core ele trait lines. other traits that annoy me are those like vulnerability in water where only scepter's shatterstone and i think a dagger 1 skill can cause, but water can't do any real amount of dps which makes it pointless.
Fire
burn (i like burning precision and i think it should have a version for every element)
boon removal
might stacking
Water
chill
frostbite - ice DoT whenever you apply chill
heal/cleanse
vigor
Air
criticals
pushback/stun
air skills being able to knock opponents back a little in order to maintain distance
chance to stun if opponent is below a health threshold
swiftness/superspeed
Earth
Bleeds
cripple/reflect/toughness
protection/stability
Arcane
arcane skill bonuses / effects that change depending on the specific attunement
arcane skill bonuses / effects that change depending on the specific attunement
cantrip/glyph/conjure/signet/elemental
Weaver
effects that change depending on the specific attunement combinations you have / double attunement bonuses
barriers/evades
boon gain depending on attunement
^something like that, but not necessary these ideas. basic idea is just to have every attunement capable of handling multiple roles depending on what traits you get. right now, the only options are just to pick up as much dps you can or just get as much sustain as you can. no middle ground or alternative and our options kinda suck.
Concerns about Elementalist
in Elementalist
Posted
my opinion of ele trait lines would be focusing on 3 specific qualities of each element that can either helps dps, survival, or support and bolstering them to be very effective, usable by the attunement itself, and usable outside of the attunement. rather than all those raw damage modifiers that our traitlines have, i rather possess a myriad of effects that actually helps me fight and survive. auras can also use a boost and have their traits moved to tempest since they are barely noticeable in the core ele trait lines. other traits that annoy me are those like vulnerability in water where only scepter's shatterstone and i think a dagger 1 skill can cause, but water can't do any real amount of dps which makes it pointless.
Fire
Water
Air
Earth
Arcane
Weaver
^something like that, but not necessary these ideas. basic idea is just to have every attunement capable of handling multiple roles depending on what traits you get. right now, the only options are just to pick up as much dps you can or just get as much sustain as you can. no middle ground or alternative and our options kinda suck.