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Kydar Schattendolch.6879

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Posts posted by Kydar Schattendolch.6879

  1. 8 hours ago, Zebulon.1850 said:

    Ex Machina has an unnecessary nerf in WvW

    The trait says "Function gyro has additional charges, no longer has a recharge penalty, and grants barrier to nearby allies.

    Unfortunately, that trait also increases the recharge in WvW to 35 from 25, a 40% increase. This skill doesn't even give that much barrier to warrant such a long CD.

    Oh well, another fine addition to engineer's collection of traits that are useless.

    It's will help to read the notes fully. In the Update notes it's stated :

    has two ammunition and grants barrier to allies when cast. Function Gyro no longer has an increased recharge when creating additional gyros but has a higher base recharge.

  2. I dunno, what to do with the scepter. My wish was an ranged suppoer weapon. And we get som mix&match melee-range-weapon, which does not know, where to be.

    My suggestion:

    Make the auto attack chain 900 range as the other skills. Instead of the "light saber" create an "orb", that's controlled by the movements of the revenant from range. Like a telepath moving stuff. 

    Dunno what to do with Skill 3. Reduce upkeep costs to at least 2, maybe even 1. Or remove it in total and make it just a skill with a fix duration of 8-10s.

  3. In general I like the axe and the skills. Some problems are mentioned above.

    But Skill 2 is a little bit weird, because of the "ranged" mentality of the weapon. To get maximum benefit from this skill, you have to stay in front of the enemy. Maybe a change from "spreading axes" to "short after another thrown axes" would help here.

    • Like 1
  4. Auto attack chain should be a little bit faster. Especially the 3rd skill of the chain feels very slow. As well I think, a little bit increasing the dmg would be great. Additionally I would like to see vulnerability application with the chain.

    Skill 2 feels a bitt underwhelming. The sacrifice option feels a bit weak and should generate some life force as well.

    Skill 3. I dunno. I like the leap, but I dont unterstand the second leab for the sacrifice variant. Would like to see for the sacrifice variant a backward leap and a 0.5s evade frame.

  5. In general I like the new maces for ranger. But I'm missing a little bit more support in these. Especially in the auto attack chain.
    I would like so see some barrier application added for 1.1 and 1.2 and and some minor aoe healing to allies for 1.3.

    2 and 3 seems fine IMO.

    I would like so see a CD reduction of Skill 4 to 10s, to better maintain the Force of Nature buff, when only using mace as offhand only. Or at least Increase the buff-duration from 15 to 20s at least.

    • Like 1
  6. Whyle in general some nice changes, i still  missing few adjustments:

    Thief:

    - missing CD-reduction for Withdraw, like it was done for the other tricks

    - still missing compensation in CD-reduction after removing the CD-reduction-trait for deception skills in shadow arts

    - Specter: Still no stunbreak for wells. Please add stunbreak to Well of Silence

    Revenant:

    - Renegade: Alac-inrease for "orders from above" not mentioned in the notes, but during the stream

    - Herald: still no QoL improvement for apllying Quickness via "Draconic Echo" in terms of not wasting all skills for buffing but instead granting quickness per active upkeep-skill (1s per herald-upkeep, max. 3s, 2s other egends upkeep-skills)

    Necromancer:

    - Scourge was not even mentioned in the stream (iirc).

    - still missing improvements to "Serpent Siphon"

    - even the CD-reduction traits are not overhauled (Fell Beacon, Sadistic Searing) like in other specs

    • Like 2
  7. To reflect the balance philosophy of ANet, that only specialisations have access to one of the primary boons, quickness or alac, they should update this for Ranger. 

    I think, the best solution would be, to change natural vengance to the following:

    For all specs, the trait is reverted to its former version without granting alacrity. Only when druid is active, the trait changes to it's actual version and grants alac by using spirit aktive skills. 

     

    This will help to better balance other e-specs.

    Just my 2 ct.

    • Like 1
  8. 1 hour ago, Angesombre.4630 said:

    Quickness will be removed on the herald in WvW and PvP, but I still think it should be as stated above, it would use more of a revenant related mechanic and use the same mechanic with those traits, I thought it was a nicer way to use it than a stupid skill spam.

    I would really like to see it changed to my suggestion, but I doubt  it will ever happen. But there is a little bit of hope left for the november update XD

    • Like 1
  9. While I like the turnback and let mobile Gyros stay and even if I'm not pvp/wvw player, isn't this nerv to stealth gyro a bit overtuned? Is it still worse called "elite skill" anymore?

     

    I mean, removing smoke field: ok

    Removing pulses: ok

    Reducing stealth duration: ok.

     

    But a combination of all of these 3  in such a was is too much. Maybe at least give it 5 pulses á 1s stealth by removed smoke field or 3 pulses á 1s stealth and hold the smoke field or something like this. 

    • Like 2
    • Haha 1
    • Confused 2
  10. The reduction of shrouh hp is hard and will affect heal specter quite hard so I hope  there may be a compensation in pve in terms of increasing shadow consume percentage (at least to 15%) or increasing stacks (or both).

    While I like the consistency of boons for well of bounty, I also wish other boons granted. Something like:

    1. Stability (1s)

    2. Might (10s)

    3. Quickness or resistance (3s)

    4. Alacrity or resolution (3s)

    5. Protection (4s)

     

    Actually all boons are possible, so it should'nt  be OP with quickness and additional alacrity. Alternative boons are listed as well. 

     

    Also well of sorrow should be updated and pulse at least 1 stack poison, tourment and bleeding each pulse. If not, at least 2 stacks of torment, "when other conditions are on the target" should be baseline instead of 1 stack. And pls reduce cast time to 1/2s. This well feels so slow compared to the other ones. 

     

    • Like 3
  11. Specter needs cleave dmg. This single dmg is underwhelming.

     

    I want to try a suggestion:

    1. Scepter skills "explode" when hitting, granting effects to a maximum of 3 targets. 

    1.1 If an enemy is targeted, up to 2 additional targets are hit within a radius of 120. Other enemys are priorizised. When no other enemy but allies are in range, up to 2 allies recieve the support portion of the used skill, but only with 50% effectiveness. 

    1.2. If an alle is targeted, it's the same as above, allies sre prioizised with 50% effectiveness, if no other allies are around, enemys are getting hit. 

    2. Sc/P hits up to 5 allies/enemys within the beam of the switch skill.

    3. Shroud 1 also effects up to 3 targets. 

    • Thanks 1
  12. 11 hours ago, kidbuu.4071 said:

     

    The Problem I see, is the comparison to reaper shroud. Actually thief just has an Degeneration of 2% per second, while reaper has 5%. Thief does also not have a dmg reduction. 

     

    That means, when Anet says, with the HP pool reduction it will be in line with necro treatment, sooner or later we will also get the 5% degeneration but without dmg reduction. 

     

    In that case, the healing output will drop again heavily. So I'm with you  that the healing conversion from consume shadows should be adjustet based on shroud treatment to save healspecters healing potential. There are So many possibilities to do so and I hope, Anet cares ^^.

     

    As you mentioned:

    1. Increasing conversion amount to 15% or 20% per stack or even

    2. Increase the amount of maximum stacks, maybe to reach > 100% conversion. 

     

    I would also like to see heal specter more viable in engame content. 

    • Like 2
  13. Not a fan of removing mobile Gyros too for scrapper. I'm ok with the quickness nerv as long as it is pvp/wvw  exclusive. 

     

    Great changes for Druid so far. 

     

    Not sure about soulbeast eternal bond. Would love to see this baseline but would maybe op. 

     

    Love vindicator dodge change. But please, don't ruin gm traits totally =(

     

    If specter gets shroud hp reduced, pls add dmg reduction while in shroud at least.

    And pls give specter some cleave on scepter skills and shroud 1. And shroud 5 should affect 5 allies. And I would also like to see +3 ini from trickery baseline, but let's talk about this for the november update again XD

    • Like 4
    • Confused 3
  14. 6 hours ago, Vegeta.2563 said:

    So you gain superspeed on wells on use instead of on final pulse, ok that's fine.

    What about Sneak Gyro's stealth?  You have to stand in that to stay stealth and lose it when you leave.

    Sounds pointless to use.

    Would be the same as thief's shadow refuge then =(

    • Like 2
    • Confused 2
  15. On 9/14/2022 at 6:22 PM, Double Tap said:

    Ranger

    • Glyph of the Stars: This skill is no longer channeled and instead creates the spell area of effect after an initial casting time.
      • Base: Reduced the number of pulses from 7 to 6. This skill now grants stability instead of preventing condition applications to allies in the area.
      • Celestial Avatar: Reduced the number of revive pulses from 18 to 6. Increased the revive percentage per pulse from 4% to 12%. This skill now grants stability instead of protection, in addition to regeneration and vigor.

     

    Will the pulsed heal for this skill stay and upgraded, due to the reduced pulses? Additionally, will the condition cleanse per pulse for the celestial form at least stay, when the prevention for condition applying is removed?

    Same for the celestial form.  Will the heal per pulse stay and get be updated? Is it possible to hold protection and get rid of vigor instead?

  16. I agree many posts regarding Vindi dodge. The evade frame should be increased over full duration at first. 

    Secondly the endurance costs should be reduced to 90/100. Using additional 10 endurance by again use dodge hotkey ends the dodge immediatly, 

     

    And there should be a change for victor elite. 

    The boons are now granted periodically with a 1s interval while holding the urn. 

    From 100-75% HP: 1s regeneration .

    75-50%: 1s resistance.

    50-25%: 1s protection.

    25-0%: 1s resolution.

    Boons are stackable. Means, e.g. with <50% HP, you recieve regeneration, resistance and protection each interval.

    When ending the skill, all boons and the actual healing are provided, based on HP thereshold, for longer duration (see actual version). 

    Base Healing is increased from 709 (0.22) to 940 (0.35).

  17. On 9/4/2022 at 11:48 PM, Mell.4873 said:

    I like the idea but we all ready have a bonus based of Wells so maybe a different one that is more universal.

    Rune of the Specter:

    1. +25 Condition damage 
    2. +5% Condition Duration
    3. +50 Condition damage
    4. +10% Condition duration 
    5. +100 Condition damage
    6. +20% Boon duration for 3 seconds when you apply Barrier

    This would help other Condition/Supportive Elites like Untamed and Scourge too.

    And now we use potara ear rings from the great rune king and become

     

    Rune of the Specter:

    1. +25 Condition damage 
    2. +5% Condition Duration
    3. +50 Condition damage
    4. +10% Condition duration 
    5. +100 Condition damage
    6. +10% Boon duration. Increase condition duration by 10% for 5 seconds when you apply Barrier (or vice versa)
  18. I recently shared an idea regarding this:

     

    Herald:
    "Draconic Echo" is revamped to the following effect:
    You retain your facet passives for a duration after using their consume abilities. Using a upkeep skill grants quickness to allies around you.
    Quickness shared with Herald upkeep skills can be stacked.
    Quickness: 1s (per Herald upkeep skill in use)
    Maximum count for Herald upkeep skills: 3
    Quickness: 2s (for other legends upkeep skills in use)
    Interval: 3s
    Radius: 600
     

     

    Would fix so much. 

    • Confused 1
  19. 32 minutes ago, Valisha.8650 said:

    Rune of the specter would most of likely be a mix of condi damage, condi duration, and some alacrity trait on 6.

     

    I would like to see something like:

     

    Rune of the specter:

    1. +25 Condition damage 

    2. +5% Condition Duration

    3. +50 Condition damage

    4. +10% Condition duration 

    5. +100 Condition damage

    6. +20% Alacrity duration. Using a well increases condition duration by 10% for the next 5s.

    • Thanks 1
  20.  

    3 hours ago, soul.9651 said:

    More vindicator buffs so its finally more viable everywhere and has more than just 0.29% popularity...

    I would really like to see Archi less selfish, but on the other hand I get the idea behind selfish Archi and selfless Viktor. 

    But few dmg buffs to GS and Archi skills may be great.

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