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Savach.7219

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Posts posted by Savach.7219

  1. 6 hours ago, VAHNeunzehnsechundsiebzig. said:

    and cm fractals are probably as common as raids. Maybe a bit more. So - not really important for the vast majority of players.

    just open lfg in prime time, and see how much they want in t4 without cm

    • Thanks 1
  2. 26 minutes ago, Nephalem.8921 said:

    Eles dont take defensive stuff in fractals. At least the ones doing healerless cms. Why would they anyways? Stuff phases sub 3-8sec there.

    if I understand correctly, taking into account the mileage, and let the average be 7 phases per cartridge, 5 each! seconds for 8 bosses is 98-100 in 8 minutes, maximum 9? (I would look at it☺️)

    very good, and assuming that you actually do it (as an elementalist), can you roughly estimate the% of players who do the same?

    and can this percentage be considered the rule for everyone?

  3. 21 hours ago, Kain Francois.4328 said:

    In Core Tyria, they had FGS and Ice Bow, which was key to dungeon speedrunning.

    at the start of the game - yes, not yet nerfed

     

    21 hours ago, Kain Francois.4328 said:

    So, before you counter argue, let me address some hypothetical points:

    really rightly said - hypothetical

     

    21 hours ago, Kain Francois.4328 said:

    Utility skills usually aren't key to survival in group PvE

    survival is an integral part of the passage, let those who use SMS without healers refute me

     

    21 hours ago, Kain Francois.4328 said:

    plus access to barrier, plus tons of evades.

    this is a thread about an elementalist and not about a mirage or a thief

     

    21 hours ago, Kain Francois.4328 said:

    Weaver has approximately 15k HP

    somewhere half of the necromancer

  4. 2 hours ago, Kain Francois.4328 said:

    Do YOU personally believe Catalyst cannot perform such high DPS outside Golem?

    sure. this is direct damage, you miss or move to mechanics and your dps is 0

    necromancer and fb do golem-like damage in almost any situation

    And this is if you do not take into account the fact that a very experienced support is needed to heal an elementalist

    only high dps will be what makes him take somewhere in spite of other inconveniences

    P.S. what I don’t believe in is that he will not be nerfed in the next year to the level of tempest, and completely without your requests

  5. On 12/2/2021 at 9:14 PM, Kain Francois.4328 said:

    PLEASE, NERF THE DAMAGE AND BOON DURATION!!!!!
    PLEASE, NERF THE DAMAGE AND BOON DURATION!!!!!

    PLEASE, NERF THE DAMAGE AND BOON DURATION!!!!!

    45k dps on small hitbox with no boon gear for permanent boon output (INCLUDING Quickness) is OP. I don't care what anyone says. Not even Firebrand is able to accomplish this level of ridiculous damage and support at the same time.

    For the love of all that is holy, PLEASE NERF THIS!!! I don't care if some people complain because they hate nerfs.

    Look, balance people, CMCwater, you know in your heart this cannot go live. It completely outclasses Weaver, and defeats the whole kitten point of Diviner gear and the Concentration stat in general. Simultaneously, it fails to deliver on the intended purpose of the spec, "A Steady Presence on the Battlefield".

    Bring it down more in line with Scrapper, please.

    Speaking of Scrapper, I'll reiterate my previous feedback:  Catalyst needs less damage output, more passive defense and sustain. I want to play a bulky Juggernaut, a "steady presence on the battlefield". One 10% damage reduction I only gain after pumping out auras does not make me more bulky in a noticeable way.

    the game is not limited to one golem
    are there many places where you can implement this?
    Will you change 2 necromancers in 100cm with what you showed?
    and no kidding, when you showed set, 4 things were broken. the question is - how many times did a golem kill you before you managed to achieve such a dps?

    • Like 2
  6. 8 hours ago, Tungsten Monarch.6058 said:

    I'm a bit concerned as an Ele player, the issues brought up by many players here won't be addressed by Anet. According to the demonstration today, the Ele still have melee range for a low health, low armor class. Please reconsider the range for the Hammer abilities, and increase them to 1200, so we can live longer.

    at such a distance, we will not stand in a group and will lose buffs, remaining all the same useless

    • Confused 3
  7. people you were not mistaken in the game?

    or is it really important for you how to grow a tree?

    The last few years have clearly shown how the elementalist is visible in this game, proof of this is the epitaph for him from the developers: "We feel that the elementalist is in a very good place since the July 2020 balance update." (https://www.guildwars2.com/en/news/game-update-notes-may-11-2021/) Even then, elementalists were an endangered species in the LFG. During the game, we saw that even a thief can become a tank in a raid, distributing a sea of benefits.  any of you can open the LFG and count the elementalists and the groups they belong to. I don't see a place for this class in the group with fb and necromancer, under which the last few fractals were made, and I don't think the new weapon will fix this situation, as well as the fact that this class will have the lowest efficiency in any role .

    and now in essence, in order to understand what exactly needs to be changed, you need to decide what niche an elementalist with a hammer can occupy after playing in the open world and decided to master t4 and raid? it's a mystery to me

    for those who do not play, this is the case now

    • Sad 1
  8. I do not believe that we can expect something more meaningful for him... how

    adding a trait to increase inventory, this is the only improvement that I expect for the entire line of elementalists.

    it will be more convenient to collect resources and store junk

    • Like 2
    • Haha 2
  9. 1 hour ago, Jski.6180 said:

    Any one can take a screen shot at any time and get very different suggestions of what going on in the game. I am not just committing on your post but the poster after you as well full thoughts and i am not saying every thing you said is wrong.

    I did not just take a screenshot, but did it at the moment of discussion, not knowing about the current situation, being absolutely sure that I would see there, based on what I had seen for a long time.

    and you are absolutely right. you, too, can open lfg and, if you are not too lazy to write here, draw your conclusion before publishing your opinion. the conclusion will be more significant

  10. 15 minutes ago, Veta.6174 said:

    The screenshot, labeled as 12.05.2021, isn't useful

    on what basis did you decide this? Is this your first time hearing about 5 Necromancers in a party who don't need supports at all? maybe you were surprised by the 4 guards in the party? this build trend has been around for a long time. 

    and it's not about balance, just open lfg and make sure I'm right.

    here's a fact. elementalist is not the best damage dealer in the game and not the best support, so no matter how you drag the build from one side to the other, you will certainly get the worst option, therefore your versatility does not apply to the elementalist.

  11. 1 hour ago, Obtena.7952 said:

    Better get used to it, embrace the game for how it was designed, and play how you want, whether it meets your 'balanced' criteria or not. 

    if the game remained at the level of balancing the time of its development, then this topic did not exist.

    "play how you want, whether it meets your 'balanced' criteria or not" can say a developer who is not responsible for his work, because of what the project is exposed to risks, but not a player, know your place

    1 hour ago, Obtena.7952 said:

    If you play how you want with other people that embrace people playing how they want, the balancing is irrelevant

    there are no such people, accept this reality

    P.S.based on your opinion, I can assume that your game does not go beyond the metaivents and farming of world bosses, therefore, your opinion does not carry a semantic load within the framework of this topic

  12. 9 hours ago, Obtena.7952 said:

    OK ... that doesn't change what I said. The "opinion of the people" has nothing to do with the fact that you don't need meta to be successful completing instanced content.

    I'll try to explain based on the meta. the resource discusses class preferences based on their capabilities. and with a low assessment of the suitability of this class passing this or that content, it indicates a weak balancing.. not in favor of this class. Q.E.D.

     

    you can play as you like with anyone, but if you are ineffective in your place, then most likely you will be kicked from the squad/group, or asked to change the class, because no one wants to babysit an underclass. which will not make your game enjoyable

  13. I will correct the misunderstanding. meta is needed for those who do not understand the game, and those who do not understand the role of classes in it

    if you think that everyone is using this or another resource to build a group, then you are wrong

    if the player is not a beginner he does not need a site to assess the capabilities of a particular class

    therefore, do not mention the meta anymore in the discussion of this topic, everyone knows perfectly well what an elementalist can and cannot, and he cannot much more than the rest

  14. 1 hour ago, Obtena.7952 said:

    OK ... I mean, that goes without saying that playing not optimal builds/comps complicates completion ... but that doesn't change what I said right. I mean, it's not true that the class can only be played in a vacuum ... that doesn't even make sense to say. We know Anet is monitoring class performance in instanced content as evident by the language they used in the last patch notes. 

     

    Maybe the pleasure of playing with people who aren't using meta builds is dubious to you but that doesn't have anything to do with how classes are designed and how players use them to be successful in instanced team content. You can say this isn't about meta ... but the way you talk indicates otherwise. 

    sorry you can only say that for three reasons
    1 you are blind     😎
    2 don't use lfg       🤪
    3 infinitely naive   🥳

    I often use lfg, and often follow it, and the fact remains - there are practically no elementalists there.
    instans exceptions for beginners and level 1-3 fractals.
    if you think that the balance of the patch was based on these statistics, then you may be right, but this only proves the incompetence of the team.

    Moreover, if you think that the balance of the patch significantly affects the meta events in the open world, and the farming of mobs, then I think you are not in this thread🙂

    Moreover! if you have never looked at the assembly of a team in a raid or T4 fractal, then I highly recommend doing this in order to be more objective in discussing this topic

     

    and do not forget "I mean, that goes without saying that playing not optimal builds/comps complicates completion ..." these are your words in relation to the elementalist

    I can't help but add that I played an elementalist 95% of the time, I liked the class, it changed and I changed with it, core, tempest, weaver.. but once I saw that playing it becomes a burden not only for me but also for the people with whom I play, so sanity won, and for almost 2 years I have been using it as a mule.. therefore, in general, I don't care how they try to nerf him even more, I just support altruists who believe in his return

    • Like 1
  15. 2 hours ago, Obtena.7952 said:

    That's not a problem because it doesn't need to 'compete' with anyone for people to be able to use it and be successful to begin with ... Again, if you think things are balanced because of meta in PVE, you're just wrong. We know if ele needs a buff, Anet is monitoring the game and will come to that conclusion

    no one competes, the truth is that each slot occupied by this class complicates the overall task.
    and it's not even about the meta, but about the fact that they can only be played in a vacuum (golem)

    I understand that it is possible to pass an instance with any class, but doing it twice as long and more difficult is a dubious pleasure😉

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