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MrFrusciante.2438

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Posts posted by MrFrusciante.2438

  1. @bluri.2653 said:

    @"Multicolorhipster.9751" said:It's DuoQ hands down without any doubt.

    When it was SoloQ only past 1600 rating everyone had about the same even winrates that most the leaderboard still has now. A good player might have a 60-70% winrate and there was very few if any alt accounts hogging LB spots.

    DuoQ is too exploitable when it's merged with SoloQs. There might be legends/plat3s playing at any one time of the day, so when they queue together it's just busted and impossible. That's when one of them aren't smurfing on some silver alt to bring down their average rating for even easier wins for their buddy.And the alting is just nasty. Boosting and after Season 16 ended between 10-20 of the accounts on the leaderboard belonged to the same DuoQ, same two people.

    Ah yes the classic about finding excuses. "they duo on alt that is silver!" as mentioned before busting this myth you take the rating from the highest duo to be applied this has been confirmed in the past and can be found in the algorithm so stop telling nonsense. It was possible back in s5~ to do this but got fixed years ago.

    I can't speak for NA about dodging etc but I encourage other people to come queue at the same time as I do in EU times 20.00->22:00.Then we can get games like this:

    Everyone here is 1700-1800+ which id say is a good game.

    But as i have mentioned beforeadd 2v2 atsremove unrankedmake ranked soloq only

    ezfix

    could also apply what they had back in the dayIn Season 9, players ranked Platinum 2 (1,600) and above could no longer duo-queue in Ranked matches while seasons are active. [3] However, this was reverted in Season 13. [4]

    idk how people felt about that

    @ 00.47 secs you just teled through rock wall to other side.

    Golf clap.

    Hacking confirmed

    no lol, Ive just never seen anyone in NA do that. Almost 9000 games later and ive learned something new. No sarcasm I was seriously impressed someone found that gap in Anet logic...

    Inb4 it becomes a thing in NA, good thing people don't read forums.

    also although it goes unsaid regardless, good thiefing. Ive never watched you play before. The way you engage/pull back and reset, the timing is perfect 99%. Wish I had thieves in NA who could play like this regularly. Instead 80-90% are "warrior" thieves.

    I already watch his videos and Vallun.

    When I first see them do this I realize I have smol brain.

    ewww, vallun.so many consistently better FBs like Baristan.Im gonna get some hate for this but its ok.

    Vallun and vallenous are two different ppl

    oh yea, well intention is the same even if I have a foot in my mouth.

  2. @Crab Fear.1624 said:They should remove pugs from ranked and have it be team only.

    Let pugs and 1-5 for unranked.

    Forming or joining a team should be a requirement for ranked pvp.

    Finding and needing a group is required throughout much of the game especially harder content.

    The mistake with pvp was solo casual catering.

    The same top dogs have been at the top throughout the ages, teams and duos are not holding you back.

    or split ranked into solo q/team que categories whether it be duo/trio/full teams. This would shake up rankings a lot.

  3. @Crab Fear.1624 said:

    @"Multicolorhipster.9751" said:It's DuoQ hands down without any doubt.

    When it was SoloQ only past 1600 rating everyone had about the same even winrates that most the leaderboard still has now. A good player might have a 60-70% winrate and there was very few if any alt accounts hogging LB spots.

    DuoQ is too exploitable when it's merged with SoloQs. There might be legends/plat3s playing at any one time of the day, so when they queue together it's just busted and impossible. That's when one of them aren't smurfing on some silver alt to bring down their average rating for even easier wins for their buddy.And the alting is just nasty. Boosting and after Season 16 ended between 10-20 of the accounts on the leaderboard belonged to the same DuoQ, same two people.

    Ah yes the classic about finding excuses. "they duo on alt that is silver!" as mentioned before busting this myth you take the rating from the highest duo to be applied this has been confirmed in the past and can be found in the algorithm so stop telling nonsense. It was possible back in s5~ to do this but got fixed years ago.

    I can't speak for NA about dodging etc but I encourage other people to come queue at the same time as I do in EU times 20.00->22:00.Then we can get games like this:

    Everyone here is 1700-1800+ which id say is a good game.

    But as i have mentioned beforeadd 2v2 atsremove unrankedmake ranked soloq only

    ezfix

    could also apply what they had back in the dayIn Season 9, players ranked Platinum 2 (1,600) and above could no longer duo-queue in Ranked matches while seasons are active. [3] However, this was reverted in Season 13. [4]

    idk how people felt about that

    @ 00.47 secs you just teled through rock wall to other side.

    Golf clap.

    Hacking confirmed

    no lol, Ive just never seen anyone in NA do that. Almost 9000 games later and ive learned something new. No sarcasm I was seriously impressed someone found that gap in Anet logic...

    Inb4 it becomes a thing in NA, good thing people don't read forums.

    also although it goes unsaid regardless, good thiefing. Ive never watched you play before. The way you engage/pull back and reset, the timing is perfect 99%. Wish I had thieves in NA who could play like this regularly. Instead 80-90% are "warrior" thieves.

    I already watch his videos and Vallun.

    When I first see them do this I realize I have smol brain.

    ewww, vallun.so many consistently better FBs like Baristan.Im gonna get some hate for this but its ok.

  4. @bluri.2653 said:

    @"Multicolorhipster.9751" said:It's DuoQ hands down without any doubt.

    When it was SoloQ only past 1600 rating everyone had about the same even winrates that most the leaderboard still has now. A good player might have a 60-70% winrate and there was very few if any alt accounts hogging LB spots.

    DuoQ is too exploitable when it's merged with SoloQs. There might be legends/plat3s playing at any one time of the day, so when they queue together it's just busted and impossible. That's when one of them aren't smurfing on some silver alt to bring down their average rating for even easier wins for their buddy.And the alting is just nasty. Boosting and after Season 16 ended between 10-20 of the accounts on the leaderboard belonged to the same DuoQ, same two people.

    Ah yes the classic about finding excuses. "they duo on alt that is silver!" as mentioned before busting this myth you take the rating from the highest duo to be applied this has been confirmed in the past and can be found in the algorithm so stop telling nonsense. It was possible back in s5~ to do this but got fixed years ago.

    I can't speak for NA about dodging etc but I encourage other people to come queue at the same time as I do in EU times 20.00->22:00.Then we can get games like this:

    Everyone here is 1700-1800+ which id say is a good game.

    But as i have mentioned beforeadd 2v2 atsremove unrankedmake ranked soloq only

    ezfix

    could also apply what they had back in the dayIn Season 9, players ranked Platinum 2 (1,600) and above could no longer duo-queue in Ranked matches while seasons are active. [3] However, this was reverted in Season 13. [4]

    idk how people felt about that

    @ 00.47 secs you just teled through rock wall to other side.

    Golf clap.

    Hacking confirmed

    no lol, Ive just never seen anyone in NA do that. Almost 9000 games later and ive learned something new. No sarcasm I was seriously impressed someone found that gap in Anet logic...

    Inb4 it becomes a thing in NA, good thing people don't read forums.

    also although it goes unsaid regardless, good thiefing. Ive never watched you play before. The way you engage/pull back and reset, the timing is perfect 99%. Wish I had thieves in NA who could play like this regularly. Instead 80-90% are "warrior" thieves.

  5. @bluri.2653 said:

    @"Multicolorhipster.9751" said:It's DuoQ hands down without any doubt.

    When it was SoloQ only past 1600 rating everyone had about the same even winrates that most the leaderboard still has now. A good player might have a 60-70% winrate and there was very few if any alt accounts hogging LB spots.

    DuoQ is too exploitable when it's merged with SoloQs. There might be legends/plat3s playing at any one time of the day, so when they queue together it's just busted and impossible. That's when one of them aren't smurfing on some silver alt to bring down their average rating for even easier wins for their buddy.And the alting is just nasty. Boosting and after Season 16 ended between 10-20 of the accounts on the leaderboard belonged to the same DuoQ, same two people.

    Ah yes the classic about finding excuses. "they duo on alt that is silver!" as mentioned before busting this myth you take the rating from the highest duo to be applied this has been confirmed in the past and can be found in the algorithm so stop telling nonsense. It was possible back in s5~ to do this but got fixed years ago.

    I can't speak for NA about dodging etc but I encourage other people to come queue at the same time as I do in EU times 20.00->22:00.Then we can get games like this:

    Everyone here is 1700-1800+ which id say is a good game.

    But as i have mentioned beforeadd 2v2 atsremove unrankedmake ranked soloq only

    ezfix

    could also apply what they had back in the dayIn Season 9, players ranked Platinum 2 (1,600) and above could no longer duo-queue in Ranked matches while seasons are active. [3] However, this was reverted in Season 13. [4]

    idk how people felt about that

    @ 00.47 secs you just teled through rock wall to other side.

    Golf clap.

  6. @kialb.2098 said:

    @"yanniell.1236" said:I will never understand why ANET does not like transparency. Showing people's rating at the end of every match would end people's complaints.

    no point, rating is completely rng, unless anet start to get listen to the players that wants to actually play pvp and start proactively banning bots, match thrower and manipulators

    trash think rating is rng, if you are gold or silver it's not because you are unlucky

    the fact that you think rating definitively is a indicator of skill is laughable on so many levels

    I am quite literally the only person in the last 5 seasons with a negative record that top 250s regularly with a base 50/50 of 1600ish usually .I can swing 200+ rank points in a sitting either way. explain to me how i can get top 100 with -20 Wins vs Loses

    Solo que is RNG 5-6 days a week. With a few "golden hour" timeslots that are much easier to climb in.

    you making a blanket statement like you did speaks to your active ignorance of how MMR works vs the way its being cheated thru various methods including its own janky algorithm that punishes people who like to play more than min required matches just for the sake of pvping.

    On the other side of your ignorance I wish you could've seen Naru(#1 on boards, regardless of trash talk rumors or W/E consistently) 2 seasons ago humping 1500-1550 for almost 2 weeks and then just smashing thru anyone trying to go from gold 3-plat 1 with his 1800 duo after he solo Qued for the first part of season.

    Even 1800s get que fucked if they just play without regard and no duo. everything below 16001650 is a que clusterfuck 90% of the time since gold 3s get qued and these days they cant be bothered to read UI/rotate properly against mismatching or shit even cleanse condis correctly

  7. @Zenix.6198 said:

    @Ben Phongluangtham.1065 said:I'm not saying our matchmaking is perfect by any means, but it generally does a pretty decent job of making sure both teams are balanced.

    No wonder matchmaking is so bad if you guys really think average mmr makes balanced teams.

    Honestly....this match seemed pretty fair

    1 - ~1400 player on each team2 ~ 1300 players on each team2 ~ 1200 players on each team

    and about a ~200 rating gap between highest and lowest rated player pear team.this aint so bad, srsly.

    in no world should a gold 3 be in a silver 3 game. That is just lazy algorithm compensating for lack of que to push out the idea that pvp is not dead playerbase wise.same applies to gold 2/3s in plat 1550+games or splitting 2 plat 2/3s in a predominantly gold 3 game thinking they balance each other out because they don't they are plat 3 for a reason to the point where'll they'll just mismatch farm the weaker gold 2 that feeds/ rotates poorly to win or straight 1vX hold far/ home while team rolls rest of map then pop away out of fight like a good kite.

    So @Ben Phongluangtham.1065 no its not fair nor is it a healthy mmr system. Weve been telling you guys this for almost 4 yrs. So much so a good chunk of people match manip ques to cheat/wintrade/bot so hard now it killed ranked pvp and all sense of accomplishment.

  8. @"crepuscular.9047" said:EDIT: changed the discussion title to less contentious...

    seriously... waited 6+ minutes and you give us this kind of matchup? a group of silvers/golds vs plats/legends

    if there isnt enough plats and legend, change it to something like a 2v2 or 3v3 king of the hill style map like GW1's HoH where the top tier pvpers can duke it out among themselves over a single point

    even your own data says that the top tier players are capable of dishing out 10x the damage compared to the average players

    iay4MOI.png

    your mistake began the second you stayed in que for more than 4 minutes. MMR is so fucked that matches like that are guaranteed to be 1 sided as theyre pulling people from outside normal que base to compensate for lack of players queing at that specific moment. not to mention forcing all accounts to be 50/50 as MMR default when playing more than 2 matches ina row without stopping. Duoing helps with this but your still likele to get a gold 2 in plat 1/2 match. All the more if youre on a 3 game + win streak solo. iTs quite literally a rigged system that requires you to carry 1+people to stay on streak.

    Just flat out exit que if it takes longer than 4 minutes. Take a break and arena or unranked or hop on alt account.

  9. @EtherProdigy.5726 said:

    @Dantheman.3589 said:Idk the occasional treb hitting 1 time in a team fight makes it worth then u just leave it for a side node or something. Hard to use but can be high impact, I’d say it’s at least more effective than buffs on the newest map but obviously can be more time consuming if you don’t know when to stop it

    I don't recall any match that ever mattered being impacted by a treb shot. New players do not fire once and leave, they sit on it for half the match or more while the rest of the team 4v5's.

    theres is one single situation where treb benefits your team and it requires you to have 2 caps and an enemy that zergs like gold 2s while at the same time 1-2 are on death CD to balance the mismatch treb gives.

    Its all moot though in plat where people press V or have eyes.

    so yeah remove treb 99% of the time youre gonna get trolled by teammate and get full map rolls that most times you cant recover from if people cant rotate properly.

  10. @Stand The Wall.6987 said:at the very least anet should nerf some of the kitten ai damage. mainly gazelle.

    just this gazelle and bird pets are the only ones that need dmg nerf on f2s

    everyone that says GS needs nerf right after they buffed don't understand the lack of defense skills rangers have unless you kit utilities/traits and if you do go that way the lack of sustained burst on pew/GS.

    those that complain about troll ungeunt don't understand how easy it is to interrupt/outdamage 1k ticks with consistent dps especially condi. Condi hard counters rangers so hard its silly to the point where wilderness spec is a must or youre just asking for death 90% of time. Also no one seems to be mentioning that Troll ungeunt is literally the only viable heal skill in competive play. heal as one is niche and only works with 1 type of boonstacking pew build/bear stance is trash/ healing spring only works on trap builds with WH on 1 offhand/nature to stack regens/combo healing field which no one runs because theres no stab and water spirit is a joke.

    Most of you peoples problems with ranger(specifically SB) is your lack of build knowledge and awareness wasting stunlock bursts on stab/protect/dolyak/sotp and suddenly 2/3rds of your bar is on CD because you cant read UI or don't play chess with skills. Its really bad considering 90% of pew rangers CDs are stupidity spread out in any kind of combo minus maul+hilt bash refresh so if they miss their combo or get interrupted its easy. switness/superspeed away from GS its useless. Los/invuln/dodge roll pew 2 its useless all they have left is bow 5 to dmg while they wait for CDs or wep swap. getting caught inbetween wep swap CDs/bad swaps is death for rangers.

    rangers are also one the least used classes in competitive teamplay behind reaper which only one person I know of plays well(shoutout to R U WHO U). It means a lot, we have almost no use that another class cant do better in the right hands. sidenode 1v1ing/bunking/+1ing/teamfighting. The fact that 80% of ranked Sbs are pewing is just a sheepy desire to pewpew with no sense of danger with extremely low skill cap because its easy to pat yourself on the back from 1500m away with clarity block while enemy is 1v1ing excluding the handful of plats that are the exception and if your dying to smoke f2 + Gs3 +GS 2+GS4+GS2 +Bow4+bow2 combos in between their stab then its a you skill problem.

    I say this as a p2 ranger main who does not touch bow inb4 someone cries that im biased. Theres about 3 bow users that are hard to pvp against(all are plat 3/top 15 every season they play) and 1 of them that is highly unbeatable(Euratien) any other is free evade bow 2 stab for bow 4+hilt and stunlock after boonripping stab. For those of you that don't have immediate access to rips should look at your sigil options.

    anyways this is all nonsense to begin with, the only people complaining about pew ranger are g2/low g3.

  11. @"Skyronight.6370" said:Before people say " just dodge" its not that simple considering you can keep reapplying stealth over and over until the enemy is out of cooldowns or you just catch them by surprise for the 1 shot. Even top tier teams are now just restealthing over and over to gain the upperhand in the first engage until they one shot someone. So who ever stays in stealth longer wins? That seems like a perfectly healthy and esports worthy game design right? its why this game has millions of viewers on twitch. Obviously not for those that didn't get this sarcasm, but toxic mechanics like 1 shot out of stealth / passive traits / passive CCs ( rangers pets) and etc has to go.

    This is not the only thing that made people quit over the years but its one of them hopefully anet does something about it in the upcoming balance patch, dont just tweak numbers, tweak toxic unhealthy mechanics things like overcharged shot for example, a long CC with no animation, or a gazelle hitting people for 12k + passive the CC or thiefs pistol whip being a stun and a evade at the same time. Theres alot of unhealthy game mechanics that need to change with the balance patch but stealth is a big issue right now and is gonna be even a bigger issue after they nerf pistol whip and every1 will go back to 1 shot DP thief/ mesmer combo.

    Just cap stealth duration to 3-5 seconds and after that people get automatically revealed for 5 seconds until they can gain acces to stealth again. this would alrdy help this game mode by a lot with a simple change like that, so 2 teams wouldnt be able to just perma stealth for 30 secs until the other runs out so they can 1 shot them first.

    the second you used "toxic" inappropriately I …..

    kids throwing around this word so much to justify mehness

  12. @Khalisto.5780 said:talking about ranked

    prolly capricorn and skyhammer

    more significant is the secondary map mechanics worst is the map in general

    capricorn you lose 2 bells you most likely lost the game, same with skyhammer

    that's why I pick foefire, kyhlo and djinn everytime I can

    sigh, this russles my jimmies so hard, khylo/djinn are the worst in ranked. 1 gold on your team and its gg. god forbid you get a Mesmer/warrior trebbing or players forcing far on enemy wipes/ leaving freecaps to 3v1 offpoint or on 1 side of map

    @Axelteas.7192 said:Djinn sucks and 75% people keeps voting it. I dont know what they find attractive.Near in the left side has a huge wall to go back to mid. and mid is full of obstacles

    achieve points and ignorance of how map dictates rolls via mismatches

    or they play thief and well cancer breeds cancer

  13. @Sovari.7246 said:This util section feels like an empty fridge you're always looking but you never find anything good.

    There's too many utils that are never used and are taking too much space with the small handful of skills that we already have. It just promotes generic toxic build diversity

    We have Ranger spirits for one.. I have never seen any ranger use any. Warrior banners haven't seen any wars use them since core release. Some of the DH skills like the one that reveals shroud is pretty useless in PvP. Elementalist weapons I have never seen an ele use the Lightning Hammer thing in PvP haven't seen Frostbow in a long time. Warrior ''Fear me'' is never used that warrior kick skill I haven't seen anyone use that either. I'm sure there's more and I know a lot of us look closely at utils and never seem to find anything that works or is fun. I hope things will get worked out but what do you guys think of the unused utils?

    they nerfed spirits so hard 4 yrs ago no one has used since. a lot f ranger utility is just straight useless in pvp along with a whole trait line of spirit utilities.

  14. @Stand The Wall.6987 said:it would work, check it out.

    you don't actually play the game, its just a window. on this window are 2 big buttons and 4 smaller buttons: fight battle or q dodge. you determine if you want to fight based on win percentage, which will display for every battle. you can q dodge as much as you want, but doing so incurs wrath of anet penalty which will incrementally decrease your chance of winning the next match. this will stack a few times. then there are the duo, q off hours, bribe, or afk buttons all to gain the upper hand. duo will allow other people to incur less of wrath of anet penalty from q dodging you. q'ing off hours will give you a higher win chance but less legendary drop chance. bribe and afk have no effects tied to them and you can do them as much as you want. when you fight battle you either win or lose obviously, no actual fighting involved. if you win, a visual will pop up saying congrats, your enemies heads will be on pikes, uhhh, fireworks and tiddies and whatnot. ok. now here is why people will play: 0.00000001% chance of legendary every win, but you can spend 1000 gems to increase your chance of winning by a decimal point up to 10%, so 10k gems for 10% chance. if you lose, you get a all is vain point, and when you get 3 of these points your chance of legendary will drop a decimal point. once you win a legendary, your win bonus from gems resets. of course.

    bam, done, pvp monetized and now we can have more dev support.

    but it would still be unbalanced, some people are just pro que dodging match manip foos

  15. @Burnfall.9573 said:

    @Lighter.5631 said:Playing classes without teleport in this map is like a dancing monkey in a cage specially when playing a melee one.

    it's 2020 and teleport is still not accessible by all classes and it is still abused in maps and carrying undeserved wins, i admit i abuse these as well.stuff like these either needs to be
    1. accessible by everyone for balance
    2. maps need removed for balance
    3. adds role limit, to limit the number of teleport per team for balance.

    Mechanics like stealth/flash are broken mechanics and will never be balanced, which is why you should open access or heavy nerf and balance class on other terms.gw2 pvp has forever favored classes with blinks/stealth since release, a viable class with blinks/stealth will always be twice more valuable then a viable class without.

    Stealth, Teleport, Blink never existed in origin Guild Wars. No wonder why, they are Toxic-broken and will always be Toxic because Toxic mechanic like them absolutely have no place in the world of Guild Wars

    Period!!

    (also Please! remove pulling mechanic because it is kitten child-play-being thrown around like a yow-yow is very immature gameplay design)

    monkeys say toxic this much....

    don't be a monkey and l2p

  16. @Psycoprophet.8107 said:

    @Trevor Boyer.6524 said:In all seriousness though:
    1. Ranger struggles competitively. It actually sucks right now and sees a very low representation in higher tier play.
    2. If you're having trouble dealing with glass cannon Rangers, you need to l2p. This stuff is not difficult to counter, especially in this meta.
    3. Every class in the game right is capable of 1HKO bursting or straight 1 to 2 shot KO single strikes. ALL OF THEM.
      The truth is that kids in GW2 get absolutely raged from anything that deals ranged damage at all. Even if we halved the damage of Long Range Shot and Rapid Fire, you guys would still be in here complaining about Ranger damage. In fact.... I'm having de ja vu I think... didn't this already happen? Oh and look, people are still complaining about ranged damage.

    ÷1

    I have to agree with you

    -as a former Ranger Profession player, theyve come a long way of neglect. To be honest: as their name says...range. They are the King of ranges, (not Warriors, Engineers, Elementalist or Thief Professions..not anyone) their range attacks should hit the longest and hardest and that is well deserved-

    Umm no rangers are rangers cuz they range the land(survivalist) that's is proficient in ranged and melee combat, just so happens the favor bows for obvious reasons for ranged engagements and usually swords/axes for melee. There is no reason a ranger should be more proficient than any other ranged profession. The range in ranger does not stand for ranged engagements.

    are you seriously dictating what a class should and shouldn't be able to do from lore names.

    kitten facepalm

  17. @"Zexanima.7851" said:I'm not saying this game has any more or less toxicity in PvP than other games. I think the difference between GW2 and other games is we dont really see any big moves from Anet to combat it. They dont really seem to try to encourage good sportsmanship and dont reflect to us any changes they are making (if any) to try to reduce toxic behavior. What are your ideas to deal with? What are some "low hanging fruit" Anet could make changes around?

    EDIT:I guess I'll give my own opinion too. I think they could take some notes from Blizzard with Overwatch. It's not that they have "solved" toxic behaviour or they have the "best" system but they have taken steps to lessen it and communicated clearly with the community on how they are dealing with it. I would really like to see this effort from Anet.

    Let people know when someone they reported gets a ban.Have a minor rewards system for getting some kind of "up vote" at the end of matches.Have a "down vote" system so that people can see when someone has LOTS of complaints from other players and knows what to expect.I would say the system could try to group those with a lot of thumbs down to play together so those who are toxic get stuck with others who are toxic BUT I know the PvP community is too small to make this work.Mute those who get to a certain "down vote" threshold automatically.These are just some ideas, none perfect.my suggestion is maybe don't throw around the word toxic so much, baddies often like to cry toxic when you call them bad...

  18. @Arheundel.6451 said:

    • none elite builds being able to use elite map pets (one of which provides way too much in terms of both damage and utility which is why its used in almost every competitive build)

    Seen this argument made before and strongly disagree, if you limited pets like that then you'd effectively kill Rangers competitive build diversity and force everyone to start playing the same generic Soulbeast builds.Nobody is going to run a Druid.. a healing spec for the Smokescale and Core Ranger will more or less be pushed out of the game mode entirely.If you forbid non specs to used expansion pets then you'd also have to restrict the core pets elite specs could use too otherwise they would be blatantly superior to core class and that's something i'm pretty sure the Devs have said in the past they absolutely don't want elite specs to be.Well no one is going to resitrct core pets being combined with elites thats just silly but the other way around is possibly fair game.

    To reverse ideals of killing ranger build diversity this it means effectively that the ranger is potentially back peddling on 1 or 2 pets which is also not good.

    On this I agree, but rather than restrict those pets to elite specs I'd much rather see the other pets be improved or completely revamped to make them more useful and unique.

    Based on what i heard this wont happen unless anet decides to pretty much revamp the core game from the ground up but i mean.... dreams.

    If you say ranger is dead without smoke scale than smoke scale is equally part problem as to why some people see it as over performing. Build diveristy already looks pretty slim with ranger because all i see is smokescale, pig, and deer, and rarely someone uses a bear for immunity with soul-beast.

    It's not so much that Ranger is dead without smokescale or Deer etc it's that locking those pets behind specific specs means that you are effectively limiting people to a very small amount of viable builds.You say everyone is running these specific pets now on various builds but if you restrict them to the specs only then that problem is going to turn into every ranger is running the exact same cheapo OP build that everyone hates.That just leads to cries of nerf this nerf that (as we saw with the Soulbeast Sic-Em damage) and if the Devs do decide to nerf the build due to excessive use then that will effectively kill the Ranger entirely by screwing it's only viable playstyle and forcing people into other roles they're not interested in playing.. to which most will just take up another class entirely so they can keep playing high dps.

    In truth anything thats over used that feels way too cheap will always be complained about to needing nerfs. To that statement is why we saw rampage get over nerfed the way we did because you pressed 1 button and either you immediately win via cc damage chain or the person is prepared for it but has to blow hella defenses against it to ensure they didnt take 12k in a single strike. Overall when it didnt work it was just scary but when it did work it just felt extra cheap. People demanded it be culled. Sickem was much of the same thingMurge > Sickem > Elite skill > Rapidfire.... or Maul and Target died before they knew what hit em. Ideally 1 shot builds, skills, or mechanics just dont need to exsist on the level that most of them do in the game right now. Even if its a really competitive build or not its just not fun getting one shot. People dont like "not getting to play" regardless of their skill level, thats just universal feeling you want to feel impactful even if you die in the end as a result. IF you die without being able to have done anything right away its not a good feeling. People will demand culling and pick up their spears.

    As far as pets go people dont bother with much diversity as it is and i cant help but wonder if its that all pets are bad or maybe just a few of them are over performing (a conversation for another day)

    It's true there are a number of pets that get little to no use what so ever.. For example I can't recall the last time I saw someone running around with a Krytan Drakehound or a White Moa bird.Imo the problem lies not in that SmokeScale and Deer are exceptionally good though.. it's that most other pets are pretty garbage at standard or just stand inferior to others due to their abilities falling short of other pets or Ranger skills.

    There are other HoT pets and other PoF pets that see almost no use 1 because smoke scale immediately takes one slot in 9/10 builds.

    True.Tiger see's little use because Fury is so easily obtained from other sources, the best thing Tiger can contribute to really is 100% fury uptime but that can be obtained easily without it as well so overall kinda useless pet tbh which really sucks for me since Tigers are one of my favourite animals.

    Fire Wyvern is a cool one but it's F2 is so abysmally bad it's not even funny.Pathetic burn on what is a bad joke of a cast time.. far better off getting a fire field from Torch instead.

    Electric Wyvern isn't too bad though, I've taken to using it recently to add some more CC to my build.It can provide some decent CC for a pet, Cripple, Wing Buffet, the F2 and the lightning field can all provide CC which is pretty great, specially if your build was lacking in it like mine was.I can't speak as much for PoF pets though, I haven't really used them personally so i've little familiarity with them.

    People really do discredit Electric Wyvern a bit too much its not so bad of a pet tbh.Alot of the PoF pets aside from the creepy bush and the strange tongue worm thing are rarely used i know one is a cat that like blinks or something then you have the sand lion which looks like it would have potential but in reality its just kinda meh. I feel like they should expand on at least the HoT and PoF pets to open up options a bit more and maybe at least try to temp people away from just smokescale.
    • gs block duration is far too long for the short cd it has its basically stronger than warrior shield block with a counter attack option not sure this should be a thing something needs to change here either the duration of the block or the cd of the block.

    It is a pretty strong block, I guess that's the tradeoff for the removal of evade though.I thought the evade on auto was fine.

    As did I, I made a Ranger build based around high evasion just for fun and I enjoyed it until the Greatsword change took away the only backup evade weapon that was viable to my Sword Dagger combo.At least I got the block now but it's not the same.

    What was not fine is intentionally triggering the 3rd part of the auto chain 3 times in a row for a very long extended evade duration. All they really needed to do was force the chain to reset to the first hit instead of allowing the 3rd hit to repeat 2-3 times.

    Agreed, that was pretty broken.

    I do like that the counter attack is player input based now rather than auto/cancelling the block.. but I miss the ability to throw the greatsword at a fleeing enemy to cripple them, I used that quite a bit when I ran GS.

    This part is fine no one will argue that counter attack was bad before if someone hit you at ranged but it did kind of make the gs predictable and could force the block to be ended early i just think as it is right now gs block should not be outperforming warrior shield block but thats just me. Minor number adjustment really only need to be made there.

    Again I agree, I like Warrior Shields but GS block shouldn't be outperforming a Shield.. I mean, it's a friggin shield!! that's it's primary function!! XDWarriors do get access to projectile reflect on block though but if you ask me that should not be a trait, it should be a default part of the shield block skill.

    Going back to the smoke scale though this thing is a problem and while im not saying it should be treated as for what i said previously it certainly needs to be looked into with just how much it provides to all builds of ranger which is why its so over used. Its a very strong well rounded pet in terms of damage and utility especially when combined with soul-beast. Nerf it? No.... not yet but do keep an eye on it while looking at other areas of ranger. Maybe start comparing how ranger performs in competitive modes across different builds with it vs without it even when using other HoT and PoF pets which generally all of which are better than Core game pets having a fairly smarter AI and superior attacks compared to core game pets.

    I use the Smokescale myself largely for it's CC which is something I lack on my actual Ranger but the damage it deals and it's sturdyness is nice to have too.It is a well rounded pet compared to others that I definitely agree with.

    The thing with Smokescale though and by extention some othe rexpansion pets is that it's easy to see these pets as better because a good number of them have very uniqe catagories and abilities.

    There is only one Smokescale, one Deer, one Iboga, one Jacaranda and One Bristle Back. meanwhile other pets like Sand Lion and Tiger get lumped into the Feline category where they're competing against other felines for abilities/utility while trying to avoid becoming clones of another Cat but also still having to be restricted to the feline stat set.Hell the pet system could be entirely redeisgned so that you could customize your pets role and what skin your using could be purely cosmetic.Rather than pick between 7 cats you could just pick Feline, pick the skin/F2 ability and then choose what stat role you want, offensive, defensive, CC, support etc.. that would be so much better than what we currently have atm.

    I really like this last bit as an idea overall tbh at least with being able to just pick the f2 ability that would feel more like you trained x pet to do x thing rather than swapping to a whole new one altogether.

    Though like i said im not demanding smoke scale nerfs but its certainly a pet to keep an eye on for now. Ive always felt like ranger was one of the stronger professions and i still think it is and i dont think that it shouldnt be. But i do think that all the others should be right up there with it (at least on a core level) and undoubtably many of them are not.

    The main reason why people ask for nerfs is because they hate to lose...not because of the validity of their claims. The use of smokescale got nothing to do with their defeat and it's rather hilarious that people think the smokescale is the reason the ranger wins, the pet has seen already several nerfs..so many that
    it's completely useless outside a niche fightning scenario in 1v1
    ....

    The CC provided by smokescale is neither unique or random ...ulterior nerfs to the pet are pointless..as you will realize

    but those blinds are too good in 1v1s along with evade f2otherwise yea much better pets exist

  19. @Falan.1839 said:Before it's forgotten with all the balance discussions, I want to mention that Djinn is still an atrociously bad map, with useless secondary objectives, a lack of good kitespots and a terrible map outlay. If anything the wall next to the spawn at mid has made it already worse, because it's essentially forces you to go full ham into the teamfight and blocks any kind of rotational openings. Among the players I know (most somewhere between low p2 and leg) I have yet to meet a single person who likes this map. If this map gets voted it's usually a good indicator for an absolute clownfiesta of a match.

    Ben originally stated it was introduced to Ranked to see how it fares essentially. It can now safely be said the map is still bad and should rot in Unranked together with Spirit Watch, where it belongs.

    ty this is everything I want to say. This map is awful, too small to a point where the caps are too close and you can zerg roll other team too easily

  20. @Ashimmu.4219 said:Thanks for bringing it!Soulbeast can hit hard in melee and in range, having good survivability, which is wrong and unbalanced (no fun to play).On the other hand I accept Deadeye design (big tradeoff for ultimate range damage) - rangers should be toned down in that direction as well.

    TLDRI'm a thief, I don't like it when rangers kill me using my own tactics...

    needs nerf

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