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Reusterr.6982

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Posts posted by Reusterr.6982

  1. @Castigator.3470 said:

    @Reusterr.6982 said:also to add to take the charr out plan 1 make them fight each other make the legions fight them selfs out even if you get the blood and ash legion to wipe out the iron because the iron legion is the one you don't want to fight the others are less technologically bases and could fight then easier then the iron.with this treaty thou have the legion started taken on human recruits that would be a totally different approach.how do the charr react to humans wanting to do a pilgrimage to the ruins of Ascalon City?.You Invasion plan has been forwarded to Bhuer Goreblade. The Adamant Guard may post a bounty on your head.As for the reaction towards human pilgrims: I'm sure they could find one or the other charr willing to sell them authentic pieces of the Great Northern Wall. Careful, though, a ghost may pop out.There's also a great collection of replicated weapons and armor from the Ascalonian Catacombs. You may even find the real thing, if you look hard enough.

    Iron Legion guided tour leaflet. (Inspired by Egyptian cruise leaflet.)

    ! But if you don't want to miss anything and have the time and money to take the complete guided tour, your 14 day holiday program will start in the Black Citadel, where you can see the beating heart of modern Iron Legion city life torn straight from its body! Sights include the picturesque Gladium Canton, the ancient Ruins of Rin, gladiatorial games in the Bane, or alternatively an exclusive glimpse into the world of explosive high speed racing in the Circus Charricus.! After experiencing the city, the trip explores the culinary delights of Ascalon, as we move on to the Diessa Plateau, where the many different estates produce central Tyria's finest meat procucts. The journey begins in Nolani, the former site of a magic academy, now the site of the Nolani Fahrar, one of the oldest institutions in modern charr education. Once we have visited these places of interest, we move north to Butcher's Block, where visitors can dive headfirst into the festive aspect of charr life and drink, eat and fight to their heart's content. Instead of taking the main road to Butcher's Block, we'll take the scenic route past the ruins of Oldgate, which used to be an important outpost. If you didn't visit the ghost batteries in the Citadel, this may be your first experience with the aftermath of the Foefire.! Moving on from Butcher's Block, we make a short stop in the Bovarin Estate, which is where the amazing meat of Butcher's Block originally came from. This will give us an opportunity to experience the ranching life, which is what every retired soldier dreams of.! To take a break from the life of ranching and herding, we move on to Nageling, the old jewel of Diessa. Much more calm and serene than the Citadel or Smokestead, Nageling handles the flow of cattle towards the citadel and tools from the citadel into the surrounding countryside.! From there, we accompany the glorious warbands of Ash, Blood and Iron on their ghost patrols past the breached wall and into the highlight of our journey: The ruins of Ascalon City itself. It is advised to never stray too far from the charr posts, as there is a very real danger of getting swarmed by the undead. The charr are your only friends in this area. However, taking such risks is absolutely worth it for the experience alone, as you can say you visited the heart of the Foefire and the place that shaped history like few others.! After experiencing the 'spooky' side of Ascalon, we move along the main road towards Ashford Forum, a beautiful settlement offering traditional charr craftsmanship and a local fighting pit. If gladiatorial games are not interesting, there are alternative trips to Lake Adorea for a Drake hunt and a nice swim in the countryside.! Moving on to Ashford, we pass through Charr's Triumph. A place notable for the statue of Pyre Fierceshot, one of the greatest heroes of the charr. While there, we may also witness Iron Legion's newest equipment passing to the warbands in the region.! Smokestead is the gate to the Black Citadel, famous for its tales and taverns offering the opportunity for daring travellers to try traditional charr whisky. Entering the Black Citadel, we conclude the tour near the Serrated Blade, where it began, allowing you to spend the rest of your holidays within the safety of its walls and load up on souvenirs, if you haven't already done so.! The Ascalon guided tour is organized by the Gaze-Warband. We hope that this gives you a new perspective on Ascalon as a place of living history and a new appreciation for its wonderful complex history, beautiful landscape and its inhabitants.!

    Haha i'll have to take you up on this tour just hope the bounty don't come with it hah (my toon's a rev so i could enslave a charr to do my bidding :P).

  2. @Reusterr.6982 said:

    @"Aaron Ansari.1604" said:

    It's a minor thing, but according to the recent weapon current event/quest chain,
    Not as much fanfare as I would've liked, but... not the first time they've realized they've left a thread hanging too long and cleared it out of the way, and it
    is
    about time we got out of negotiation limbo.

    But the term treaty of ebonhawke was always used for ceasefire agreement. I don't really see which part of the dialogue suggests its the peace treaty.

    But yeah, in all honestly, we can most likely assume that Treaty was signed somewhere in the last 6 years as it is getting ridiculous by this point now

    Id say an
    indefinite
    cease fire is as close to a peace treaty as you can get without further exploring a diplomatic story in game which would turn alot of players off from the story.

    @"Aaron Ansari.1604" said:

    It's a minor thing, but according to the recent weapon current event/quest chain,
    Not as much fanfare as I would've liked, but... not the first time they've realized they've left a thread hanging too long and cleared it out of the way, and it
    is
    about time we got out of negotiation limbo.

    But the term treaty of ebonhawke was always used for ceasefire agreement. I don't really see which part of the dialogue suggests its the peace treaty.

    But yeah, in all honestly, we can most likely assume that Treaty was signed somewhere in the last 6 years as it is getting ridiculous by this point now

    I get your point, but we've had some really absurdly long talks for treaty's with less hostile nations then the Charr and Humans.

    But in the terms of a MMO, yes it's been awhile time wise.

    For all we know nowadays, Ebonhawke and the Citadel have a full blown peace treaty in the current story year among other things. Due to the maps all being froze in the year of the original story, outside of the few maps that saw updates during season 1.

    the black citadel would have been expanded upon, and probably finished at leas the core, the outside towns would have expanded quite a bit since the games launch.the towns outside of divinites reach would be a fair bit larger than they are now, all the Asura labs that exist outside of Rata Sum would be more expanded and updated, the smaller "groves" outside of The Grove would be much more grown now.

    That is my issue, we cant say anything at all about "what they will look in the future" because we have no examples of them growing in any way on the older maps, which is something i would love to see personally, across the entirety of Tyria.

    Honestly, a lot of people were surprised in S2 when it was revealed that the negotiations were still ongoing. Maps frozen in time is something that's largely accepted as fact.

    (Mind you, I don't think that the charr, asura, and human areas are likely to have expanded much. Stuff that's been there for decades or centuries probably isn't going to grow much over the course of a handful of years without some impetus for that. Sylvari stuff, maybe, since they're still in an early expansion phase.)

    A second war would be massive 250 years and the charr could not breech ebonhawk thats one long stalemate. nether side can commit to a full scale war. maybe in gw3 something will happen with it and the war restarts and something takes out BC and the humans move back into the region. I just like ascalon it was the true heart of the human kingdoms now its gone.

    also to add to take the charr out plan 1 make them fight each other make the legions fight them selfs out even if you get the blood and ash legion to wipe out the iron because the iron legion is the one you don't want to fight the others are less technologically bases and could fight then easier then the iron.with this treaty thou have the legion started taken on human recruits that would be a totally different approach.how do the charr react to humans wanting to do a pilgrimage to the ruins of Ascalon City?.

  3. @draxynnic.3719 said:

    @"Aaron Ansari.1604" said:

    It's a minor thing, but according to the recent weapon current event/quest chain,
    Not as much fanfare as I would've liked, but... not the first time they've realized they've left a thread hanging too long and cleared it out of the way, and it
    is
    about time we got out of negotiation limbo.

    But the term treaty of ebonhawke was always used for ceasefire agreement. I don't really see which part of the dialogue suggests its the peace treaty.

    But yeah, in all honestly, we can most likely assume that Treaty was signed somewhere in the last 6 years as it is getting ridiculous by this point now

    Id say an
    indefinite
    cease fire is as close to a peace treaty as you can get without further exploring a diplomatic story in game which would turn alot of players off from the story.

    @"Aaron Ansari.1604" said:

    It's a minor thing, but according to the recent weapon current event/quest chain,
    Not as much fanfare as I would've liked, but... not the first time they've realized they've left a thread hanging too long and cleared it out of the way, and it
    is
    about time we got out of negotiation limbo.

    But the term treaty of ebonhawke was always used for ceasefire agreement. I don't really see which part of the dialogue suggests its the peace treaty.

    But yeah, in all honestly, we can most likely assume that Treaty was signed somewhere in the last 6 years as it is getting ridiculous by this point now

    I get your point, but we've had some really absurdly long talks for treaty's with less hostile nations then the Charr and Humans.

    But in the terms of a MMO, yes it's been awhile time wise.

    For all we know nowadays, Ebonhawke and the Citadel have a full blown peace treaty in the current story year among other things. Due to the maps all being froze in the year of the original story, outside of the few maps that saw updates during season 1.

    the black citadel would have been expanded upon, and probably finished at leas the core, the outside towns would have expanded quite a bit since the games launch.the towns outside of divinites reach would be a fair bit larger than they are now, all the Asura labs that exist outside of Rata Sum would be more expanded and updated, the smaller "groves" outside of The Grove would be much more grown now.

    That is my issue, we cant say anything at all about "what they will look in the future" because we have no examples of them growing in any way on the older maps, which is something i would love to see personally, across the entirety of Tyria.

    Honestly, a lot of people were surprised in S2 when it was revealed that the negotiations were still ongoing. Maps frozen in time is something that's largely accepted as fact.

    (Mind you, I don't think that the charr, asura, and human areas are likely to have expanded much. Stuff that's been there for decades or centuries probably isn't going to grow much over the course of a handful of years without some impetus for that. Sylvari stuff, maybe, since they're still in an early expansion phase.)

    A second war would be massive 250 years and the charr could not breech ebonhawk thats one long stalemate. nether side can commit to a full scale war. maybe in gw3 something will happen with it and the war restarts and something takes out BC and the humans move back into the region. I just like ascalon it was the true heart of the human kingdoms now its gone.

  4. @Castigator.3470 said:

    @Reusterr.6982 said:Willing to make a human guild if your in.Ascalon Steel LegionHeroes of Ascalon! You have withstood the evil savagery of the Charr, and they have left nothing for you to fear. So raise high the black banners of vengeance—now is our time.We do not wither before the flames of war, for our resolve is like steel and only hardens with heat. Do not let these new foes forget who we are. Show them our strength and our unbending fury!

    The Iron Legion has much more steel than a human guild could realistically handle. Plus, releasing the Ghosts of Ascalon into the Mists aligns with Iron interests, so you can at least solve that problem before committing suicide by charr. Also, a human faction openly fighting the Charr in Ascalon would nowadays call in Kryta to fight as an ally to the charr. This is a reciprocation of the charr assistance during Caudecus' White Mantle insurrection.With Flame Legion likely defeated, Iron allied with Blood and Ash, Ebonhawke in a campaign with the charr against ogres, where would your group get its manpower, funding, supplies, to even begin a campaign to liberate Ascalon?

    What allies would you be able to mobilize? Align with the ogres and Ebonhawke will hate your guts, Kryta's anti charr faction is pretty much dead. The Free City of Lion's Arch has roughly 14% charr population (taken from Playerbase Poll.), the Dredge will no longer trust any non dredge after Scarlet. Grawl make for unreliable allies, following whoever impresses them at the moment. You might be able to get one or two norn, but then their rivals would join the opposing side for an epic duel. The Inquest is just as likely to sell out and betray your human freedom fighters - no wait, that is an inevitability - once they got what they wanted.Elona has just experienced two conflicts (Balthazar, Sunspear uprising) and has an ongoing defense against the branded. The last thing they want right now is another conflict. And you still had to negotiate free passage through the Fields of Ruin, unless you like fighting the Ebon Vanguard.Most likely, your group is on their own, with little support and little resources, besides what they already have.

    And even if you managed to gather your loyal band of rebels and cuthroats, you'd still have to actually remove the Iron Legion from its own territory. As an early modern state, that's likely in the range of millions of charr (around 10-15). Their technology level is comparable to industrial England, while their actual weapons range from 19th century to pre WWI and they have retained some of their cossack level friendlyness from 250 years ago.

    If you ever wanted to test whether your unbending fury actually bends or breaks of chokes, this is it.Not only that, even if your companions started out loyal to your cause, how much slaughter could they handle? Could the group rationalize slaughtering a Fahrar? A Primus and all the Cubs? And if not, how would you deal with defectors?Would the group's ethos survive massacring Butcher's Block, Nageling, Smokestead?How would the self proclaimed freedom fighters react, if Seraph reinforcements called for them to lay down their arms?Or if they heard the news, that the Pact set out to stop a group of terrorists, that so far evaded capture by lawful authorities?

    And lastly, would the Ascalon you produce be greater than the Ascalon that currenty exists? Or would it be overrun by ogres, branded and harpies, turning into a depopulated crystalline wasteland?Right now, the former Kingdom of Ascalon houses a successor state, the Duchy of Ebonhawke, which is experiencing peace and has been granted a good amount of surrounding land, which the Iron Legion has ceded to it in the Human-Charr peace treaty. Human settlers are establishing new villages and farms, which will later grow into towns. Ebonhawke has the geography to become the gateway to Elona, allowing the humans to dominate regional trade.

    For now, it is better for everyone involved to stay peaceful and work together to prevent a magic induced cataclysm. Humans can worry about their former possessions much later.

    if looking for allies i would ask the Norn and let them keep the land they capture around the north of Shiverpeak Mountains.

  5. @Castigator.3470 said:

    @Reusterr.6982 said:Willing to make a human guild if your in.Ascalon Steel LegionHeroes of Ascalon! You have withstood the evil savagery of the Charr, and they have left nothing for you to fear. So raise high the black banners of vengeance—now is our time.We do not wither before the flames of war, for our resolve is like steel and only hardens with heat. Do not let these new foes forget who we are. Show them our strength and our unbending fury!

    The Iron Legion has much more steel than a human guild could realistically handle. Plus, releasing the Ghosts of Ascalon into the Mists aligns with Iron interests, so you can at least solve that problem before committing suicide by charr. Also, a human faction openly fighting the Charr in Ascalon would nowadays call in Kryta to fight as an ally to the charr. This is a reciprocation of the charr assistance during Caudecus' White Mantle insurrection.With Flame Legion likely defeated, Iron allied with Blood and Ash, Ebonhawke in a campaign with the charr against ogres, where would your group get its manpower, funding, supplies, to even begin a campaign to liberate Ascalon?

    What allies would you be able to mobilize? Align with the ogres and Ebonhawke will hate your guts, Kryta's anti charr faction is pretty much dead. The Free City of Lion's Arch has roughly 14% charr population (taken from Playerbase Poll.), the Dredge will no longer trust any non dredge after Scarlet. Grawl make for unreliable allies, following whoever impresses them at the moment. You might be able to get one or two norn, but then their rivals would join the opposing side for an epic duel. The Inquest is just as likely to sell out and betray your human freedom fighters - no wait, that is an inevitability - once they got what they wanted.Elona has just experienced two conflicts (Balthazar, Sunspear uprising) and has an ongoing defense against the branded. The last thing they want right now is another conflict. And you still had to negotiate free passage through the Fields of Ruin, unless you like fighting the Ebon Vanguard.Most likely, your group is on their own, with little support and little resources, besides what they already have.

    And even if you managed to gather your loyal band of rebels and cuthroats, you'd still have to actually remove the Iron Legion from its own territory. As an early modern state, that's likely in the range of millions of charr (around 10-15). Their technology level is comparable to industrial England, while their actual weapons range from 19th century to pre WWI and they have retained some of their cossack level friendlyness from 250 years ago.

    If you ever wanted to test whether your unbending fury actually bends or breaks of chokes, this is it.Not only that, even if your companions started out loyal to your cause, how much slaughter could they handle? Could the group rationalize slaughtering a Fahrar? A Primus and all the Cubs? And if not, how would you deal with defectors?Would the group's ethos survive massacring Butcher's Block, Nageling, Smokestead?How would the self proclaimed freedom fighters react, if Seraph reinforcements called for them to lay down their arms?Or if they heard the news, that the Pact set out to stop a group of terrorists, that so far evaded capture by lawful authorities?

    And lastly, would the Ascalon you produce be greater than the Ascalon that currenty exists? Or would it be overrun by ogres, branded and harpies, turning into a depopulated crystalline wasteland?Right now, the former Kingdom of Ascalon houses a successor state, the Duchy of Ebonhawke, which is experiencing peace and has been granted a good amount of surrounding land, which the Iron Legion has ceded to it in the Human-Charr peace treaty. Human settlers are establishing new villages and farms, which will later grow into towns. Ebonhawke has the geography to become the gateway to Elona, allowing the humans to dominate regional trade.

    For now, it is better for everyone involved to stay peaceful and work together to prevent a magic induced cataclysm. Humans can worry about their former possessions much later.

    wow you put more thought into this then i did :P to be honest I'm new to GW and have been following the lore from GW1 and see the char as a evil force but from what you said they seem to be evolving into a good decent society but there not as evil as i thought. did not know the char let the humans come back to build towns.what i thought was a good intention could turn ugly fast but they seem to always do.i guess to was 250 years ago so no1 alive today was affected anyways.one thing i could not find is how kryta survived the attacks.

  6. @Imba.9451 said:Basically the title says it all.I find it extremly infuriating, that Ascalon became the mess that it is today. GW1 players started there, we all remember that it wasn't that scorched wasteland before. And now all the characters, most being good people, are bound in an endless cycle of reliving the terrors of war each and every day, while being scoffed at by the charr. I don't think they deserve it.(Same thing with the poor sunspears btw. I just started playing after i finished PoF half a year ago, played the new frac, and hated every second of it. It's like Anet hates humans.)

    Willing to make a human guild if your in.Ascalon Steel LegionHeroes of Ascalon! You have withstood the evil savagery of the Charr, and they have left nothing for you to fear. So raise high the black banners of vengeance—now is our time.We do not wither before the flames of war, for our resolve is like steel and only hardens with heat. Do not let these new foes forget who we are. Show them our strength and our unbending fury!

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