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Posts posted by MementoMortis.4258
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On 9/16/2022 at 11:25 AM, Lan Deathrider.5910 said:
Obviously the answer is to remove might from Aristocracy Runes.
Hilarious.
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On 11/2/2022 at 11:54 AM, Double Tap said:
Thank you @Uete.3805 and @ZTeamG.4603! We were able to reproduce this bug with your direction. We appreciate your assistance!
Sooooooo.....two big updates and six weeks later.... @Double Tap Any news?
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Same here. Nothing.
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Could it matter that you enter shroud in or out of the water?
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Full Disclosure, I may be the one GW2 player that was sad to see Underwater Combat vanish into the Mists but, I find it hard to believe that NO ONE else has noticed this.
This skill does not exist. https://wiki.guildwars2.com/wiki/Voracious_Dive
I know. I know. There's a Wiki page AND an in game tool tip! Doesn't change the fact that when you are underwater and you activate Harbinger Shroud Skill 4...you get this. https://wiki.guildwars2.com/wiki/Gathering_Plague The same crappy underwater skill that Core Necros have had to endure since back when Underwater Combat was actually a thing! I have never understood how that somehow "This skill is the underwater replacement for: Life Transfer" because it's pretty useless but that's another Forum post all together.
So, I've tested and retested and even had guildies confirm on their Harbys...yeah...it's just not there. All other Underwater Harbinger skill seem to work as intended, except this one. Does ANet know? Because, I can't find ANY posts or bug fixes yet. Forgive me if this has been covered and I just couldn't find it.
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Dear. God. Yes.
WHY IS HE RIGHT THERE?
I mean, if there is a quest that we need to do to shut him up then, I WILL DO IT.
If not, PLEASE move him.
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I just want the kitten Frostsaw. People are getting it multiple times off of a few runs and I'm doing this kitten event almost daily since it was released and I got crap. I want to cry.
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Same here. I just assumed it was bugged.
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1 hour ago, ZeftheWicked.3076 said:
Condi reaper will now make a glorious return to raiding content:3
With your own fields getting priority the issue of spin2win + ice field not happening cause of 1000 other fields is fixed:3
Add 200 extra condi damage for gs from lingering curses and we are gucci:3Still sucks in competitive modes. 😞
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Is anyone else seeing this?
Deathly Haste + Superior Rune of the Firebrand + Twisted Medicine + Elixir of Anguish with Seraph Gear = Five Man Tasmanian Devil Death Squad
You only need one Harbinger for close to 100% Quickness uptime for an entire group. You could even run Diviner's Gear if you wanted. Bananas.
I see SO many nerfs coming.
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Does anyone know for sure if PBS activates PO? The former's Tool Tip clearly states it is a "Knockback" which counts as a disable.
HOWEVER, the latter's Tool Tip is conflicting stating, "You and your pet deal increased damage to disabled or movement-impaired foes. Affected conditions are: Stun, Taunt, Daze, Cripple, Fear, Immobilize and Chilled."
For whatever reason, many disables (Knockback, Knockdown, Pull, Launch etc.) are deliberately omitted from the Tool Tip and most likely, the benefit. Has anyone done the test here? What's the verdict?
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NO ONE enjoys being CCd to death. Playing a game is NOT FUN when you CAN'T PLAY! Right!?!? We all run out of stun breaks and Stability eventually. You shouldn't have to just give up at that point and say, "Oh Well, I'm dead!" Can't we all agree that fights that involve strategic dodging, blocking, well-timed heals and/or, dare I say it, even the occasional use of stealth are WAY more fun for all parties involved? I mean, this is not rocket science is it!?!?
I feel like nerfing CC damage in February was the wrong move. Hammer, Mace AND Rampage on Warrior are largely useless at this point. (Obviously other builds/classes were affected as well but, that seemed to me as the most egregious.) How about an effect applied on CC (like Revealed) that prevents any other CC for 1-2 seconds? Also, that same trait would limit the amount of damage received while CCd! Crowd Control will always be a part of the game and a good one at that but, with this trait, TIMING would be everything. Three attackers spamming CC at the same target at the same time would just be wasting their CDs. I know what you're thinking, Tanky builds would become unkillable. This could be solved by either, limiting healing with this new effect OR, just addressing the passive healing across the board and balancing that as well (Overdue). My proposed effect below.
Resolved: Applied when affected by Control Effects. Immune to Control Effects. Incoming damage reduced by 50%. Self-Healing Reduced by 50%. Duration: 2 seconds.
Let me know what you think!
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Yeah, Necro Dagger has never been useful since launch. I'm completely stumped as to why they haven't really reworked it, EVER. I've been wanting to use my Incinerator on my Reaper since I got it but, there is just NO WAY to make it viable.
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@Paradoxoglanis.1904 said:Its been too long since someone complained about how dumb holo is right now. Well, they are still dumb. Also please remove flashbang thanks.I completely agree with this.
@Arheundel.6451 said:Holo is certainly far less dumb than core necro and condi herald , especially the latter is far more oppressive and resilient than a holo in the right hands , if we consider PvP only then, core necro and condi herald are still an issue far more apparent, if we consider other gamemodes like WvW.....then those two specs jump tenfold on the problematic scale like in WvW condi herald is borderline broken, busted and abusive.
This is mostly true except, I can still kill a Core Necro or Condi Rev occasionally. Nade Holos run STRAIGHT at you unleashing stupid amounts of damage at range or melee and completely ignore any conterpressure. If you're good enough to survive for a 60-90sec, you're out of options and you lose OR your team shows up and the Holo simply disengages with Elixir X or stealth. It's ridiculous.
I've been playing since launch and literally my ONLY complaint about this game is their apparent permanent blind spot to PVP Balancing. There is always a broken class. ALWAYS. Doesn't make sense to me.
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I'm amazed he didn't mention the godlike powers of the Nade-Holo or the Stun Factory that is Tempest. He must play those classes.
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I think we should wait for more Nade-Holo Players to reply. Right now, only five have responded. ;-)
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@Swagger.1459 said:
8- Add in an “immunity timer” to prevent the chaining of soft and hard CC effects from occurring. Timer starts after being hit with either a soft or hard CC.
This is the most sane thing you said. I've been praying for this since launch and I still have NO idea why it doesn't exist.
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I completely agree with this post! As such, I am simply BAFFLED by the posts deriding it.
Build diversity is absolutely necessary and healthy and, most importantly, neglected in GW2. My friends and I love Theory Crafting new builds as much as we love trying them out! As soon as I find something that works, I then spend hours, sometimes days, tweaking it to make it fit my style of play. This is half the fun! Having a viable build is just as important as your game play.
When there are only FIVE viable meta builds out of NINE core classes and another 18 Elite Classes, it's absolutely depressing and, quite frankly, criminal.
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@Dawdler.8521 said:
@"MementoMortis.4258" said:It's amazing that we even need this thread!?!? This isn't one class complaining about another! This is BLATENT, OVERT and GROSSLY BROKEN Class! I've watched Holos destroy another Plat Level Player in less than 2secs and then fend off a counter attack by two other members of that team. That's not balanced.If this holo can destroy another plat level player in less than 2s and that player is of equal skill, he can destroy the holo in less than 2s as well. And 2 should never loose against 1 unless they're getting outplayed.Besides that the way you present it is pretty hilarious. You've never seen another class do the exact same thing? You've never seenevery single classdo the exact same thing?I love how no matter how stupidly overpowered a class is, when someone points it out on the forums , there's always someone that starts the "L2P" trend and the thread skews into strategies to somehow defeat the broken class.
Yes. I've absolutely seen the same thing, but not nearly as often and not nearly so consistently. That same Holo can do this over and over in a relatively short amount of time. They spray huge AOE damage with Nades at range then switch to Holoforge for melee (which is also mostly AOE) and, if they ever get into ANY kind trouble, they have multiple "Get out of jail free" cards they can play at the end of which, everything is off CD and they come right back just as hard. It's just silly. This is painfully obvious to anyone playing in Plat right now.
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@"Dadnir.5038" said:
The CD reduction have been made baseline in PvE thought. It's not like there is "nothing" in compensation, it's just that the baseline CD reduction in sPvP/WvW was to much (especially with how some PvPer react since the massive damage reduction in PvP/WvW). In itself, a trait that reduce CD on utility skill, make or break those utilities, I think it's better to not have this kind of traits in game (it's just to restrictive).
I agree with most of this. I would simply point out that in other classes, there are traits that reduce CDs but are correctly placed next to other traits that are equally attractive depending on your play style and the related utilities aren't exactly neutered without traiting. For instance, Guardian has Pure of Voice and Perfect Inscriptions and, even though both have typically more attractive options, if you wanted to focus your utilities in one direction, you can. If not, Shouts and Signets can still used even without traiting for them.
At any rate, I think we can both agree that Rune of the Dolyak was WAY OP and TOTALLY needed that nerf. ;-)
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I feel like anyone who voted yes on this, had THEIR build changed. Holosmiths with Nade Kits are still decimating anyone they see and NOT dying.
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It's amazing that we even need this thread!?!? This isn't one class complaining about another! This is BLATENT, OVERT and GROSSLY BROKEN Class! I've watched Holos destroy another Plat Level Player in less than 2secs and then fend off a counter attack by two other members of that team. That's not balanced.
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I feel it's unfair take away another native skill CD reducing trait. We have already lost the ability to trait reduced CD on Spectral Skills which crippled many builds but, given the power of Spectrals, it was understood. But, Wells are just NOT that overpowered (in any game type) to just REMOVE the trait altogether with nothing in exchange.
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I'm still flabbergasted that Grenade Kit wasn't nerfed more. I can hang with a Good Holo for a few seconds with a few well timed dodges but, they essentially ignore any counter pressure with bottomless Prot/Regen/Stab and before you know it, all their CC and grenade skills are off CD and I'm hit for 20K in 1-2 seconds. But, you know it's a good thing they finally nerfed that pesky DOLYAK RUNE that everyone's been exploiting for so long! Whew! Good call guys!
(Seriously WTF?)
I think I like it.
in WvW World Restructuring Beta Feedback
Posted
I'm not sure how popular this opinion is going to be but, in general, I think this is working.
It actually FEELS like Guild WARS. My team is in second place right now but, the scores are all pretty close and the vibe wherever I go is, 'Watch your back!' Anything can happen, we're lucky to hold a T3 anything for very long, and at any given moment, there are battles in multiple areas on any given map that can easily and often become 3-way battles for a keep, tower, or even a camp! Last night we spent 30-40min in a 3-way zerg fight for one camp on a borderland. Also, roamers beware! There are organized small-scale, comped groups just hunting roamers and zerglings. You can't ever let your guard down!
The people coming to WvW right now are INVESTED. For better or worse, there's just no room for casual players, it's freaking chaos people. It's insanity, it's truly WAR, and I love it.