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luzonophir.7134

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Posts posted by luzonophir.7134

  1. @"VAHNeunzehnsechundsiebzig.3618" said:

    @luzonophir.7134 said:what's the appeal of Linux compared to UNIX such that lots, i mean lots of people want virtually ALL Windows Programs to run on Linux?

    (given that Linux is a derivative or should I say, born because Stallman et al HATE UNIX)

    what unix are you talking about? And have you ever used a unix (I have btw. And I don't mean Freebsd or Netbsd. Or Apple's perversion).

    Also, I don't want ALL windows programs to run on linux. In fact, I am happy that most don't. And I am exclusively using linux on my computers at home for ca 20 years.

    Well, Apple made their OS UNIX-like or UNIX compliant (and are Currently in the List).

    you can easily say that MacOS is UNIX (non-VanillaUNIX Version) coz of that..

    So looks like GW2 is only supporting 2 OS'es - Windows and UNIX.

  2. @Vinceman.4572 said:

    @luzonophir.7134 said:during our iway days, it is easy to judge if the team combo is good, who are the players pulling the team down, who needs more practice. we had a solid crew (mostly founders/founding members of the guild) that is so smooth sailing. and screening the new potential members, you will feel smoothness or heaviness, win or lose..

    it's more than a feeling (yeah the song). it's like everything is easy when you play with them..

    and what did i just say? ArcDPS dependents depend on literal numbers to get their prospective team mate. and no ArcDPS, you use meta-feelings to get your team mates.

    BIG DIFFERENCE?

    still defending dat .dll to death, i think you need more numbers..

    YEAH, I NEED MORE ARCDPS DEFENDERS..

    ~ZionOphir

    Sorry, but I don't even understand what you are talking about. I'm not feeling like a computer I just want to know if there is a/are player(s) in my squad/group that gets heavily carried by others or at worst is the reason why we can't beat an encounter.I told you people you have an option:
    OPEN YOUR OWN SQUAD!
    Nobody can kick you, nobody will call you out unpunished for bad dps. You can kick them. (Maybe some more players leave then voluntarily, we never know.)But again, I said it here and in the past: I don't want to have players performing terribly in my group/squad. I have the right to know because it's a team thing and everybody has to make everything possible for the team to be successful.

    i played guild wars 1 beta weekends when i was 24.. from then to now..

    now get a clue...

    how old were you in 2005? the answer to that will explain my previous post.

  3. @Vinceman.4572 said:

    @Mordayn.6198 said:With the existence of the training golem to test the viability of builds that is no longer a valid argument for the need of Arc. As I've stated multiple times before I'm not anti DPS meter, I'm anti it being used as a tool to be toxic to other players.

    If that was the case then certain builds wouldn't be taken in any encounter, but they do. Like Mirage is meta for the Largos Twins, that is not shown on the golem, it's something you find out during play.

    If the meter wasn't able to see other player dps it would actually be a lot healthier for the game.

    If the meter wasn't able to see other player's dps it would actually make the game full of trolls. They already join groups they shouldn't and actively try to ruin runs. The meter is the only defense and you want to empower trolling? You want to limit one type of toxic behavior while empowering another (far worse and far more common) type of toxic behavior?

    Not only that. Even if we have the golem only the player in front of the monitor would know his own personal damage. People/Squads will fail & wipe over and over again because nobody would be able to know anything. The squad can play perfectly in terms of mechanics but if players are lacking dps you have 2 options as commander kick everyone and start over again or motivate the squad to perform better in terms of dps. Guess what, it won't have any effect at all so back to option 1: Disband the squad/Kick everyone. Sorry, not gonna like that. In the past I had dozens of Gorseval attempts when I knew my dps was sufficient enough to kill him but others were slacking hard and prevented the success of the squad. It was frustrating like I don't know...

    In the end there's really no valid argument against a dps meter. If you don't want to play with it the old rule stands again:
    Open your own squad
    so you have full control over every player. In almost every thread in this subforum it always comes down to one thing: "The others behave toxic but I'm the victim so they have to change or if they won't Anet has to do it." Why can't people like you, @Mordayn.6198 accept that a certain player base wants to play like this. Being a part of the community requires you to accept the rules/standards of this certain community - It's the same thing irl. If you want to play different then go ahead. You have all possibilities available but don't expect the community to follow you if they have chosen a different way for them.

    thing with dps meters is that what you feel finishing that instance (if it's smooth, if it's heavy, or it feels like 3 of them talked and decided to die often and make you feel frustrated, quit and they steal the Chest) is not important anymore. You base everything on numbers, and that's like you becoming computers..

    during our iway days, it is easy to judge if the team combo is good, who are the players pulling the team down, who needs more practice. we had a solid crew (mostly founders/founding members of the guild) that is so smooth sailing. and screening the new potential members, you will feel smoothness or heaviness, win or lose..

    it's more than a feeling (yeah the song). it's like everything is easy when you play with them..

    and what did i just say? ArcDPS dependents depend on literal numbers to get their prospective team mate. and no ArcDPS, you use meta-feelings to get your team mates.

    BIG DIFFERENCE?

    still defending dat .dll to death, i think you need more numbers..

    YEAH, I NEED MORE ARCDPS DEFENDERS..

    ~ZionOphir

  4. @Sobx.1758 said:

    @luzonophir.7134 said:yeah. rifle warrior = always visible, shorter rifle range.

    deadeye = lonnnnnnggggggger rifle range, stealth.

    it's called inherent advantage. but playing fairly to break that inherent advantage and you found success by doing it, what if you play rifle dead eye too vs that rifle dead eye?

    Yes, but anything that warrior has above other classes is perfectly justified and fair :DComparisons by isolating a single stat or part of a class/spec simply doesn't make sense, but some people on this forum seem to not understand that

    Deadeye - Teleporting, stealthing, one shotting. And the rifle warrior, always visible and uses old guns like AKs.

    so tell me who is braver? lel.

  5. yeah. rifle warrior = always visible, shorter rifle range.

    deadeye = lonnnnnnggggggger rifle range, stealth.

    it's called inherent advantage. but playing fairly to break that inherent advantage and you found success by doing it, what if you play rifle dead eye too vs that rifle dead eye?

  6. @Justine.6351 said:

    @"luzonophir.7134" said:speaking of hammer rev, i recalled an event wherein there was a scattered skirmish in the entrance of smc from green world, walls broken and im inside. after chasing and hitting and i decided to go out using the broken walls. then, i heard the hammer hit sound from a rev and from 49% of my full hp, i was dead.

    Yeah cause all these little gunflame berserkers oneshoting me is totally a different scenario.

    ! Should be more careful. It's dangerous out there.

    Bring us to our future..

  7. speaking of hammer rev, i recalled an event wherein there was a scattered skirmish in the entrance of smc from green world, walls broken and im inside. after chasing and hitting and i decided to go out using the broken walls. then, i heard the hammer hit sound from a rev and from 49% of my full hp, i was dead.

  8. Even if I did believe that, which I really don't, we have already seen in the past that Anet has had quite a large disconnect with its community when it comes to
    many
    things, WvW especially. If this is in reference to Mike O'brien saying something back during HoT to the effect of "we find that the players who enjoy WvW also enjoy PvE" (paraphrasing a bit) then yeah thats not credible.

    not credible? they could easy examine accounts en masse and do a query "Plays WVW And/Or PVE?"

    and draw tangible conclusion based on the result.

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